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  1. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Solo, outdoors, exploiting leashing was pretty common, and why I'm not a fan of it. And leashing was the magic that often made FD work at all. But in dungeons, regarding group content, leashing was of little impact. Unless you were with a really terrible group that had a Monk who'd been a...
  2. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, things like that help, but if you design the game such that it doesn't become a situation of the one right way to play, then you don't have to add in methods of countering that one right way to play. This was the problem with EQ game design. You had aspects like single pulling with FD...
  3. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Thank you, Lieutenant obvious? May as well design a dungeon with mobs lined up one at a time, as then the encounters could be designed to be more challenging... ah, but that's the point, the whole purpose of that style of pulling is to make the combat as easy, safe and efficient as possible...
  4. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Or you have a happy balance and stop using extreme hyperbole! =D Bad: needing a cleric or you can't group. Bad: not needing a healer because everyone can self-heal Good: needing a healer, and lucky-fucking-ducky there are three different classes that can heal and they're actually fun so...
  5. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah, so the devs would have to make their game mechanics balanced? Not a bad idea! And Vanguard combat had its pros and cons. It was generally, early on, a good balance. It wasn't arcade style like many new games, but when you did have downtime it was usually because you were discussing a...
  6. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That sounds like it's great.... ummm efficiency? No thank you, though, that doesn't sound very fun or challenging for anyone but, again, the ONE person doing the pulling.
  7. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Why should faking your death 5 times in front of the same mob still trick them? The CC I want is more like Vanguard. There were plenty of pulls where you'd basically say "I can -insert cc you can do on incoming-" and you'd talk and formulate a strategy. The tank would shoot an arrow into...
  8. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This is true, to an extent. I played a rogue. Pulling everyone's corpses was fun for me. The difference is either way, the group wouldn't be having fun. I could add utility that was fun for me, and while they were still bored as they were dead, they were bored less and back to having fun...
  9. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Sorry to break it to you, but everyone else was bored and it was often their least fun aspect. Socializing aside, of course. But I don't want being bored in a game to be the reason I'm socializing. Now, what about a system where you're a monk and you have a pre-combat ability that can...
  10. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think the best direction is designing a game where you CC first, then engage. Give more classes pre-combat CC tools. Your enchanter can mez a mob, sure. But your rogue can lock one down pre-pull. Your wizards has a magic cage or whatever on long cooldown or that's out of combat only. Your...
  11. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    How was the first-person view in EQOA? I never tried the game, so am not sure.
  12. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No thank you. I'd rather a system that has the players looking for alternate solutions or having patience when they don't get what they want the first time. I'd rather go to a dungeon, realize it's full, and either use my social skills to work my way (or my groups way) into a free area, or go...
  13. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I could just as easily argue that having all available abilities and spells available at all times makes for cookie cutter, homogonized gameplay because then every person playing every one of those classes at that same moment has all the same options and it's just simply a matter of copying what...
  14. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I did like the aspect of EQ where you could TRY to re-mem spells. Sometimes you got owned from sitting. Sometimes you got lucky/skilled and got that one spell successfully memmed that saved the day. There are other ways of eliminating the annoyance, too. Don't make even buffing classes...
  15. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    With titties. Wait, we get the titties Brad gets the very important message from Dan. Dan. We require a titty shot with "I'm Dan, the rerolled idea man!" written across or else your ideas won't be heard and the game will fail! You're our only hope, Dan... don't let us down.
  16. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I know, right. Oh, wait. No, the idea was that implementing something like flying mounts takes a ton of resources. Making flying mounts work with your well-thought out features to fix a feature takes a ton more resources. Spending a ton of resources to fix something that potentially...
  17. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Hrm, yes, get Brad on the phone.... I'm pretty sure this is the first time anyone on these forums, in game design, or a living breathing person has every suspected such a thing...
  18. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Exactly. What's the problem? Loading up a spell-set for a specific fight is bad? Going to be fighting undead, well instead of clicking the 3 undead-based spells on your hotbar of 20 damage spells, you can load up the ones appropriate for the content you're about to tackle. How is having 6...
  19. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    So you're basically taking a few, somewhat isolated incidents and blowing them up to game-ruining proportion and using that presumption to expand your argument to imminent game-wide failure... all because instances is the ONLY way to address any of the problems you're blowing out of proportion...
  20. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    So, basically instead of avoiding a flight system that will take a lot of dev time and resources to implement at all, devote even MORE dev time and resources into it by having to add feature after feature that basically balances the last feature you added? All for what? Because flying mounts...
  21. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    These were awesome dungeons not just because they were tight and twisty and had multiple entrances, but because you actually passed through them. This might be an idea for Brad if he's wanting to go with his 'have to complete a dungeon to progress' philosophy, just make it passive, not an...
  22. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Was never much into Star Wars enough to succumb to the bribery of friends I knew that played it. But that's what Vanguard was planning. You'd be fighting a mob you spawned in a public dungeon, and others could watch, but you'd be in your own little bubble, of sorts, the mob unattackable to...
  23. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Back in my day, we used to admire our character's asses outside of combat, like real men! Here's a dumb idea: maybe they could make first-person only and third-person only servers.
  24. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    DAMN YOU AND YOUR TRICKERY!! Wasn't my post, but still. Stuff like that always makes me think it would only work with instances, which confuses me because I want to hate instanced dungeons.
  25. popsicledeath

    The Elder Scrolls Online

    It was ironic, I suppose, that when WoW launched their pvp systems was the first time I'd ever regretted rolling a character on a pvp server, and everyone I knew that loved pvp (as we knew it) started getting bored and leaving the game.
  26. popsicledeath

    The Elder Scrolls Online

    From my perspective, that's exactly what makes pvp awesome. PvE becomes what is worth fighting for. Want to exp? Better defend yourself or find a less obvious place to exp. Want to gear up your character? Better defend yourself... etc. The ironic thing, I suppose, is that coming from a...
  27. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think that's the only balance that keeps first person relevant. Make sure the game can support 3 monitor resolutions for people who will go that route. It's not really that expensive to build a system these days that can run a three-monitor system for those that want it, just have to make...
  28. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah. This is why saddlebags are souldbound. Of course, once armor was soulbound too, it was pointless except to keep clickies and trade-out weapons/focus in your saddlebag. I swear I remember at launch dying and your gear was on your corpse and you had to fight back naked, but maybe it was...
  29. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It was an awesome system that not only made people think and plan their equipment, but allowed some levels of twinking while not letting twinking let low level players completely over-power their level-appropriate content. One of the more elegant solutions to gear in Vanguard, before it got...
  30. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Dude, you're way smarter than making 'devs are dumb and won't do it right' arguments right after what is basically 'devs just have to do it right' argument: So, the caveat is how you design the player-gets-caught encounter. If you make a scenario where the player is captured and simply unable...
  31. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Which is my argument against: I don't believe first person is stupid because people simply like seeing their character. That implies there's no other way for developers to solve the issue of 'players like to see their characters' than implementing a wide-spread design decision that changes the...
  32. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Wait, no thanks. I don't need the level of interaction where max-level players are in newbie zones frustratedly clearing the entire thing waiting for some rare drop. I'm good with just having ground mounts so high level players are visible, maybe stopping to help/buff lowbies occasionally...
  33. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This is my concern about flying mounts. As we can see with the discussions here, you can't just put in flying mounts and be done with it. There are pretty obviously downsides that have to be accounted for, and then you suddenly have a dev team spending way too much time balancing and...
  34. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'm sorry you thought I was saying you're an idiot. I was just trying to say your thought process and the way you expressed your opinion sounded idiotic. I can see you're a very sensitive fellow, though, seeing as how often you go to the 'you think you're a tough guy on the internet' sort of...
  35. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The problem was how often what should have been confined quarters in Vanguard weren't confined at all, and there was no choice: you used third person because it made the game easier. It was probably easier to code in third person, making everything open like that, too. Easier is rarely more...
  36. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I didn't see anything in the concept art that made me think it was indicating it would be massive (whatever that means) or required being big budget. Please explain the 'what not' you're referring to, because the concept art alone didn't give me these impressions.
  37. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Okay. I just find it odd my assumptions and questions were met with names like idiot and retard instead of you just explaining your point of view in a way that made sense, because saying you want a better first person pov is a bit different from: That kind of refined thinking could be used to...
  38. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This is what usually happens. I went back to try Skyrim with a ton of mods and had to force myself into first-person using the 'realistic' mod. When you swing a 2handed sword your head bobs wildly and the view is limited (which doesn't bother me since my character is always wearing a helm or...
  39. popsicledeath

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    When did I say it was due to pvp and wanting to cheat? I wouldn't make that assumption, because most people I know who like good pvp don't like ezmode third person arcade-style games and would rather have first person where you have to have a shred of skill to even keep on an enemy. You keep...