Search results

  1. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Agreed, although I would not have been as eloquent.
  2. V

    Everquest - Live Servers

    Discussion of Luclin brings back memories. New models, the AA system, a design that could've been amazing in the same way as Velious was. Just simply rushed out the door way too soon unfortunately. Most of us know that VT was the end game for that expansion and the path to get there went...
  3. V

    Everquest - Live Servers

    Not exactly true. A few years after Luclin was released, they did take a stealth pass at trying to improve the animations. The only problem was that the new changes were far, far worse. As in, the timing was completely off and even more comical than what we have today. It didn't last long before...
  4. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Graphics enhancements look amazing now. I'd put them on par with anything else out there in this space. Character models and animations still need some more work but also appear improved. I'm less concerned about server performance under heavy load since it's Unity. At this point, my biggest...
  5. V

    What IP would make a great MMO?

    A high-fantasy themed MMO would be refreshing.
  6. V

    Everquest - Live Servers

    Any thoughts on what the new expansion will be, and when? It's been a couple weeks since I came back and I'm enjoying it. Took me several days to get shit configured correctly but the rust has mostly come off even after a 6 year hiatus. The biggest issue I have now is figuring out the content...
  7. V

    First EverQuest, 3 screenshots

    This is why I never had any desire to be on the bleeding edge of raiding. You guys got all the glory but holy shit! The crap you guys had to deal with from broken mechanics, bugged content, horrific imbalances...smh. EQ was demanding enough when shit worked as intended. I would not have been...
  8. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Just in case you're new here...The majority of dregs that frequent this thread are here solely for Bradlulz. The rest of us (maybe a handful) don't really spend too much time worrying about Brad. We simply have actual hopes and dreams for this game to see the light of day.
  9. V

    Furor's 14 Days rant & First Look at WoW

    Talking about what has caused the MMO space to change so much over the years since the classic era, I'm curious to hear other opinions on what the RMT market has done to influence this space? Was/Is it good for the game's health or bad? Does it add value or longevity or shorten it? Is there a...
  10. V

    Everquest - Live Servers

    So bored that I decided to fire up my old EQ account and log in. Holy. Freaking. Shit! UI, maps, hotbars, AAs, spells, inventory, rewards, the list goes on and on of shit that I feel so lost on. The last expansion that I played was Veil of Alaris so I still feel like it wasn't really that long...
  11. V

    First EverQuest, 3 screenshots

    What was the line again? Something like "You have 7 days to fix this shit or else I'm pulling my guild"
  12. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Risk in EQ was designed around the concept of being overwhelmed. One never knew what you'd get with pick up groups so it was often wise to proceed with caution and pull/kill singles to a designated camp spot. It was then up to the players (not the game) to decide if they should stay within their...
  13. V

    John Smedley hired by Amazon to produce MMOs

    I see so many posts in these old games talking about getting banned. Wth are you people doing that you feel so compelled to break the rules. Lol
  14. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I question how realistic this scenario is in today's industry. Seriously, if the dev team hasn't taken the time up front to do their due diligence and vette the best, most optimal long term revenue model for their MMO, then that game is a piece of shit and one you don't want to be playing anyway.
  15. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    From the VR website FAQ at Pantheon: Rise of the Fallen - Game - FAQs PAYMENT MODEL 15.0 What is Pantheon's revenue model? Will the game be Pay to Play, Free to Play, Freemium, or What? We are considering either using the traditional subscription based model or a model where the player buys the...
  16. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd argue that if you're designing a cash shop just to sell vanity pets, that's a seriously low return feature that will still warrant dev time that could be spent elsewhere. The payoff just won't be there to make it worthwhile. Maybe I'm wrong and the majority of the players out there love...
  17. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I should've been more clear. I'm fine with cosmetics, just not through a cash shop. Just make everything a drop in-game and make them tradeable so as to help create player economy using in-game currency, not RL currency. That's the model to use for a game like this.
  18. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Great example here. Take that same classic EQ scenario but imagine if Verant/Sony had a cash shop and one of the items available for purchase was a cosmetic skin that added flames to your sword. Tell me you wouldn't be pissed knowing that it cheapened your accomplishment of finishing the Paly...
  19. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    So many things in this post I personally disagree with but only highlighting a few. For starters, stepping outside the genre negates any debate already. Secondly, a cash shop ruins the game because of the very mindset you just stated, not in spite of it. Getting shit quicker through a cash...
  20. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    One can make this argument either way. I'm not suggesting the payment model is the sole reason people decide which games to play but it does certainly have an affect on the way said games are designed, which ultimately does influence that same decision. For example, if I'm looking for a new MMO...
  21. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    From what I've read and heard, this sounds very close to what the VR team is planning for Pantheon.
  22. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't disagree. The AA tree design has been done numerous times in other games and as stated, in almost every iteration that I saw, it created it's own share of balancing problems. Besides, that system seems to go against the overall design of original EQ to begin with (i.e., each class being...
  23. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I always felt this probably had a lot to do with how quickly skills, spells, abilities were mudflated between classic and Velious. As we all know, Brad and team had no idea that they would be laying the groundwork back then for a 20+ year game but by the time they released Velious, we already...
  24. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I always had similar thoughts regarding the AA system. Design the system to truly be a tree that allowed path specialization, not to simply obtain all of them over time. The possibilities seemed intriguing but I also saw significant balancing issues with that route as well. For example, let's...
  25. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Hell, it will be good to log into an MMO and actually have reasons just to chat with people again.
  26. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Partly why their mantra of situational use items has me intrigued. There is a lot of potential there to design items in a way that makes sense While forcing the player to make choices. I'm still expecting something fairly rudimentary from them in this area but like I said, the potential is there.
  27. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Totally agree. Timesinks and grinding are the name of the game with a design such as this. Grinding on grays is shit but as long as the grind is actually meaningful beyond the intended item, such as XP gain and/or the possibility of other loot upgrades while keying, then I'm perfectly fine with...
  28. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It will be interesting to see how the VR team handles the "end game" for Pantheon. I know they say the game will be focused on the group game with a sprinkle of solo + raid content, but that's easy to say when everyone is still level 1. At some point, the majority of players will be max level...
  29. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    He did utilize FD to split some mobs IIRC, but it's hard to tell exactly how the mobs behaved. And while he may be bad, I'll give him a bit of a pass due to the circumstances of simultaneously trying to conduct a stream while playing. This is exactly what I'm referring to in my previous...
  30. V

    RIFT

    Good grief! Been playing this game for less than a year and the community is absolutely fucking terrible. So many players who seemingly log in on a daily basis just to shit on the game and/or Trion. I don't get it. If you hate the fucking game, why log in and play. The game has its issues and...
  31. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    But will they truly be unsanitized or will the dev team impose restrictions on them in some way, shape, or form in an effort to create balance? I have no doubt that things like Feign Death splitting or quad-kiting will be in-game (we already know the former is from the last stream). I suppose...
  32. V

    RIFT

    I just went through this myself not too long ago. The 60-65 game is indeed awful. My best advice is to grind through the storyline and quest hubs in Plane of Water (if you can stomach it) while mixing in the IAs. Once you hit 66, immediately head to the new expansion areas.
  33. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It's hard to imagine the Pantheon thread reaching a new low but I think you guys have done it. Congrats gents, manginas and furries.
  34. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I may be wrong but I felt the reason we never saw much end game content pushed out after the launch was because of the absolutely horrendous state of the company at that time. It wasn't long before the entire Sigil leadership team had basically checked out altogether. The VR team may very well...
  35. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Still strolling down memory lane with camps I used to do in EQ: Aviaks in South Karana. Drolvargs in DL outside of Karnors. Cocks in The OT. The fort in Lake of Ill Omen. Giants in Frontier Mountains ("OMG! Frost Loop dropped!"). And that's all before the really good places like UGuk...
  36. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It's cool hearing about all of the old camps people use to use in EQ for leveling, especially ones that were "off the beaten path" from the masses. Finding those places was done mostly through exploration and trial and error by the players, which has me excited since that is one of VR's tenets...
  37. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    My first main was a Warrior. Didn't really know anyone in game back then and didn't have much luck with smaller guilds that would last more than a few weeks so I pretty much had to hoof it everywhere. Unless I had a pre-set group, I tended to gravitate towards outdoor zones or dungeons that were...
  38. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No idea what you're talking about. I was a latecomer to the game as I didn't start until the day before Velious launched at the end of 2000 but I went all over the place. By the time I was in my 20s, 30s and 40s, I bounced from UGuk to CoM to Kaesora to Dalnir to CC. Wherever I could find a...
  39. V

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I also hate the gear resets that WoW, Rift and many other MMOs have opted to use in their games with new expansions. The EQ approach always made much more sense to me and from what I've read/heard from the VR team, it would suggest they feel the same way, which is great to hear. However, the EQ...