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  1. tad10

    Green Monster Games - Curt Schilling

    You can disagree all you want but you"ll continue to be wrong so I"m not going to argue this further. There"s a reason "every dev goes back to the pitiful excuse that PvP is balanced for group content" But I"ll tell you what: if you can balance rock-paper-scissors so that any one of the three...
  2. tad10

    Green Monster Games - Curt Schilling

    You missed the point. You can"t balance 1v1 unless you give everyone the exact same abilities. You can try balancing with different abilities. You can try really, really, really, really hard but you will not succeed. Take dps v. healer. Either, at the end of the day, the dps will be able to...
  3. tad10

    Green Monster Games - Curt Schilling

    Hmm. Let"s try this again, because this is important for any game --well any good multiplayer game. Rock-Paper-Scissors isn"t just a game you play with your fist it"s also a methodology for balancing a multiplayer game. Anyway, it is impossible to balance any game be it board, MMO or...
  4. tad10

    Green Monster Games - Curt Schilling

    You do realize that "artificial" means not real? I was not actually describing any type of existing deck. It was an artificial example of the RPS elements of MTG. And please look up the definition of analogy before you use it again. And it"s not a fucking analogy you dipshit. I am not comparing...
  5. tad10

    Green Monster Games - Curt Schilling

    Eh. I"m completely serious. My dream MTG MMO doesn"t have random boss abilities X,Y and Z that spark at random times. The bosses are running known decks (or at least decks that you"ll get to know as you encounter them and lose to them in the first instance) as such the raiding team will be...
  6. tad10

    Green Monster Games - Curt Schilling

    Fuck that. The best way to implement an MMO combat system is with a card-based system. The "WoW-kiiller", the "next-gen" MMO will be based around CCG mechanics (combined with some Diku mechanics of course for flavor). Imagine we"re on vent: Where we are today: EQ/VG/WoW/Etc. Guy...
  7. tad10

    Green Monster Games - Curt Schilling

    Well some of VG"s innovations were actually innovative. I don"t know who came up with Defensive Target/OT in VG but he or she didn"t get it from WoW and it is a vast improvement over single targeting. Using VG"s combat or class system as an example of bad design by fairly new developers probably...
  8. tad10

    Green Monster Games - Curt Schilling

    Nobody would care one way or the other about Curt"s raid experience if he hadn"t done this. It"s not enough to "be that guy" -- you"ve got to "be that guy" and know where your weaknesses are -- not great at creative writing (with respect to world lore) or art have a partner/hire a team of...
  9. tad10

    Green Monster Games - Curt Schilling

    Fixed.
  10. tad10

    Green Monster Games - Curt Schilling

    I wish to unsubscribe from your newsletter and would like any money remaining on my subscription returned.
  11. tad10

    Green Monster Games - Curt Schilling

    I"d suggest you hire a few more people with significant raiding experience over there at 38 to help out with the endgame. Worked out reasonably well for Blizzard.
  12. tad10

    Green Monster Games - Curt Schilling

    Eh? Even WoW (which we can all agree was the best relased MMO ever) had significant changes to classes post release. From an early patch see some of the changes to Druids and Hunters. WoW:Patch Notes 1.02 - TenTonWiki Well I certainly don"t want another release like VG which needed at...
  13. tad10

    Green Monster Games - Curt Schilling

    Pie is where it is at... Edit: Loci: That may be what happened. I don"t know, but I"ll assume you"re correct. However, if they couldn"t release direct IP info there are some other things they could have done (and throwing in a cake slide or two would have been fine with somethinig even...
  14. tad10

    Green Monster Games - Curt Schilling

    (1) You still haven"t responded to my criticism of your presentation. It wasn"t substantive. It was self-congratulatory. It was a waste of my time to watch. And I was deservedly pissed off for having had my time wasted. (2) Taking shit? You think that you"ve taken a lot of shit? Your...
  15. tad10

    Green Monster Games - Curt Schilling

    I"m suprised you even bothered to comment on my post but since you did... Curt you are a big boy. A very big boy. You are CEO of a company that is building an MMO. MMO players are notoriously hot-headed, drunk, irritable, introverted, spastic, occasionally high, and generally some of the...
  16. tad10

    Green Monster Games - Curt Schilling

    By all accounts Blizzard is working on a new MMO and has been for sometime. Bioware is working on a new MMO. 38 Studios is working on a new MMO. Hero"s Journey is still in development. Stargate Worlds is coming out. Korea and China are pumping out MMOS (though honestly who cares for the most...
  17. tad10

    Green Monster Games - Curt Schilling

    The only alternate payment scheme that I"ve read about that I"ve liked is the idea of premium content (I think discussed in one of SOE"s new offerings). Basically only paying for the content you play. Take WoW, as an example, Blizz could charge $9.99/m for the basic game (no Arenas/BG or Raid)...
  18. tad10

    Green Monster Games - Curt Schilling

    This may be the only time I"ve ever agreed with you on anything. But yeah, I"d go for this.
  19. tad10

    Green Monster Games - Curt Schilling

    As if a discussion on player housing is any less pointless? Holy fuck I was responding to 2bit"s snarky comment about a proposed mechanic. I can"t recall a good RNG in any MMO. WoW? I like how I would get purple drops within a week of each other and then nothing for months. VG? Don"t get me...
  20. tad10

    Green Monster Games - Curt Schilling

    Windows RNG problems appear to stem from two sources. (1) it"s not being initialized correctly (i.e. a new seed isn"t being introduced when appropriate). (2) it generally sucks (I don"t pretend to be an authority on RNGs but this seems to be the consensus from people who are said authorities...
  21. tad10

    Green Monster Games - Curt Schilling

    Well, hypothetically, Combat shouldn"t be any "slower" though the actual time to kill something (mob, another player) would be longer -- you"re making more, varied, complex decisions in less or equal time than in WoW/VG/EQ. Your decision tree keeps changing as you use and aquire new "cards" It"s...
  22. tad10

    Green Monster Games - Curt Schilling

    It doesn"t have to define the genre. If I had $35,000,000 to build a game (and I don"t and never well) let me tell you what I"d do -- I"d use CCG mechanics instead of RPG mechanics. Let me use MTG as an example because we"ve all played it. In a hypothetical MTG MMO Instead of Tank/Heal/CC...
  23. tad10

    Green Monster Games - Curt Schilling

    Last time I checked this was an MMORPG forum where such things are regularly debated. Given the recent history of MMO debacles and posting history of those reponsible for the aforementioned debacles it is completely reasonable to ask C.S. & co. for some information about the game since they...
  24. tad10

    Green Monster Games - Curt Schilling

    So you"re saying you"re perfectly happy with another holy trinity MMORPG? Interesting.
  25. tad10

    Green Monster Games - Curt Schilling

    And exactly when should an MMO in development decide that it doesn"t want to follow in the EQ/WoW footsteps? Two years before release? One? Six months?
  26. tad10

    Green Monster Games - Curt Schilling

    It"s good to be the King and etc. There"s nothing wrong with protecting your investment by witholding information. But if, say, you were actually developing new mechanics to move beyond the old tank/healer/dps/cc , you could say "we"re developing new mechanics to try and move beyond t/h/d/c"...
  27. tad10

    Green Monster Games - Curt Schilling

    I"ve heard it before. Bottomline I want to see a new MMO with something other than diku/EQ/WoW/VG type mechanics (tank, dps, heal, cc). I don"t want to hear "your character will be a hero" I want to hear "instead of just tanking/dpsing/healing/ccing like every other fucking MMO you"ll be...
  28. tad10

    Green Monster Games - Curt Schilling

    If we"re talking about diku-derived fantasy MMOs I agree with Ukerric that not using an established IP (I will randomly name a few: Wheel of Time, Dune (not really fantasy but close enough), Harry Potter) would seem to make entry into the market much more difficult. I certainly don"t think it"s...
  29. tad10

    Green Monster Games - Curt Schilling

    A good summation. You have to instance but you don"t have to instance like WoW. Instancing is best when you need to do some significant story driven content -- a great example are the early Chapter quests in LOTRO and the class quests (also LOTRO). In those cases (similiar to what Grave...
  30. tad10

    Green Monster Games - Curt Schilling

    What? This doesn"t make any sense. If the game ships with a cellphone interface to the AH and everyone knows about it -- what"s the problem? The cell phone interface is part of the game. The guy on the cell phone and the guy on his computer both interfacing with the AH are both "in the game".
  31. tad10

    Green Monster Games - Curt Schilling

    As noted on the other thread there are a lot better tools out now. According to the article .38 is evaluating existing engines right now and they plan on releasing episodic content so they"re not going to try and ship a gigantic world.
  32. tad10

    Green Monster Games - Curt Schilling

    Hopefully you aren"t involved in the development of some of the more interesting-looking upcoming games.
  33. tad10

    Green Monster Games - Curt Schilling

    A bard kite killing an entire zone may be a little too much freedom but if a company is trying to make the proverbial WoW-killer limiting freedom (beyond excesses like the aforementioned bard) is the wrong way to go.
  34. tad10

    Green Monster Games - Curt Schilling

    What precisely is wrong with creating headaches for developers? The point of a game isn"t that developers have an easy time developing the game but that players have a fun time playing the game. * * * I appreciate spronk"s point that there is some give in WoW at the 5-man level. I don"t...
  35. tad10

    Green Monster Games - Curt Schilling

    WoW would be a better game if you weren"t forced to do everything the way the devs intended. What I am most interested in finding out about WAR and AoC (and .38 studios and Bioware games when they finally get annouced) is if any of the aforementioned games permits more freedom in handling...
  36. tad10

    Green Monster Games - Curt Schilling

    2bit -- In 1997 had this board existed and someone suggested that someone should take a text MUDs and make it 3D I have no doubt you would have said something just like the above. Technology improves. Tools improve (well barring of course insane situations where programmers refuse to provide...
  37. tad10

    Green Monster Games - Curt Schilling

    Lets, arguendo, assume you"re right: that a majority of raid targets needed a good fd puller (quick aside chatting with my buddy currently raiding post-PoP/GoD/whatever on Combine he assures me that isn"t the case that they primarily use bards for pulling but whatever). How is that any fucking...
  38. tad10

    Green Monster Games - Curt Schilling

    I never played them but wasn"t the Thief series built around stealthing to victory versus combat? That could certainly form part of a new MMO. Similiarly VG"s diplomacy had it been actually integrated with dungeons and not cities could have formed an alternate way to beat (intelligent) bosses...
  39. tad10

    Green Monster Games - Curt Schilling

    This conversation needs to be restarted with the proper basic premises. (1) Every system is a skill system. Pure class systems are simply static skill systems where players are required to select the specific set of skills (aka the class) that he can use upon character creation. (2) WoW is...