When I interviewed him, I tried to get him to talk about what a crafter actually does while playing. He didn't have an answer and glossed over it. I still want to know. I think he plans on crafters acting like a class. Like instead of pressing buttons to cast fireballs and attack enemies...
Not that I know for sure, but it depends on how complicated the housing/property system they want to make is. That whole blueprint and building system can easily replace the development cycle of creating dungeons, quests and other PVE content.
I know it seems hard for you to parse, but I haven't talked shit about Mark Jacobs at all. That has been Ut and Denaut. I am incredibly skeptical of the whole process though, and I think I've been consistent with that.
What I am negative about is people buying into the whole thing hook line...
Star Citizen is going to have a multiplayer/online type of functionality as well as a single player part. Not really an MMORPG, but kind of like one that is heavily instanced.
Regardless of the product, when someone says Kickfinisher, it sounds just like when a fanboy goes "It's just beta!" and "There will be a patch that fixes everything (miracle patch)!"
It also makes you sound stupid, but that's beyond the point.
Can we stop with the bullshit "Kick-starter not kick-finisher"? That just sounds retarded. Just look at Star Citizen if you want contrast it to something.
I was looking around the gwf feats and shit and there is a tanking tree. Does anyone know what's up with that? I wonder if I should keep on keeping on.
Its just an animated video of what they would like to do. I'll gladly discuss things when I see an in game demo like Wildstar. I mean how naive are you tmac?
Uh well, all there is to CU right now is Mark Jacobs and the myriad of ideas he's tossing around. There isn't anything else to discuss. There really is not much difference, right now, betweenCamelotUnchainedand any of the armchair dev threads on this forum.
Fun game, picked a big sword fighter guy. Kind of fun, but it became a bit boring since nothing seemed fancy. Just swinging a sword, but I made it only to level 7.
We need a Rerolled Kickstarter so I can roam across the world getting Rerolled written on Boobs. Tier 1 donaters get Ass Shots. Tier 2 donaters get the chick's phone number. Tier 3 donaters get their own name on boobs.
What are you baffled about? Mark Jacobs himself said this game is all about old school methods wrapped inside of a modern day game. He is going after old time gamers, he has also specifically said he is targetting the niche for 30-50k players. I don't think Mark really has a Plan yet. He has...
Oh it's not a yes man thing. He just asks fans/players what they like in their perfect game and says yes or maybe to almost all of them as long as they are part of the oldschool/hardcore culture of MMORPGs.
While true in a general sense, you're comparing totally different levels of expectations.
There is a huge difference between putting your hope and faith into a game backed by Bioware/NCSoft which are fully funded by major game developers/studios with a track record of putting out games (good...
It's not a conspiracy, it's just a very good marketing scheme for a niche gaming audience. He essentially took all the old school players, wrote down all their hopes and dreams in some blog posts, then made a shit load of videos and interviews where he didn't turn down one idea. He's basically...
Honestly it's exactly what Grim said. You have a core group of people who want a PVP game, and they get so gungho about promises that they really ignore everything else for better or worse.
Forget MUDs right now, download and play Lands of Kaldana. Has it's own client, and doesn't require much typing. It's very entertaining. I play like every few years or so. I played this one a lot in college a 13-15 years ago.
http://www.kaldana.com/
Getting investors in the beginning and end make sense. I just don't understand the thinking of being "smart enough to hold off". If you truly support the project then you want the project to have an extremely strong start and steady climb so the chance of failure never really becomes a talking...
Rift was like 30ish million. He will probably go on with under 10, closer to 5. He is really make a very small niche game. I think he'd be happy with 50k subs.
Risk is just fine in a game as long as it's fun and engaging to get back what you lost. If the physical act of playing EQ was fun, then no one would have an issue. But camping a single spot or grinding a dungeon is so mind numbing that it's stupid.