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    Super Knight Man in Steel - Made by Our Own pwe!

    I'm not even sure how to calculate the effect of more knives and cd. As you've seen, a number of knives are thrown, with a short cd between, and then another longer cd before next round: throw 4 knives with shortCd between (0.4 etc are added to this. If total is 4.4 it means 0.4 left for next...
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    Super Knight Man in Steel - Made by Our Own pwe!

    "I don't have good replacement suggestions but will give it some thought." That would be awesome! Only problem is it might be hard for me to keep up with all the information, since I unfortunately also have less fun things to do. But this thread is a log, if a bit messy. Edit: I love the saw...
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    Super Knight Man in Steel - Made by Our Own pwe!

    There is a bit of version confusion here. Newgrounds appeared to still have an older version, which was the easy version. I now upgraded to the harder version (I think I also "tuned" (nerfed) frost) and my settings were reset. I don't have time to look into this, and probably won't since things...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Cooldown reduction: Initial: public float SawBladeBaseCd = 6.0f; public float SawBladeCdMul = 1.0f; Selecting 20% reduction: SawBladeCdMul -= 0.2f; Cd: nextThrow_ = GameTime + PlayerUpgrades.Data.SawBladeBaseCd * PlayerUpgrades.Data.SawBladeCdMul; And yes, that does go to 0...
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    Super Knight Man in Steel - Made by Our Own pwe!

    That moves keybinding down the list :-) Might just do partial controller support at the same time (just in-game upgrades/pause, not main menu).
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    Super Knight Man in Steel - Made by Our Own pwe!

    First try... I assume you already had some upgrades? Because I am getting my duck kicked by the large formation at ~6:20.
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    Super Knight Man in Steel - Made by Our Own pwe!

    This is a goldmine! My plan is: - Keybinding. - Use a few days to finish the boss (no time tomorrow). - Add a few final abilities, aiming for something that is fun to use and not just damage. - Possibly extending beyond 15 minutes, that would be very easy. - Adding more variety, like more...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Arrow keys works too, if they have better placement. Keybinding is nice... I guess it wouldn't be a big effort. It's just that it only benefits the minority :p I will add it, never implemented it before so will be fun.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Do complain. I haven't really looked at the numbers since I want some more nice knife upgrades and that might mess it up again (ex knifes jumps to a nearby target for less damage) Edit: I think you missed the unintentionally way too easy version.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Recovering pirate. I could get ChatGPT to write some lore. Will probably do that. A knight and a pirate duck walks into a bar.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Damn.. u rich... (did you find a cheat?) I screwed up balancing, posting a significantly harder version in a moment. Then I'll take my time with the next version to ensure better quality. Edit: uploaded new version.
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    Super Knight Man in Steel - Made by Our Own pwe!

    That makes you a lot better than me, but you are right. I just tested from scratch and it was much easier than I expected. The required time to test really adds up when seemingly minor changes can have a big impact when starting over. And thanks a lot for the feedback! It's what keeps me...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Made a literal shitload of changes. Balance, polish, variety. And most important of all. A familiar level up ding. Unity hosted
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    Super Knight Man in Steel - Made by Our Own pwe!

    Cool, thanks for input. I'm trying to do some more varied spawning atm, probably splitting it up in 5 min episodes with a boss at the end. Game design is fun, but the endless options makes it hard for a n00b. You are right that the synergies for the dagger upgrades are too good. They all just...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Cool, I will have a look... a listen. A new version is published with the save method changed.
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    Super Knight Man in Steel - Made by Our Own pwe!

    I get to use the music for free provided the game is also free. They have A LOT of cool tunes: 8 Bit Universe. I will probably change the intro tune, but so many to choose from...
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    Super Knight Man in Steel - Made by Our Own pwe!

    It does get logged but currently I have no way of summing things up to some useful information. It would be very nice. Priorities, priorities...
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    Super Knight Man in Steel - Made by Our Own pwe!

    That sucks. I have an alternative I can try. I do get some info. Not perfect but far better then nothing. 75 unique players so far, and 5 or so are me. Not a lot :) EDIT: and if you can't save anything you will probably also have multiple users created. So very few people tried it. Which is...
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    Super Knight Man in Steel - Made by Our Own pwe!

    It’s built into Unity.
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    Super Knight Man in Steel - Made by Our Own pwe!

    I'm making a lot of changes based on your feedback and every step feels better than the last. You are clearly doing a better design job than I was. So keep them coming and I'll be the chatPWE that tries to implement them. btw, the goal is to put it on Steam (free), just for fun. With credits to...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Triple is being changed into a new skill. You will still get your gold back from the old missing skill with refund all. I'm aiming not to break things, but I'm just an amateur designer :p Edit: crit was way too low. Fixed now.
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    Super Knight Man in Steel - Made by Our Own pwe!

    I was at a point where I wanted to know if anyone but me would find it enjoyable. Should I add more levels, more weapons, more effects, more, more more ;) I have some great feedback now and I will polish and tune the 15 min experience. I have a ton of enemy sprites so... Inc %t.
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    Super Knight Man in Steel - Made by Our Own pwe!

    You can now see total gold at game over screen. Also added pause menu so you can quit a game.
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    Super Knight Man in Steel - Made by Our Own pwe!

    That's some quality feedback. Rage restarting is new :-) I will look into this after a bit of Baldurs Gate 3.
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    Super Knight Man in Steel - Made by Our Own pwe!

    hmm are you required to log in to itch.io? Here is a Newgrounds link.
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    Super Knight Man in Steel - Made by Our Own pwe!

    You are right, I kept forgetting that. Both are added now. And ty for the feedback. btw, backspace works too.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Yes they normally do :p I refactored an old game that was single screen.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Since I mostly play games like Vampire Survivors I made my own mini-clone. Click to run in browser Let me know if something is fun, or even more important, if it sucks :) Preferably why.
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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Silent gaming pc

    I get some money back for selling it, and he will do the work of changing whatever needs to be changed. Actually I think I started this thread to get ideas for a new pc, not fixing the "old" hairdryer :-) Still worried I end up with the same noise level in the new one, so doing some research.
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    Silent gaming pc

    Yeah, but if it doesn't help...
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    Silent gaming pc

    I'm really not a "fan" of upgrading hardware. I did it a long time ago, just don't have the motivation anymore. It's still annoys me that my *old* pc, at half the price, can run a game just as well (both lower res etc.) as the new one, while being silent and cool. They are doing the same...