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  1. Cybsled

    Green Monster Games - Curt Schilling

    Because Creed is a single player game and (insert MMO here) is not. 1000 NPCs+Players all milling around sounds leet, but unless the game servers + the players comp can handle that, it just makes for an unplayable lagfest.
  2. Cybsled

    Green Monster Games - Curt Schilling

    "Difficult" gameplay mechanics are a dicey issue. You can"t make the game unintuitive, or it"s just bad game design. See WW2 Online for a perfect example of what not to do...you had to do 3 separate things just to fire a fucking rifle. Lets look at a game like Starcraft. It"s easy to get...
  3. Cybsled

    Green Monster Games - Curt Schilling

    Have fun trying to find a big-hit hardcore* (Most people on this board seem to define hardcore as "takes me 2 decades to get out of the noob levels and when you die, a rusty pair of pliers rips off your fingernails + you are forced to watch a Mrs. Doubtfire marathon). Most companies have...
  4. Cybsled

    Green Monster Games - Curt Schilling

    What"s with this "fear" shit in EQ? The only thing I "feared" was having to grind xp in a mind numbing camp to regain what I lost, on top of having to get xp for the 3 dozen AA skills you were trying to get. Ooo...scary. So scary, after awhile I had to uninstall it for fear I might have to pay...
  5. Cybsled

    Green Monster Games - Curt Schilling

    WoW"s death penalty scales, which is important to remember. For the average player, it"s a PITA but not a game buster. You have to run back, maybe rebuff. The catch is in dungeons, where there is a possibility of respawn. You die for 2 hrs, no biggie. You die beyond that, and shit starts to...
  6. Cybsled

    Green Monster Games - Curt Schilling

    I liked FFXI"s job system...the only downside was that game"s HORRIBLE leveling system and the fact alot of job combos were ultra-worthless. Nothing like having to level a sub-class that no-one wants to invite to a group. WoW"s talent system is nice...the only problem is that while you have...
  7. Cybsled

    Green Monster Games - Curt Schilling

    F bards pulling. They ruined EQ for us honest monks.
  8. Cybsled

    Green Monster Games - Curt Schilling

    Neat site layout. I like how M. Kim and S. Kim seem to be attempting a Ninja Vs. Pirate theme in their bio pics. PS: Beat Cleveland
  9. Cybsled

    Green Monster Games - Curt Schilling

    Neverwinter Nights was on AOL in the early 90s...first graphical MMO made
  10. Cybsled

    Green Monster Games - Curt Schilling

    Ya, usually the "simple yet deep" is the best way to go. As for the IP, I have it on good authority that we will be seeing Mansquito: Online shortly from them.
  11. Cybsled

    Green Monster Games - Curt Schilling

    Ya Soy, but we were puller monks. It was second nature to us. All the "afk until stuff comes to camp" players never learned that critical skill, and thus would typically get everyone killed when they aggro"d something that should not have been aggro"d.
  12. Cybsled

    Green Monster Games - Curt Schilling

    Curt Schilling is proud to present to you...Xena: The MMO Chose from many various classes such as Warrior Princess, Lesbian Sidekick, Ted Raimi, and psychotic blond bitch! And only the truly hardcore will unlock the ultimate hero class: Bruce Campbell.
  13. Cybsled

    Green Monster Games - Curt Schilling

    They"re aiming for the older audience, his ankle needs more blood and possibly some small demons attacking it.
  14. Cybsled

    Green Monster Games - Curt Schilling

    Curt you on Doomhammer? Thats where the WoW branch of Drow is ;p
  15. Cybsled

    Green Monster Games - Curt Schilling

    I miss the old days of telephone calls, back when you couldn"t dial a number on your own...you had to speak with a real operator and have them connect you! That personal touch! And don"t get me started on ATMs and self-checkout supermarkets!!! I want the old HARDCORE days of having to stand...
  16. Cybsled

    Green Monster Games - Curt Schilling

    That"s the rub: Capital spent vs. revenue earned. If a movie like Blair Witch, which cost 50k to make (I think), sells 1 million dollars worth of tickets, it"s a resounding success. If a movie costs 1million to make, and sells 1.1 million in tickets, it"s considered a flop. It"s like saying...
  17. Cybsled

    Green Monster Games - Curt Schilling

    You"re spot on in regards to the "it can"t be done"...however, it does have to be done in a fashion that is intuitive. The best example of an anti-intuitive MMO was WW2 Online. There was like 3 separate actions you had to perform JUST to fire a bloody rifle.
  18. Cybsled

    Green Monster Games - Curt Schilling

    So basically kinda like Final Fantasy? ;p Bonus points if at %30 life when a mob attacks you, your loyal pet dog comes out randomly and crit bites them for 9999 damage.
  19. Cybsled

    Green Monster Games - Curt Schilling

    He"s the EQ player -_- hehe
  20. Cybsled

    Green Monster Games - Curt Schilling

    I heard a rumor that Curt was buffed during that almost no-hitter game. The main rumor is Manny secretly rerolled bard and was playing a haste song. I also heard Veritek was refreshing shaman buffs between pitches while the ump wasn"t paying attention.
  21. Cybsled

    Green Monster Games - Curt Schilling

    I"d have to vote for "custom user generated content" to be honest. Variety and freshness are what will keep people coming back in the long run. Eventually a game is just gonna get stale, no matter how godly you are at it. Don"t forget that CS itself was a solution for HL becoming "boring". Team...
  22. Cybsled

    Green Monster Games - Curt Schilling

    I put "fails" in quotation marks because even a great game can tank in the regular PC game market. Beyond Good and Evil is a prime example. Online PC games, pay or not, are pretty much the primary growth market in the PC world at the moment. Consoles are just slamming them too hard. Take a look...
  23. Cybsled

    Green Monster Games - Curt Schilling

    You want unique classes, but you want to avoid the "specialist" as much as humanly possible...at least in terms of a individual class. For instance, at least in terms of instance running, you can do well with a warrior or a feral druid in a dungeon. If you pigeonhole classes too much, you get...
  24. Cybsled

    Green Monster Games - Curt Schilling

    Exactly. The point I was getting at is that you can"t just count on big names to ensure good sales, unless said name is an institution in gaming itself. People will buy Madden no matter how shittastic it is. Rip ESPN Sports ;(
  25. Cybsled

    Green Monster Games - Curt Schilling

    That really isn"t required. At the retail level, if you"re an unknown, your publisher will have more sway with the gaming public then your actual dev house. Case and point: Battlefield 1942. I can"t count how many times I heard "Dude, it"s like Medal of Honor, cept you can drive tanks and fly...
  26. Cybsled

    Why all the nerd rage against Vanguard

    WoW has alot more soul/personality then VG, that"s for sure. How can you see events like Millhouse Manastorm in Arcatraz and think it"s devoid of one?
  27. Cybsled

    Green Monster Games - Curt Schilling

    5 years from now we"ll be playing the robust "World of Starcraft" no doubt ;p
  28. Cybsled

    Green Monster Games - Curt Schilling

    That"s %100 correct. Everything from antibiotics to x-rays, papertowels to teflon, was discovered by pure happenstance and accident ;p
  29. Cybsled

    Green Monster Games - Curt Schilling

    Man I need to get back in designing mods again. Last time I ever hardcore modded was the Build 3D engine for Duke3d. Dunno where my maps are now, though...I used to share them with people on IRC (then they"d tell me I didnt make them...). You could do some crazy stuff with that if you tinkered...
  30. Cybsled

    Green Monster Games - Curt Schilling

    People like quests because it gives them a short term goal that works towards a larger one. Psychologically it is better to have the player focused on looting the 10th bearclaw to finish the quest then it is to purely focus on the XP bar creeping as you slaughter mobs. The "FINALLY..." moment...
  31. Cybsled

    Green Monster Games - Curt Schilling

    Ironically, that probably would have helped DDO ;(
  32. Cybsled

    Green Monster Games - Curt Schilling

    Initial interest in SWG showed that a sci-fi MMO is indeed viable...what killed that interest and momentum was horrible design, lag, and bugs. I can almost guarantee you that if Blizzard released World of Starcraft instead of Warcraft, it would have done about the same in terms of success...
  33. Cybsled

    Green Monster Games - Curt Schilling

    That is true, but there is a large leap between generating ideas and actually implementing them in a workable fashion. An idea is like clearing the land for a house that you have envisioned. The tricky part is getting all those programmers, developers, and artists to build the house you had...
  34. Cybsled

    Green Monster Games - Curt Schilling

    It"s good to get in on that piece of the pie (fantasy mmo), but in many ways its trickier to get noticed there in this WoW-dominated age. You either need a solid piece of IP (which will sell based on the IP alone), you need some big names (which you have), or you need some really awesome...
  35. Cybsled

    Loot situation POP quit dicking us around

    And speaking of Sol Ro, whats with the nodrop tag on alot of the stuff like the padded leather? You can seriously get better tradable items from SEBILIS
  36. Cybsled

    Loot situation POP quit dicking us around

    VT easy loot? Heh. In POP its alot easier, but it was still a huge waste of time with all the shit you had to plow through just to get to one boss. The flag idea in pop isnt a bad one (cept when the flags get BUGGED...2 days and counting and my petition hasnt even been cleared yet heh).