Oddly enough I feel like an MMO with cinematic quality cutscenes and streamlined questing and well balanced encounters that are all equally easy would be more expensive than a solid combat system, inter-dependent classes and an open sandbox world.
If you have proof of something post it or bring one of your six people who have proof. Otherwise move on from this creepy shit. Also there's no way to claim you'd be in any position at SoE without looking like a fool with no credibility.
Is there any evidence that Brad has corporate financial and they are just trying to squeeze nostalgic gamers out of a few bucks to decrease some early investment cost? Besides a tweet that someone in SOE marketing wants to drum up some hype for whatever.
Pre-alpha testers burn out realllly quickly. They join and are excited to test but games can be awful and boring when only some of the mechanics are in and a character wipe happens every week.
This is pretty cool, but like any high level description of a cleric class isn't that exciting. What makes classes exciting is the general feel of them (which is already known for a class like cleric) and very specific, class defining abilities.
For an EQ cleric you could pretty much copy the...
If they used the old EQ1 engine the programmers would probably spend half the time refactoring the bard class and getting rangers to auto-attack correctly with their bows!
I agree with you on this. The difference between, "Getting the source meant having to give up 7% of our gross revenue" and "We can't get the source" is pretty minimal.
Utnayan is free to come in this thread and discuss flaws with the project/direction/whatever as long as he makes a point and moves on from that point. This thread moves fast and is pretty interesting, so any time a poster comes in and beats a subject to death with a huge number of posts it ruins...
I remember most games having NDAs drop only a few weeks before release. Wasn't WoW's open beta just the few days before release? I think GW2 had a few no-NDA beta weekends pre-release, but I'm probably still covered by the NDA from the real beta...
Never underestimate the bandwidth of a station wagon full of tapes hurtling down the highway.
Sean's point is very true. Latency is what kills streaming video games. The action to photons time is huge for a game being rendered offsite.
Are you under the assumption that this is some kind of revelation? Some people want a game enough they're willing to fund non-guaranteed games that are attempting to satisfy a neglected nitch. I don't understand why you've made so many posts with so many words repeating the entire premise of...
I thought about that, but I'd rather do a collection if a tier comes out where we get to name a zone/island/house/tavern/whatever. Plus if people are going to contribute I'd rather they just do it now and get the beta/alpha access.
I don't really think the format of the quest delivery matters that much. When you roll into your 5th quest hub and load up 15 quests there's no way to keep those quests interesting. There's basic categories for quests that I see:
1. Breadcrumb quests to zones your level you might not know...
Regarding the con system I still remember the first NPC I conned in eq. I thought it was a Player and they were talking shit to me. What do you want your tombstone to say motherfucker?
For mounts fuck em. Put them in a later expansion.
We get it. We got it 7 years ago. You've said your piece over and over. Many people agree with you, many people think Brad deserves a second chance. Move on.
Are they a must? I feel like LFG and guild tools streamline the process by removing a huge part of the social aspect. I also don't see why a gear score filter on a LFM UI doesn't make sense if LFM/LFG UIs a must.
The big things that made EQ take a time commitment in EQ were:
1. Camps.
2. Really slow combat, buffing periods and regen.
3. Getting to the content you wanted took a long time. (either because it's at the bottom of a dungeon or the world is large and there's no fast travel)
4. Most content...