Hi Xith!
Yeah, I'm more interested in the Kickstarter to see the actual level of interest for it. I may donate, depending on how well it's put together, but I think Kickstarter gives a level of transparency that will answer a lot of questions as to just how much interest there really is.
Pulling/splitting was mostly unintended, but it's a large part of what made Everquest what it was(for me at least). Pulling for raids was cool, but really, doing solo or group stuff that was challenging and keeping up with respawn, while trying to pull safely and efficiently. That was probably...
You could have went with farstridersguild.com or something to that effect, instead of using a domain extension that will almost be universally blocked by work filters.
Powerleveling and twinking is awesome. It's the items farmers/gold sellers that suck. How do you have one, without the other abusing it? That's the challenge.
I guess it just takes significantly less force to put it in the right way. I can tell there is resistance immediately when trying to put it in upside down.
Be gentle, guys!
Yeah, I've tried to plug it in, in the dark, many times and you can't put it in upside-down with any normal amount of force. Did you buy used, spronk? Maybe they busted the charging cord.
All characters should have to crawl on their hands and knees until level 15, which takes 72 days played to reach. 100 will be the level cap.
What, other than "WoW did it!" is the hatred for flying mounts? Honest question.
I'll admit, this made me laugh after your radioactive fish thread!
Anyway, I don't really care how they connect the world, as long as it's not intrusive and the game is fun. Zoning was never really an issue for me in EQ, but I still stand by the opinion that it was only zoned because of...
Are you trolling?
Everquest was zoned.
Vanguard was seamless.
Vanguard cost 5x more than EQ.
Vanguard spent most of its money on art.
Seamless therefore costs more than zones because of those art charges.
Is this really what your brain is telling you when taking all of the above into...
Yeah, you need to explain why seamless is 5x more. Everquest 1 would have been seamless had the engine been technologically powerful enough. It's not like they made zones to "save art money".
Stop shitting the thread up with this debate please. Cook your steak however the fuck you want, but let's not hate on people in the "Cooking Thread" for discussing methods of cooking things.
If they can keep the cost relatively the same, as they state, then I think it's a good addition. I wish they would have announced some kind of launch time-frame though.