Search results

  1. Zindan

    Wolcen: Lords of Mayhem

    The people using BE as it currently is to clear 187s without any issues will be the same ppl that quit in a week or so from now when they feel out of content / bored. Maybe it will, maybe 30k players will quit when they can't use BE/WG like they used too, but I doubt it will drop so much. Some...
  2. Zindan

    Wolcen: Lords of Mayhem

    Yea, just spamming WG will "use" around 3k or so Willpower before you stop spamming it. They can fix by removing the ability to cancel its cast animation by running, or as you mentioned.
  3. Zindan

    Wolcen: Lords of Mayhem

    Never noticed a difference in tick rates for the various ground patches, but Bulwark does have a increase tick rate for healing mod, so that might be effecting dmg ticks as well. Issue I had/have with Bulwark is that it always applies Weakness, regardless of what its info page says (and even if...
  4. Zindan

    Wolcen: Lords of Mayhem

    Nah, there are "ethical" builds running 150+ currently, which will probably become stronger once the passive tree is fixed, but you're also right that the HP scaling on mobs at 150+ is a bit too extreme. I didn't touch Winter's Grasp til 115+ and even now in the 120's its only needed to make end...
  5. Zindan

    Wolcen: Lords of Mayhem

    Its like every arpg / mmo ever created.
  6. Zindan

    Wolcen: Lords of Mayhem

    Its just a Winter's Grasp build, but with a pair unique legs that allow Shadow spells to use Rage. So you duplicate Winter's Grasp and have 1 use Willpower (frost) and the other use Rage (shadow). Since WG can have zero cooldown, you can use both at the same time and most likely never need to...
  7. Zindan

    Wolcen: Lords of Mayhem

    Did you try offline play by any chance? While the servers were down I went through the Story and some endgame while offline. Gameplay was smooth, not as nice as D3, but almost. While I was going through the Story online, there was a noticeable difference in gameplay smoothness, especially with...
  8. Zindan

    Wolcen: Lords of Mayhem

    What feature in the game is unique to another game? Closest I can think of would be the reagent crafting, which sucks.
  9. Zindan

    Wolcen: Lords of Mayhem

    So the game crashes when you get a trillion gold? That isn't possible without duping, so I think that is a nice touch on part of the devs. I'd go further and brick the game. =)
  10. Zindan

    Wolcen: Lords of Mayhem

    The game is a lot of fun, and I've gotten my moneys worth from it, and I still play.
  11. Zindan

    Wolcen: Lords of Mayhem

    Bleeding Edge / Winter's Grasp will be changed / nerfed. The mod for BE that increases dmg based on the number of Ailment stacks you have is overtuned, I wouldn't get used to it. As for Winter's Grasp, the zero cooldown spam that ruins framerates will hopefully be tweaked in some way.
  12. Zindan

    Wolcen: Lords of Mayhem

    City status is account wide. If you make a new character and pick the adventure mode to start off with, you are in the City you built and can just run Mandates / Expeditions to lvl / gear up, while still doing City stuff.
  13. Zindan

    Wolcen: Lords of Mayhem

    Well, don't stress to much about it. You buy 2 more tabs for 20k each, after that though you'll need to work on building up the City to unlock the other ones, which for some reason cost 100k each (the "work order" to unlock them).
  14. Zindan

    Wolcen: Lords of Mayhem

    Do you really need 2 stash tabs before finishing the Campaign? Are you a hoarder? ;p I'll play for a bit more simply because I'd like to see how far normal gameplay can get you right now.
  15. Zindan

    Grim Dawn

    Played this for about 40 minutes 5yrs ago, at the time I didn't care how dated the game looked, so stopped playing to go do other stuff. Did the DLC's ever make the game look better?
  16. Zindan

    Wolcen: Lords of Mayhem

    I wonder how many of streamers like Quin and DatModz will quit once bane of tyranny is fixed, lol.
  17. Zindan

    Wolcen: Lords of Mayhem

    Adventure Mode. Classless system.
  18. Zindan

    Wolcen: Lords of Mayhem

    Using "Ailments" to describe Debuffs/CC's and DoT's is a poor choice, imo. The only "ailments" that do damage (after the initial direct dmg hit) are all DoT's: Rend (Bleed), Toxic (Poison), Fire (Burn), Lightning (Shock). None of the Occult ailments do DoT damage for some reason.
  19. Zindan

    Wolcen: Lords of Mayhem

    Trying to compare PoE as it exists today to Wolcen at release is fairly stupid. What did PoE have the first month it was released? Oh, right... it was shit. It is amazing now after years of dedicated development. I doubt Wolcen will ever attain that level awesomeness, but don't try to shit on...
  20. Zindan

    Wolcen: Lords of Mayhem

    This is incorrect, maybe you haven't played the game? Endgame in Wolcen -is- pretty basic at the moment, this is true, but running the "maps" has a purpose beyond just running them to get to the next tier. The City system they have is fairly generic, but it links with running those maps so you...
  21. Zindan

    Wolcen: Lords of Mayhem

    Turned my mage into a mobile corpse exploder yesterday, was a lot of fun. Used Plagueburst (Fire / Clouds) + Bulwark of Dawn (AoE Dmg + Mobile) and just ran around making packs of explode and leaving clouds of fire laying around. Doing this made me wonder about Ailments again. Every damage type...
  22. Zindan

    Wolcen: Lords of Mayhem

    Minor passive called "Bane of Tyranny" in the Seigebreaker tree. It gives you a 50x fmg multiplier off your shield block amount, its really stupid.
  23. Zindan

    Wolcen: Lords of Mayhem

    Have you played it? If not, I hope you understand that people will try and overstate both the positives and negatives. I would tell people to wait a few patches, then pick the game up, since it is fun. The chance at having your character deleted (somehow), or encountering a progress stopping bug...
  24. Zindan

    Wolcen: Lords of Mayhem

    The MF stacking doesn't appear to be present in Online play, and I've done what I thought would trigger it. You could see the amount of MF on your character sheet details, but that has remained 0% for hours yesterday (you could get it to keep stacking each time you zoned, even if you didn't know...
  25. Zindan

    Wolcen: Lords of Mayhem

    What? The ability to respec into anything you might want to is somehow a knock against replayability? Are you sure you understood what he was talking about? What the game lacks in terms of bringing people back is a "seasonal carrot" like PoE and D3 both have. The "endgame" for both PoE and D3...
  26. Zindan

    Wolcen: Lords of Mayhem

    Online won't come back until they find a fix for the Magic Find bug that allows you stack it up to ridiculous levels, like 25k+.
  27. Zindan

    Wolcen: Lords of Mayhem

    PoE has as rabid a fanbase as Steam. How dare anyone ever play a different arpg or use a different online store! ;p
  28. Zindan

    Wolcen: Lords of Mayhem

    Yea, that is the only way having those mods on those skills would make sense. While this just makes me laugh:
  29. Zindan

    Wolcen: Lords of Mayhem

    Right. Yet, what IS Ailment Damage referring too? Some people say AD simply applies to the "hit" dmg of CC ailments and the "tick" dmg to DoT ailments, and this would make sense... except for Crippling Decrepitude. That passive implies that it will buff "tick" damage, but it calls "tick" damage...
  30. Zindan

    Wolcen: Lords of Mayhem

    The Ailment Damage confuses me in this game, since Ailments covers both DoT's and CC's. The DoT's I'm aware of are: Bleed, Burn, Poison and Shock. The other Ailments all seem to only apply a CC. Can anyone clear this up? I'm trying to plan out a passive tree that will buff the damage of DoT's to...
  31. Zindan

    Wolcen: Lords of Mayhem

    The boss fights are pretty stupid. Kill it, nope, fight again, kill it, nope, fight again, kill it, nope, fight again, etc.
  32. Zindan

    Wolcen: Lords of Mayhem

    Does the game consider Annihilation a damage over time, or a really fast direct damage? I'm thinking of dropping it as my RMB skill since with my changes to pure Wisdom and ailment-based passives, the damage of Tear of Eth (rain of stalactites) and Anomaly (lightning) are so ridiculous.
  33. Zindan

    Wolcen: Lords of Mayhem

    Am I wrong in thinking that spreading out your stat points is worthless and just ends up making you weaker overall, because it seems in this game the higher lvl you are, the more stats are required to maintain what you had at a lower lvl. At lvl20 if you have 20% crit, you'll have less at lvl40...
  34. Zindan

    Black Desert

    You can just press " , " to call up the Black Spirit at anytime, which in this case, would be doing what the quest asked you to do via RMB.
  35. Zindan

    Wolcen: Lords of Mayhem

    Game is pretty buggy. Might have screwed my Story progression by entering a side dungeon before talking to a quest npc, trying to restart the game to see if that will re trigger the npc respond, but of course Online is screwed again.
  36. Zindan

    Wolcen: Lords of Mayhem

    Just an FYI, take everything you have in your Storage out before you enter Chapter 2, and once in Chapter 2 never use it. Everything in the storage gets wiped when you enter Chapter 2, and each time you zone into town while in Chapter 2.
  37. Zindan

    Wolcen: Lords of Mayhem

    Its alright, better than I thought it would be, but the issues with getting online are pretty shitty. I'm still totally in the dark on how Ailments work, and the dmg they do. I've seen several streamers just stack Wisdom, but their dmg (as mages) doesn't seem any better than what I'm seeing...
  38. Zindan

    Wolcen: Lords of Mayhem

    Ah, I can't even make an online character atm, just get "timed out" over and over. Offline works fine, of course.
  39. Zindan

    Wolcen: Lords of Mayhem

    Did the online issue get fixed? I opened the game, said it had an update, but no update downloaded.
  40. Zindan

    Wolcen: Lords of Mayhem

    Ok, makes sense now. ;p