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  1. Cybsled

    Green Monster Games - Curt Schilling

    Eventually, a sizable portion of the population will get tired of a game, leaving the more core market as a remainder. Many of the games that have avoided this are usually online games, most of which allowed a person to create a mod that revitalized the original game (Half-Life/Counter-Strike or...
  2. Cybsled

    Green Monster Games - Curt Schilling

    More like undead and twitching. If it wasn"t for the all access pass, IMO it would have been buried long ago.
  3. Cybsled

    Green Monster Games - Curt Schilling

    Zing! We got rocked in the classic ;( I think Korea surprised everyone, though...they almost made the final.
  4. Cybsled

    Green Monster Games - Curt Schilling

    That seems like a valid concern. Names like Schilling, Todd McFarlane, and R.A. Salvadore hit some nerd/sports vibe in America, but probably less so in overseas markets. I think regardless as to the IP, if the game is solid it might be picked up. Although the Asian market can be hard to crack...
  5. Cybsled

    Green Monster Games - Curt Schilling

    Ani-Matrix was pretty sweet, though
  6. Cybsled

    Green Monster Games - Curt Schilling

    Curt"s avatar looks like the bastard child of a Beholder and the green planet thingy from the covers of the Hitchhiker"s Guide to the Galaxy books ;p In terms of making a franchise, it obviously is a solid idea...although it can take time to build. And it isn"t always a guarantee. Riddick did...
  7. Cybsled

    Green Monster Games - Curt Schilling

    Curt could still continue gaming regardless as to the injury! BBC NEWS | Technology | Brain control headset for gamers
  8. Cybsled

    Green Monster Games - Curt Schilling

    Senior engineers are important because they know how to move their sentries up when the front moves up on CP maps, they build and maintain teleporters, and they don"t let spies wreck everyone. Man, I play too much TF2 ;_;
  9. Cybsled

    Green Monster Games - Curt Schilling

    People who like non-instancing can usually be categorized into a few categories: 1) They want to dominate (aka spawn racing, controlling spawns, etc) 2) They want to use the game as a chatroom (aka camping...you only have to do stuff every 10-30 minutes, otherwise you are chatting/surfing...
  10. Cybsled

    Green Monster Games - Curt Schilling

    The flipside is it was always a bitch finding a party who knew what the fuck they were doing ;/ Back when I played, most XP groups lost me more then what I actually gained.
  11. Cybsled

    Green Monster Games - Curt Schilling

    AOL NWN would have been a much different beast if they had allowed for melee in PVP. Since spell casting was the only allowable PVP, CLAMS (Cleric/Mage) pretty much ruled the roost.
  12. Cybsled

    Green Monster Games - Curt Schilling

    I know you don"t want to go into the sekret sauce type stuff, but can you reveal how fantasy based is it? Like is it pure LOTR-style magic stuff, or is it kind of a combo like WoW or FFXI (Fantasy + steampunk elements)?
  13. Cybsled

    Green Monster Games - Curt Schilling

    I loved invis pryo ganking in Wow Beta, because I was a warlock with see invis and most invis pyros thought they were king shit and no one could see them ^_^
  14. Cybsled

    Green Monster Games - Curt Schilling

    Curt if this new game has l33t monks, I will play it. The ability to do Dragon Ball Z style crap is an extra bonus! Raid leader: Ok, Monks0r tanks! Monk: KAME-HAME-HAAAA!!! *Undead Dragon is hit for OVER 9000!!!!* *Undead Dragon dies* Monk: Grats me on [Robe of Assbeat] Raid Leader: Wtf...
  15. Cybsled

    Green Monster Games - Curt Schilling

    Ahhh it"s fantasy based! nooooo!!!! Eh, I guess it was expected ;( Hopefully the IP or the mechanics are standout
  16. Cybsled

    Green Monster Games - Curt Schilling

    Too bad I"m not at UMass anymore ;( EQ1 had a couple decent quests (I always liked the Qeynos Investigator line), but by and large they were totally shit. Essentially you had "brute force questing" becoming the means to actually find anything. Spam 1000 words or phrases at random NPCs, IDing...
  17. Cybsled

    Green Monster Games - Curt Schilling

    Because Creed is a single player game and (insert MMO here) is not. 1000 NPCs+Players all milling around sounds leet, but unless the game servers + the players comp can handle that, it just makes for an unplayable lagfest.
  18. Cybsled

    Green Monster Games - Curt Schilling

    "Difficult" gameplay mechanics are a dicey issue. You can"t make the game unintuitive, or it"s just bad game design. See WW2 Online for a perfect example of what not to do...you had to do 3 separate things just to fire a fucking rifle. Lets look at a game like Starcraft. It"s easy to get...
  19. Cybsled

    Green Monster Games - Curt Schilling

    Have fun trying to find a big-hit hardcore* (Most people on this board seem to define hardcore as "takes me 2 decades to get out of the noob levels and when you die, a rusty pair of pliers rips off your fingernails + you are forced to watch a Mrs. Doubtfire marathon). Most companies have...
  20. Cybsled

    Green Monster Games - Curt Schilling

    What"s with this "fear" shit in EQ? The only thing I "feared" was having to grind xp in a mind numbing camp to regain what I lost, on top of having to get xp for the 3 dozen AA skills you were trying to get. Ooo...scary. So scary, after awhile I had to uninstall it for fear I might have to pay...
  21. Cybsled

    Green Monster Games - Curt Schilling

    WoW"s death penalty scales, which is important to remember. For the average player, it"s a PITA but not a game buster. You have to run back, maybe rebuff. The catch is in dungeons, where there is a possibility of respawn. You die for 2 hrs, no biggie. You die beyond that, and shit starts to...
  22. Cybsled

    Green Monster Games - Curt Schilling

    I liked FFXI"s job system...the only downside was that game"s HORRIBLE leveling system and the fact alot of job combos were ultra-worthless. Nothing like having to level a sub-class that no-one wants to invite to a group. WoW"s talent system is nice...the only problem is that while you have...
  23. Cybsled

    Green Monster Games - Curt Schilling

    F bards pulling. They ruined EQ for us honest monks.
  24. Cybsled

    Green Monster Games - Curt Schilling

    Neat site layout. I like how M. Kim and S. Kim seem to be attempting a Ninja Vs. Pirate theme in their bio pics. PS: Beat Cleveland
  25. Cybsled

    Green Monster Games - Curt Schilling

    Neverwinter Nights was on AOL in the early 90s...first graphical MMO made
  26. Cybsled

    Green Monster Games - Curt Schilling

    Ya, usually the "simple yet deep" is the best way to go. As for the IP, I have it on good authority that we will be seeing Mansquito: Online shortly from them.
  27. Cybsled

    Green Monster Games - Curt Schilling

    Ya Soy, but we were puller monks. It was second nature to us. All the "afk until stuff comes to camp" players never learned that critical skill, and thus would typically get everyone killed when they aggro"d something that should not have been aggro"d.
  28. Cybsled

    Green Monster Games - Curt Schilling

    Curt Schilling is proud to present to you...Xena: The MMO Chose from many various classes such as Warrior Princess, Lesbian Sidekick, Ted Raimi, and psychotic blond bitch! And only the truly hardcore will unlock the ultimate hero class: Bruce Campbell.
  29. Cybsled

    Green Monster Games - Curt Schilling

    They"re aiming for the older audience, his ankle needs more blood and possibly some small demons attacking it.
  30. Cybsled

    Green Monster Games - Curt Schilling

    Curt you on Doomhammer? Thats where the WoW branch of Drow is ;p
  31. Cybsled

    Green Monster Games - Curt Schilling

    I miss the old days of telephone calls, back when you couldn"t dial a number on your own...you had to speak with a real operator and have them connect you! That personal touch! And don"t get me started on ATMs and self-checkout supermarkets!!! I want the old HARDCORE days of having to stand...
  32. Cybsled

    Green Monster Games - Curt Schilling

    That"s the rub: Capital spent vs. revenue earned. If a movie like Blair Witch, which cost 50k to make (I think), sells 1 million dollars worth of tickets, it"s a resounding success. If a movie costs 1million to make, and sells 1.1 million in tickets, it"s considered a flop. It"s like saying...
  33. Cybsled

    Green Monster Games - Curt Schilling

    You"re spot on in regards to the "it can"t be done"...however, it does have to be done in a fashion that is intuitive. The best example of an anti-intuitive MMO was WW2 Online. There was like 3 separate actions you had to perform JUST to fire a bloody rifle.
  34. Cybsled

    Green Monster Games - Curt Schilling

    So basically kinda like Final Fantasy? ;p Bonus points if at %30 life when a mob attacks you, your loyal pet dog comes out randomly and crit bites them for 9999 damage.
  35. Cybsled

    Green Monster Games - Curt Schilling

    He"s the EQ player -_- hehe
  36. Cybsled

    Green Monster Games - Curt Schilling

    I heard a rumor that Curt was buffed during that almost no-hitter game. The main rumor is Manny secretly rerolled bard and was playing a haste song. I also heard Veritek was refreshing shaman buffs between pitches while the ump wasn"t paying attention.
  37. Cybsled

    Green Monster Games - Curt Schilling

    I"d have to vote for "custom user generated content" to be honest. Variety and freshness are what will keep people coming back in the long run. Eventually a game is just gonna get stale, no matter how godly you are at it. Don"t forget that CS itself was a solution for HL becoming "boring". Team...
  38. Cybsled

    Green Monster Games - Curt Schilling

    I put "fails" in quotation marks because even a great game can tank in the regular PC game market. Beyond Good and Evil is a prime example. Online PC games, pay or not, are pretty much the primary growth market in the PC world at the moment. Consoles are just slamming them too hard. Take a look...
  39. Cybsled

    Green Monster Games - Curt Schilling

    You want unique classes, but you want to avoid the "specialist" as much as humanly possible...at least in terms of a individual class. For instance, at least in terms of instance running, you can do well with a warrior or a feral druid in a dungeon. If you pigeonhole classes too much, you get...
  40. Cybsled

    Green Monster Games - Curt Schilling

    Exactly. The point I was getting at is that you can"t just count on big names to ensure good sales, unless said name is an institution in gaming itself. People will buy Madden no matter how shittastic it is. Rip ESPN Sports ;(