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  1. Cybsled

    Green Monster Games - Curt Schilling

    That really isn"t required. At the retail level, if you"re an unknown, your publisher will have more sway with the gaming public then your actual dev house. Case and point: Battlefield 1942. I can"t count how many times I heard "Dude, it"s like Medal of Honor, cept you can drive tanks and fly...
  2. Cybsled

    Why all the nerd rage against Vanguard

    WoW has alot more soul/personality then VG, that"s for sure. How can you see events like Millhouse Manastorm in Arcatraz and think it"s devoid of one?
  3. Cybsled

    Green Monster Games - Curt Schilling

    5 years from now we"ll be playing the robust "World of Starcraft" no doubt ;p
  4. Cybsled

    Green Monster Games - Curt Schilling

    That"s %100 correct. Everything from antibiotics to x-rays, papertowels to teflon, was discovered by pure happenstance and accident ;p
  5. Cybsled

    Green Monster Games - Curt Schilling

    Man I need to get back in designing mods again. Last time I ever hardcore modded was the Build 3D engine for Duke3d. Dunno where my maps are now, though...I used to share them with people on IRC (then they"d tell me I didnt make them...). You could do some crazy stuff with that if you tinkered...
  6. Cybsled

    Green Monster Games - Curt Schilling

    People like quests because it gives them a short term goal that works towards a larger one. Psychologically it is better to have the player focused on looting the 10th bearclaw to finish the quest then it is to purely focus on the XP bar creeping as you slaughter mobs. The "FINALLY..." moment...
  7. Cybsled

    Green Monster Games - Curt Schilling

    Ironically, that probably would have helped DDO ;(
  8. Cybsled

    Green Monster Games - Curt Schilling

    Initial interest in SWG showed that a sci-fi MMO is indeed viable...what killed that interest and momentum was horrible design, lag, and bugs. I can almost guarantee you that if Blizzard released World of Starcraft instead of Warcraft, it would have done about the same in terms of success...
  9. Cybsled

    Green Monster Games - Curt Schilling

    That is true, but there is a large leap between generating ideas and actually implementing them in a workable fashion. An idea is like clearing the land for a house that you have envisioned. The tricky part is getting all those programmers, developers, and artists to build the house you had...
  10. Cybsled

    Green Monster Games - Curt Schilling

    It"s good to get in on that piece of the pie (fantasy mmo), but in many ways its trickier to get noticed there in this WoW-dominated age. You either need a solid piece of IP (which will sell based on the IP alone), you need some big names (which you have), or you need some really awesome...
  11. Cybsled

    Loot situation POP quit dicking us around

    And speaking of Sol Ro, whats with the nodrop tag on alot of the stuff like the padded leather? You can seriously get better tradable items from SEBILIS
  12. Cybsled

    Loot situation POP quit dicking us around

    VT easy loot? Heh. In POP its alot easier, but it was still a huge waste of time with all the shit you had to plow through just to get to one boss. The flag idea in pop isnt a bad one (cept when the flags get BUGGED...2 days and counting and my petition hasnt even been cleared yet heh).