Night vendor event happening now, go burn your energy and silver. Cron bundles and secret box are the main draw, mythical censers and ferns if you need t10, vells if you need it, 300 stacks if you need. I'm also grabbing the crows coins.
It was my son's birthday party on Saturday so was pretty busy, I was gonna hop on Sunday evening but I was a few minutes too late lol. The rewards aren't huge anyways, a couple hours worth of playing I think? Technically it's best to start with cyclops I believe for the 10% extra xp for future...
Tapped sept mainhand and dec neck back to back, felt good. Doesn't feel good to get like no benefit out of it because I'm spot capped already and have a ways to go until next spot.
I hope they do something about mana for melee builds (I think they hinted at this in the QA). People thought endurance charge on stun would be the expensive imbued but its lifetap.
I love these light fun shows, I can just relax and turn my brain off. I don't really watch any of the heavy/dramatic stuff anymore, I get that enough watching reality lol.
Haven't switched yet, wasn't able to play all day today. I've watched a bit of this guy playing it and it looks like my kind of skill though. Like doing a harvest patch with no stacks up, they die fast. The build will also scale really well.
My response would be "get fucked minions players" lol. But more seriously I guess it'll be datamined right away anyways so revealing it a few days earlier would be fine. I didn't see anyone complaining about it in the reddit thread though, so who knows if they'll do anything.
The good ones are going to be rare drops from pinnacle bosses right? No one is planning their build around awakened multistrike for example, doesn't seem like that big of a deal.
There's still some stuff to figure out with the skill, but this build looks interesting. He's not using it (says it's exploity in the YT comments) but I see a lot of people talking about cwdt + hydrosphere + hydrosphere (+trauma?) tech which has the potential to add a lot of damage I think if it...
I believe it's 400 per hero, but it seems like they're a lot faster to acquire than before.
https://marvelheroes.fandom.com/wiki/Eternity_Splinter
"In the 2017 version of the game, Eternity Splinters seemed to drop at a rate of 1 per 5 minutes of active-enemy-defeating-play. In the emulator...