So looking at Smedley's recent tweet, it looks like this Jan 31st event is still going to be before the alpha starts.
John Smedley ?@j_smedley 19h
Founders pack purchasers will be the first into Alpha as promised. What we are showing at the event is under controlled circumstances.
I agree that the challenge was pretty much 0 in the first quest(I haven't played through again on Master's quest) and that the only part I even slightly had to try on were those platforms. The baseball game took me a while to get the heart container as well. For me, it was mostly just good, old...
So there should be healers, who can do 50% of the classes who don't exist? And tanks should be able to do nothing at least half as good as something that may or may not be a thing.
When is the Kickstarter?
Tuco likes giving avatars to people who don't have them. Why you think there's animosity involved, I don't know. I'm guessing whoever gave it to you, did so because it looks like two people having a conversation, which sounds like your username Convo. I could be wrong.
Well said. As I said before, learning pulls sucked for the raid, but once it was learned, good pullers never left the group bored. As a melee, it sucked having to find a bind or a port, but that doesn't mean I want those classes to have those abilities.
NTOV is probably the best example of the raid waiting, while the pullers learned. That being said, if you waited 20 times a night like that after the first couple times, your pulling team may have sucked.
Hi Xith!
Yeah, I'm more interested in the Kickstarter to see the actual level of interest for it. I may donate, depending on how well it's put together, but I think Kickstarter gives a level of transparency that will answer a lot of questions as to just how much interest there really is.
Pulling/splitting was mostly unintended, but it's a large part of what made Everquest what it was(for me at least). Pulling for raids was cool, but really, doing solo or group stuff that was challenging and keeping up with respawn, while trying to pull safely and efficiently. That was probably...
You could have went with farstridersguild.com or something to that effect, instead of using a domain extension that will almost be universally blocked by work filters.
Powerleveling and twinking is awesome. It's the items farmers/gold sellers that suck. How do you have one, without the other abusing it? That's the challenge.
I guess it just takes significantly less force to put it in the right way. I can tell there is resistance immediately when trying to put it in upside down.
Be gentle, guys!
Yeah, I've tried to plug it in, in the dark, many times and you can't put it in upside-down with any normal amount of force. Did you buy used, spronk? Maybe they busted the charging cord.
All characters should have to crawl on their hands and knees until level 15, which takes 72 days played to reach. 100 will be the level cap.
What, other than "WoW did it!" is the hatred for flying mounts? Honest question.
I'll admit, this made me laugh after your radioactive fish thread!
Anyway, I don't really care how they connect the world, as long as it's not intrusive and the game is fun. Zoning was never really an issue for me in EQ, but I still stand by the opinion that it was only zoned because of...
Are you trolling?
Everquest was zoned.
Vanguard was seamless.
Vanguard cost 5x more than EQ.
Vanguard spent most of its money on art.
Seamless therefore costs more than zones because of those art charges.
Is this really what your brain is telling you when taking all of the above into...
Yeah, you need to explain why seamless is 5x more. Everquest 1 would have been seamless had the engine been technologically powerful enough. It's not like they made zones to "save art money".