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  1. tad10

    Green Monster Games - Curt Schilling

    It should not be impossible for any group to beat a particular encounter. But it should be a fuckton harder for 6 Mages to beat an encounter than a better group distribution 1 Tank, 2 Healers, 2 DPS, 1 CC. Said another way. It is fine to balance encounters for 1/2/2/1 with the assumption that...
  2. tad10

    Green Monster Games - Curt Schilling

    These "many people" are remarkably stupid. Let me give you a RL example. I LFG for an hour because I must have a_specific_class. During that time two members of my group become bored and leave for a group that forms immediately. So I spend another hour getting an actual group together that...
  3. tad10

    Green Monster Games - Curt Schilling

    Players are smart and should be able to figure out multiple ways to beat an encounter. The goal of the class designer should be to provide the players with a broad tool set spread over the classes. The goal of the content designer should be to design content that is difficult. The...
  4. tad10

    Green Monster Games - Curt Schilling

    Did you ever play WoW -- the gear comment was pretty obviously a direct reference to BOE WoW-style gear. Or didn"t you get that? I would think that it would be an obvious assumption that some classes have gear that is interchangable -- e.g. both Tanks and Melee DPS classes can usually use...
  5. tad10

    Green Monster Games - Curt Schilling

    This post makes Z=Zero sense. If you have designed a dungeon only able to be beaten (or much, much more easily beaten) using a specific ability then you are a shitty designer (and yes I"m thinking of fear ward here). In any event looking at the 5-man dungeons you"re telling me that a specific...
  6. tad10

    Green Monster Games - Curt Schilling

    It doesn"t come down to min/maxers. They, like high-end raiders, are a small part of the total mix. I"m reminded of the penny-arcade series on pokemon where some kid had an all-pikachu army (or whatever -- I don"t fucking play pokemon. I just like penny-arcade) because "she liked pikachu."...
  7. tad10

    Green Monster Games - Curt Schilling

    No. I do not want a classless skill-based system. Classes are useful in that they are a identification shortcut to other players. This is why talent trees are fucked they obfuscate what should be a simple id. Skill-based systems are even worse. Edit: tym -- yeah I know it operates at half-the...
  8. tad10

    Green Monster Games - Curt Schilling

    You have spent the last two pages bitching about balance and class identity and you now tell me you prefer talent trees? Are you fucking serious? Edit: Re subjobing. Yes I played FFXI until the UI killed me one to many times -- point is to avoid ability creep (e.g. Monks getting healing...
  9. tad10

    Green Monster Games - Curt Schilling

    You aren"t answering the question. Do you or do you not agree that the vast majority of players who played with healing classes in VG -- pre disciple/shaman nerf -- say beta4/open beta -- Shaman/BM/Cleric and Disciple felt that all these healing classes filled the same functionality in a group...
  10. tad10

    Green Monster Games - Curt Schilling

    You are not a special and unique snowflake Bob. Special and unique snowflakes are what causes all the fucking problems with class balance in the first place. Every class should be a hybrid and if designed properly, no they don"t do the same things in the same way. You can have Tank/CC...
  11. tad10

    Green Monster Games - Curt Schilling

    I think it is clear that you don"t need pure classes in an MMO. The balance problem crops up when as noted by Rezz when you have a pure class (War) competing with hybrid classes (Pal/SK/whatever) for a position (Tank). Look at all the bitching in wow over feral druids. Because they were...
  12. tad10

    Green Monster Games - Curt Schilling

    I may be insane Draeg -- but my class structure gets rid of the pure classes -- which cause the "we need X" problem and causes balancing problems. Either everyone is a pure class or no-one is. Mix and Match has got to stop. So if you"re not going to have 8 pure classes then everybody should...
  13. tad10

    Green Monster Games - Curt Schilling

    Since you asked-- I want 27 classes with a subjob system. Given the eight types of class archetypes: tank, healer, melee dps, magic dps, debuff, buff, pet and CC -- there are 29 unique combinations of this archetypes. Combine all these classes with a subjob system and you never have to worry...
  14. tad10

    Green Monster Games - Curt Schilling

    And of course the original Ngruk question was simply: what is the one thing that pisses you off about current MMOs. Nothing to do with what would you like to see in the next gen of MMOs. He should just have done a poll. So far the winners are: 1. Harvesting 2. Durability 3. Tiered quests...
  15. tad10

    Green Monster Games - Curt Schilling

    As noted BOE = bind on equip gear. EQ is the only game that got loot almost right. There is BOP/A is fine for somethings like epic items but the majority of loot should be unbound so you can easily use it and then pass to a twink or sell it. Soulbound items that aren"t epic suck. Tiered...
  16. tad10

    Green Monster Games - Curt Schilling

    BOE (whoever first thought massive BOE was a good thing should DIAF) and tiered quest based progression that requires backflagging (should be able to get the quest even if you haven"t done prequests if members of group are on it). That"s two but whatever.
  17. tad10

    Green Monster Games - Curt Schilling

    FFXI subjob ftw. Being able to switch classes at will should be de rigeur for all MMOs going forward. Fuck alts. You should be able to play the class you enjoy most in a particular sphere in that sphere. Edit: of course you can always use a classless system of some sort too with the same result.
  18. tad10

    Green Monster Games - Curt Schilling

    Yes. The Healer/DPS/Figher/CC are the result of current mob encounter archetypes. High Damage, High HP, More than 2 mobs. Add or change the mob encounter archetypes and you end up with new class archetypes. See my one example in the next MMO thread. We can add a Puller archetype by making...
  19. tad10

    Why all the nerd rage against Vanguard

    Heh you called it.
  20. tad10

    Why all the nerd rage against Vanguard

    Ellsworth it really has been said 1000x before. Go read other VG threads you will see the _exact_ same quote as you just used. Nobody really gives a fuck. I could say the exact oppositte of what you just said -- after playing VG I now can"t stand WoW"s look and you know what -- nobody...
  21. tad10

    Why all the nerd rage against Vanguard

    2 am PST or in just under 8 hours.
  22. tad10

    Why all the nerd rage against Vanguard

    Did you read the fucking post? The question was what newbie zone is better? You are telling me that newbie zones in other games are not forced and linear? GTFO. If you"ve done the quest line before you can swim off the island and do wahtever the fuck you want. The point is to introduce new...
  23. tad10

    Why all the nerd rage against Vanguard

    I think we"ve made it clear that the mobs in the burning island Kojani newbie zone don"t drop anything AFAIK. Your purpose is to clear the quests to the next island -- lose your uber gear and then things proceed normally. The Tanvu newbie mobs will drop items though you are better off just...
  24. tad10

    Why all the nerd rage against Vanguard

    No 2bit. Give me a specific fucking example of a newbie quest line in any MMO better than the Kojani human/half-elf. You"re the one saying it sucked -- so defend your statement. Or stfu.
  25. tad10

    Why all the nerd rage against Vanguard

    Loot drops from mobs in VG. You could find this out by checking out the various VG databases out there. Thanks for playing.
  26. tad10

    Why all the nerd rage against Vanguard

    What MMO has a better starting questline than the Kojani Human/Half-Elf newb line? I"d really like to know.
  27. tad10

    Why all the nerd rage against Vanguard

    It"s in the game "tactics recongition" or whatever the skill is called -- was added last patch. Edit: Just read Nino"s post I guess they turned it off again.
  28. tad10

    Why all the nerd rage against Vanguard

    Dude, you don"t play the fucking game you just bitch about on this forum -- why the fuck should anyone give a shit what you think? * * * How a problem with a game you don"t play could stick in your craw is beyond me. It"s borderline crazy bro.
  29. tad10

    Why all the nerd rage against Vanguard

    Pot meet kettle. And you last played when? Edit: I like the new tag there Hiram. I feel the love.
  30. tad10

    Why all the nerd rage against Vanguard

    Good to see you"re still trolling in VG threads Hiram. Glad you"ve finally stopped the "oh I want it to succeed even though I hate SOE" schtick and just given in to full on mindless raving. * * * I think I"ll go play a little more VG now. I feel like the kid in the candy store eating the...
  31. tad10

    Why all the nerd rage against Vanguard

    I"m surprised you have to turn it all the way down. I have a shitty Go 6800 and I can run at higher perfomance with some non-default (that is better than default) settings -- e.g. further clipping plane, ,decent environmental detail and shadows (set in vgclient.ini). Check out some of the ini...
  32. tad10

    Why all the nerd rage against Vanguard

    Dude, after you keep calling me out as a fanboy I went and read your old VG threads posts. Your posts either defend WoW against any criticism (I enjoyed your "WoW is best grouping experience evah" from 1-59 post btw that"s a keeper) or bring up any fact (no matter how unsubstantiated) that...
  33. tad10

    Why all the nerd rage against Vanguard

    See the other thread.
  34. tad10

    Why all the nerd rage against Vanguard

    It probably helps to look at the actual post. Vanguard US census - The Safehouse Forums Info is a week old and there are 160,000 sub-15 level toons. Edit: And yes Gaereth I"m aware that you too like to stick it to VG when you can and you were probably excited by the thought that numbers...
  35. tad10

    Why all the nerd rage against Vanguard

    Good for you.
  36. tad10

    Why all the nerd rage against Vanguard

    Dang and I was all set to get one and pass it to a level 1 shammy twink ;p Edit: So are you gonna make the final versions red? You have to admit the Axe certainly deservers it... We need more epeen!
  37. tad10

    Why all the nerd rage against Vanguard

    I just hope they haven"t noticed that Adrid isn"t soulbound -- the only twinkable uber weapon in game right now (considering current player levels) ;p
  38. tad10

    Why all the nerd rage against Vanguard

    Me too man. We"re sitting around crafting waiting to start the Infinieum quest (okay we"re also killing a lot of mobs -- but you get the picture -- the boys want their legendaries... eventually). * * * Nino, Awesome post -- thanks for still visiting the forums despite the griefers.
  39. tad10

    Why all the nerd rage against Vanguard

    Absolutely!
  40. tad10

    Why all the nerd rage against Vanguard

    Yes. VG Servers can handle a lot more than WoW. Not sure of the exact figure though as Sigil hasn"t released a number AFAIK.