Search results

  1. Ukerric

    EQ Never

    Oh, I've not doubt theorycrafters are going to figure out skill combos for your class. Which, by the way, can't be obtained by levelling or grinding skill points; you actually have to get the appropriate class (variable difficulty), then raise it to tier 5. And then figure out why your...
  2. Ukerric

    Guild Wars 2

    Yea. Like, "collect all 18 ascended crated armors to get an exotic item reward" (that costs like 20g on the TP, not even a Legendary precursor). Not that it stopped some items in other collections going from 8g on Monday to 400g today.
  3. Ukerric

    EQ Never

    I fully expect tier 5 unlock to be "participate in a Rallying Cry". Want 12 classes at tier 5? Need to wait until you do 12 rallying cries. Or tears.
  4. Ukerric

    EQ Never

    That sounds contradictory. If you have an objective, you can measure your objective progression, and call that a linear progression. I got the impression that the tier progression was not fungible: it was distinct, specific steps that you needed. You need of course to complete tier 2 before...
  5. Ukerric

    EQ Never

    It's linear, but in a 40-dimension space. You have 40 different classes that you can collect and improve to tier 5, each independently. Quite unlike WoW where there's exactly one direction for the one class you selected, and each talent for each spec is handed simultaneously.
  6. Ukerric

    EQ Never

    It's different with GW2. GW2 took the opposite idea of having "low level content" become irrelevant to high level characters. You can entirely skip a newbie zone, and then come back at 80, do it, and you get reasonably good rewards from it. This is why, every two hours like clockwork, hordes of...
  7. Ukerric

    EQ Never

    It's not. Because apparently, tiers are not fungible. You can't grind mobs from tier 1 to tier 5; you need to achieve different things to unlock your tiers. You can't move from grinding level 10 raptors to level 20 raptors to level, each tier has completely different activities tied to it. Their...
  8. Ukerric

    EQ Never

    Except for the last one, you seem to consider the EQ's implementation of rare loot, content access, leveling curve, dependance, unbeatable enemies at appropriate level, long travel time and obscure quests as good, while Draegan said explicitly "and better". What you consider good features was...
  9. Ukerric

    EQ Never

    That's because at no point did you feel like you could be blocked or fail it. In fact, before you started, you already knew that, barring giving up, you would finish it. You didn't had to guess, you even knew that you didn't really need help or anything. (this is why VT key quest felt like a...
  10. Ukerric

    EQ Never

    Levels are not a problem, they're a simplistic solution. What - a fairly large subset of - people want is progression, that's marked by their ability to do stuff that they can't do at first. In a roleplay-based combat game, where your character is what fights (rather than a mere avatar thru...
  11. Ukerric

    Stomping Lands - Dinosaur survival mmo

    I think it's high time someone pointed out that Steam Greenlight is a massive failure. It's basically the Amazon school of though for books, applied to games. The idea that editors/distributors aren't needed, and foist off their most useful job (vetting professional productions/manuscripts...
  12. Ukerric

    World of Warcraft: Current Year

    The great thing with the Legendary cloak is that anyone could have a legendary-quality item. The bad thing with the Legendary cloak is that it was expected that anyone have a legendary-quality item.
  13. Ukerric

    EQ Never

    I don't think you're going to see as sharp a delimitation as that. I think we're going to see tier 1 armor having 100 AC, tier 2 having 150 AC, tier 3 200, and the tier 1 mob doing "nominal damage" against a 100 AC. So, if you face a tier 3 mob with a tier 1 armor, you'll take double damage. You...
  14. Ukerric

    S.T.A.L.K.E.R Online - Open Beta

    Basically, the online version is trying to be more faithful (or so they hint) to the Arcady & Boris Strugasky "Roadside Picnic" novel (also titled "Stalker", hence the name), where the S.T.A.L.K.E.R. series was a very modern take and little to do with it (besides the "something wrong happens and...
  15. Ukerric

    Fondest Memory of MMOs

    After coming down the looooong Highhold gorge, the very first time when I saw the bridge between Eastern and Northern Karanas. It's impossible to quantify why that particular experience stands out. But it does.
  16. Ukerric

    World of Warcraft: Current Year

    Aren't they removing guild perks for WoD? It's probably not done yet, so better enjoy them before pre-exp 6.0 hits.
  17. Ukerric

    World of Warcraft: Current Year

    Wait until you're fifyish. You'll appreciate being able to stand still and push only three-four keys.
  18. Ukerric

    EQ Never

    Actually, it would in GW2. If you look at the events loops in various zones, it's obvious that those are intended to simulate the various factions pushes. The whole Seraphs vs Centaurs in Queensdale is the most obvious at low level, but the Pact-Zaitan pushes in the Orr area is another example...
  19. Ukerric

    World of Warcraft: Current Year

    Well, well. Tom Chilton does not expect WoW to grow its subscriber base back.
  20. Ukerric

    EQ Never

    It's even one of the most time-consuming tasks in a MMO. Which is why SOE is looking into procedural voxels and storybricks automated behaviors. Actually, they do. They don't if you want to use them to recreate exactly the same content you did with hand-crafting. Using voxels and storybricks to...
  21. Ukerric

    World of Warcraft: Current Year

    Timewalkers' tunnels, man. Timewalkers' tunnels. (I was going to write "It's Chris Metzen, what consistency did you expect", but I realize it's probably those durned ex-Bronze's who are going to let us enlist his help)
  22. Ukerric

    EQ Never

    Actually, the +6 rule was a hardcoded ceiling, not due to stats. And yep, they forgot to code the limit for a few abilities. But for most, you went from "normal effect" to "zero effect" in a single level. The level itself didn't figure in the combat formulas; only stats. It affected a bit the...
  23. Ukerric

    Guild Wars 2

    With mega-server, most of the Orrian Temples are usually freed, so you can get some exotic gear for Karma (42k apiece, but if you haven't wasted it during levelling, you should have enough or close to it). The zerker armor is on the Temple of Grenth, at the start of the Cursed Shore zone. That...
  24. Ukerric

    EQ Never

    Levels are simply another stat on your character sheet. The problem is that levels have a disproportionate effect in all the formulas that govern your effectiveness (usually in combat). It was less pronounced in EQ1, but in WoW, for instance, each level gave you a +0,5% chance of hit a given mob...
  25. Ukerric

    EQN:Landmark Beta Starts March 26th!

    If any "redstone" makes it in, Norrath will never recover from the technological revolution.
  26. Ukerric

    Oort Online

    Oort online? I came here thinking I'd find vast vistas of the outer solar system, lots of iceteroids and dwarven planets to explore in an EVE-like game, and I get some generic fantasy game? Don't designers know whatknow what words mean anymore?
  27. Ukerric

    Guild Wars 2

    Some events even had a scaling that made them impossible to do if you had a zerg trying to do so. Or even passing close for an escort.
  28. Ukerric

    Guild Wars 2

    It's standard free to play. Either you play the game as intended to get the content, or you pay. Which you have to do in less than a month. Or pay again. That's one year of content, fully done in one month? And don't forget the expansion every two years, or your content is empty and devoid of...
  29. Ukerric

    Guild Wars 2

    The season 1 is more difficult to restructure as a personal Story. You need to redo the big stuff (Marionette, Lion Arch, etc) as instances since the entire world can't be changed back to then, and those fight are going to need retuning since you'd be doing them solo with a bunch of NPC...
  30. Ukerric

    Guild Wars 2

    So, content that uses the same tech and mechanic as previously seen is not content? I get it. I'll note that, out of the "2617 fucking quests" in MoP, none are content, by the way. I think I remember ONE quest that used a mechanic I've never seen (the gong meditation one). 5mn of new content...
  31. Ukerric

    Guild Wars 2

    But they did. The main problem here is that most of that content poofed two weeks after being added, and it was added in small bite-sized pieces. So you tend to dismiss it, even though it was real when it was there. The Season 2 makes a turn since all of the new content since they launched in...
  32. Ukerric

    EQ Never

    When experience and treachery defeats youth and reaction.
  33. Ukerric

    Guild Wars 2

    Sounds like. We're comparing apple and oranges anyway. GW2 has introduced a lot of content, including multiple world bosses, dungeons. The big differences between WoW-type content and GW2-type content are two: 1) Most of GW2-type content was temporary, for 2 weeks, then gone, while...
  34. Ukerric

    World of Warcraft: Current Year

    Given that they consider Timeless Isle a roaring success (which is justified) and will have "one" at launch...
  35. Ukerric

    EQ Never

    Procedural generation/population gives you awesome worlds, but not awesome stories. And that's a big problem with the current MMO paradigm, in which you have stories lifted straight out of a single-player RPG (WoW) rather than an explorable world (EQ1). The virtual world paradigm got lost...
  36. Ukerric

    Guild Wars 2

    If every WoW raid took 2 hours to beat the first night, you bet I'd pound on Blizzard for not making a new one every two weeks. But it's still close to the same ratio. Unless you're one of the relatively tiny minority of heroic-level guilds, most of the new content consists of a standard-mode...
  37. Ukerric

    EQ Never

    The proposed structure was procedurally generated dungeons/cave systems, no static dungeons.
  38. Ukerric

    Guild Wars 2

    Well, in GW2, you do new stuff for 3-4 hours every two weeks, then repeat it. Compare to WoW where you do new stuff for 1-3 weeks every two years, then repeat it for 4 months, then brand new stuff that fills an evening of raid, repeated for 3 months, and so on, until finally some new stuff that...
  39. Ukerric

    EQ Never

    Gear in general is too abundant in modern games. I once compared original EQ cloth non-raid chestpieces with WoW vanilla Alliance-available specific non-raid chestpieces (random "of the X" excluded), and there was something like 130% more robes for cloth users in WoW compared to EQ. Thing is...
  40. Ukerric

    EQ Never

    ... 1h ago.