Search results

  1. Grim1

    EQ Never

    Lol, right. 99.9999999999999 percent of the guilds just watch the video. And even if you do try to figure it out yourself, it's all just a matter of memorizing the script and kicking out the dorks without rythym. Boooooooring. Boring encounter design isn't relegated to just instanced games...
  2. Grim1

    EQ Never

    Vanguard isn't what I'm looking for, if that's what you are referring too. It's not a reboot, and more of a EQ2 clone. And according to Smed, EQ3 is the next coming of Jesus.... don't you believe him?
  3. Grim1

    EQ Never

    There are ways to spread people out that don't require instances. But some competition is fine. I prefer that over over some idiot hoop jumping contest memorized by watching a youtube video. Which, is the point isn't it? There is room for both types of games in the marketplace. You can play...
  4. Grim1

    EQ Never

    That is your opinion. And I'm not asking for a EQ classic clone. Although, I would play that game and I think it would be successful. What I would rather see is a total reboot of EQ that takes the best of EQ1 (a little from EQ2) and current mmos, while bringing something new to the table. The...
  5. Grim1

    EQ Never

    Rift did a lot of things right and it is one of the better games. Been meaning to go back and play it some more. Personally, don't like instancing or that particular style of raiding (youtube heroes), it works for them though. Think the rep stuff came after I quit. The rest of the game is cool.
  6. Grim1

    EQ Never

    Well, your argument is the same as saying that only WoW's style of gaming will sell and don't bother building anything else.
  7. Grim1

    EQ Never

    I'm not against decent LFG tools, WoW did right with that. Games that force players to play the same instanced dungeons over and over while ignoring the rest of the world, and other paths to advance characters is the issue. Lobby is just a convenient term for the limiting style of play that...
  8. Grim1

    EQ Never

    GW2 forces everyone to play FoTM to advance their toon. They are introducing other paths, but that isn't implemented yet. And your claim about what players want is just another WoW fanboi ploy. If you like WoW clones then that's cool. There is room for games other than WoW clones though.
  9. Grim1

    EQ Never

    Yeah, I played TSW. It's a good game, but it doesn't go far enough. And this isn't about forcing you to replay a zone, it's about giving players options. Right now, most mmo endgames are more limiting than the leveling experience. It should be the other way around. As a player gets more powerful...
  10. Grim1

    EQ Never

    GW2's deleveling system could advantage of their world and give players endless options. But they threw it out and decided to go the lobby route. It's not impossible to do, it just requires devs to stop copying the existing lobby endgame.
  11. Grim1

    EQ Never

    Personally, I don't care how people play their game. What bothers me is the huge amount of time and money wasted by devs creating worlds and encounters that are rarely used. And then those devs funneling everyone into a lobby where we all have to do dailies of the same dungeons over and over to...
  12. Grim1

    EQ Never

    Easy there cowboy, you misread my post and where I am coming from. I was responding to the general tone of the last few pages and telling people what would have to be done (imo) to accomplish this "enjoy the journey" they have been discussing. "Rushing to the endgame" has become the norm in...
  13. Grim1

    EQ Never

    As long as levels are tied to character advancement then it will be next to impossible to convince players to enjoy the journey. The vast majority of the mmos produced have conditioned players to "rush to the endgame", that isn't going to change even if you make every level take a month to get...
  14. Grim1

    38 Studios

    Lotro is a decent game (that also is profitable) that does a pretty good job of telling stories and tying it to the existing lore. I'm not even a Tolkien fan and I enjoy it. WAR's lore was one of it's best points, loved the orcs and goblins, it was the game itself that screwed up. Same with...
  15. Grim1

    Camelot Unchained MMO

    I know people who loved EC, but they were the minority in my experience. I hated it. But as Lithose brought up, if the game has player vendors / shops then I suppose it wouldn't be so bad. The bazaar was a huge update in EQ. If Mark has something like that in the game but with also offline...
  16. Grim1

    EQ Never

    There are ways to deal with it with simple changes by the devs. Random spawn timers is one of the most important, along with lockout timers that overlap multiple spawns. That way everyone has a reasonable chance to kill the mob, not have to be online 24/7, and without one group cockblocking it...
  17. Grim1

    Camelot Unchained MMO

    Well that's unfortunate. Not being able to move while casting, etc, is really boring imo. More active abilities should be added to mmo's. Casting and shooting on the run, fighting on mounts and running dismounts, etc. There are ways to keep the old EQ / DAoC feel while updating the action.
  18. Grim1

    EQ Never

    See, for my guild, EQ boss mobs were just loot pinata's, they were the reward for fucking over the other guilds fighting for the same mob in the same zone. We used every tactic we could get away with to steal the mob and out dps the others. Training the zone and other guilds, saving your ht and...
  19. Grim1

    EQ Never

    Much of the challenge to EQ came from the metagame, not the raid itself. Most final bosses were fairly simple. It was the act of getting a raid geared up, keyed up, and big enough to kill the boss, that was the challenge. And even more fun was the challenge of racing other guilds in open...
  20. Grim1

    EQ Never

    Yep, very true. I think for many people it isn't the raiding that they are talking about but just the general everyday gameplay. For many of us it is WoW's style of basic everyday gameplay that is boring, raiding isn't even a part of the equation. The quest hub, lack of danger / challenge in...
  21. Grim1

    EQ Never

    Defining what is hard and what isn't is really a pointless exercise. And reminds me of superman vs hulk arguments, only retards care. WoW, EQ and other games require different skill sets to succeed. Being good at one doesn't always translate to the other. If all games and their playstyles...
  22. Grim1

    Camelot Unchained MMO

    The 1.2 patch that came out about 5 months after release is the one that made BW's unbearable for most players. 1.2 is the patch that pretty much killed the game, because of BW's and for a number of other reasons also. The mass exodus that left because of that patch I hope is a lesson to Mark...
  23. Grim1

    EQ Never

    You guys throwing a tantrum about it really doesn't help your case. And it is a great illustration of why devs don't come to boards like this anymore.
  24. Grim1

    EQ Never

    I'm fine with the info given. He might have said too much already. Obviously he can't give it all away or he will be shut out. Be reasonable and use a little common sense.
  25. Grim1

    EQ Never

    I haven't played Mount and Blade yet. My example is just one obvious way to change the archaic aggro model most mmos still cling to. There are any number of ways to change it. The point is that the existing trinity aggro model is old, stale and extremely limiting. Almost every mmorpg is a...
  26. Grim1

    EQ Never

    Sure, if they made that game I would play it, and have fun. But even better would be a total redesign. Like they did with Battlestar Galactica and Star Trek. Just throw out all of the old boring bullshit, and start again. While taking advantage of the new hardware, new software and all the...
  27. Grim1

    EQ Never

    GW2 fails imo. Their aggro model doesn't work for PvE. It becomes the exact issue that supertouch brings up. It is a kiting game and that is never fun. GW2's WvW does have potential and is a lot of fun at first. But it doesn't have any depth, nor does it represent their PvE and GW2's PvE is...
  28. Grim1

    Camelot Unchained MMO

    He doesn't say no respecs, just limited access to them. Until the game is actually released it's hard to say whether or not this is a bad idea. Easy respecs are important in combo PvE / PvP games where the two require vastly different capabilities. Since this is just PvP game at this point...
  29. Grim1

    EQ Never

    Well, it doesn't have to be ultra realistic, that isn't fun for most players. But the trinity as it exists is already boring and extremely jarring to the fourth wall. The goal is to create a fresh, new, and engagingly immersive experience that the player enjoys. One obvious path is to have...
  30. Grim1

    EQ Never

    http://www.youhaventlived.com/qblog/...og190810A.html One of the main problems is that it's very unrealistic. Yes, I know these are fantasy games but even in fantasy worlds most combatants would be intelligent enough to ignore the tank and go after the soft targets who are actually doing the...
  31. Grim1

    Defiance

    Haven't tried this yet. Mildly interested but there are a ton of games out now vying for my time. IF the TV show is good then I'll probably check out the game even if it gets bad reviews.
  32. Grim1

    EQ Never

    The first problem is with the trinity and the aggro model that created it. Aggro was an artificial creation for rooms that had no dimensions in early text games (that link someone posted earlier explained it). If you change the aggro model to be more realistic then the trinity isn't such a big...
  33. Grim1

    Camelot Unchained MMO

    Yep, good idea. Already spent too much time here on the wrong subjects.
  34. Grim1

    Camelot Unchained MMO

    So you want to fill up the gear bar but not any other bar..... got it. All bars bad but one. Draegan's bar is the only bar that matters and all other bars must be banned from existance... Really dude.. don't you see you've already got that in every almost game out there? Why do you even want...
  35. Grim1

    EQ Never

    Rift's travel in the early days with the debuffs etc was a pain, and not fun. Traveling from Qeynos to Freeport at level 12 or so was dangerous, scary and fun.
  36. Grim1

    Camelot Unchained MMO

    "Rushing to the endgame" has become one of the biggest problems in modern mmos. Most content created is for leveling. The endgame in most mmos is a small room with ugly walls (instanced dungeons), while they ignore the vast world they created for leveling (see GW2, or most mmos). How devs deal...
  37. Grim1

    Camelot Unchained MMO

    Yep, it is valid tactic but you need to be clear in understanding that you are accomplishing the exact same thing as a standard level increase. People who scream all the time that they "hate leveling" but still want their plus one stat sword really are laughable.
  38. Grim1

    Camelot Unchained MMO

    Which is just another way of saying level. Gear grinds are just another form of level grind and they accomplish the exact same thing... increasing stats and power. You just have a mental block on the word "level". If you want any kind of power increase over time in your game then that is a...
  39. Grim1

    Rift: Planes of Telara

    Haven't played this game in ages, been meaning to but some other shiny always gets in the way. Always admired the devs and their professionalism. The main reason I left was because raiding was too much hoop jumping and SWTOR was just about to come out (oops). Is raiding still the same hoop...
  40. Grim1

    Camelot Unchained MMO

    No, I don't care about the gear. The reason people stopped logging in is because GW2's PvE endgame is dailies and instanced dungeons. The very thing ANET said they wouldn't do. WoW already does that better than anyone else. Why copy it? Especially if you suck at being a WoW clone.