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    World of Warcraft: Classic

    Lots of games have this phenomenon. Dad-type players who base their builds/specs on lore considerations, and are more in the game for the immersion/escapism, as opposed to the competitive aspect, so they really don't care to 'git gud.' Nothing wrong with this, but it tends to cause tons of...
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    Everquest AMA Answered!

    This just isn't accurate. PvP was never a priority, but for quite a while there was the occasional PvP update/overhaul. Until 2006, at minimum. If I wasn't so lazy, I would look up the patch notes to nail down the year. And the entire player base definitely had not moved on by GoD. Zek had...
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    Everquest AMA Answered!

    Early versions of SEQ obviously weren't so user-friendly. The first time I realized the PvP side of the game was totally screwed due to widespread adoption of hacks was on Discord server. Basically everyone who won that server was in a very cheesy guild that openly hacked (SEQ), and SOE couldn't...
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    Everquest AMA Answered!

    What's the point in pissing on the only PvP player in this thread who has consistently defended your position about not opening a new PvP server in the future? And if you'd read even the entirety of the individual post you quoted, you would see that I mentioned that this has already been--for...
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    Everquest AMA Answered!

    A teams model would go a loooong way toward making this kind of dynamic occur. Unfortunately, the teams models that have been used in EQ before all inevitably lead to cross-teaming because the class mix and geographical zone distribution is tilted in a way that is very unfavorable toward the...
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    Everquest AMA Answered!

    100 percent agree. In <Hidden Power> and later in <Facultas Utrimque> as well as with <the Begotten> and the tiny handful of other guilds we cooperated with (<Sinister> <The Regulators> <Covetous Crew> to name a few) during the first couple years of Rallos Zek, we could not be bothered to waste...
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    Everquest AMA Answered!

    My recollection is that Rallos Zek could be pretty PvP-free all the way until the merge. After <Ascending Dawn> and their allies won the Rebirth War, my guild and the handful of other remaining PK guilds that could field well-geared, maximum-level forces pretty much stopped participating in the...
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    Everquest AMA Answered!

    I never understood why they didn't remove the cross-teaming restrictions for red toons on blue servers years ago. If red players want to drag around invulnerable healers with them, who cares? Let them pee in their own pool; it still doesn't affect the blue players, and it makes it possible for...
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    Everquest AMA Answered!

    I was on the team that won the contest in the video you linked. I can certainly appreciate, to a certain extent, the e-sports comparison, since Tryndamere (who founded League of Legends) had his formative PvP experience on the Discord server. The principles of bringing your own elaborately...
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    Everquest AMA Answered!

    I'll bite. As someone who was in beta, then moved to Rallos Zek, my impression was that the inclusion of PvP was a fairly direct result of EQ's sense of itself as the direct commercial successor to UO. At that point in the development of graphical MMOs, it was simply a given that players would...
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    Everquest AMA Answered!

    The argument about PvP in this thread is interesting. I certainly agree with all my fellow lifelong EQ PvP players that it's not fair to completely abandon a server's needs and then fault people for asking for Dev / GM attention because "Nobody plays there." It's plainly a chicken and egg issue...