Search results

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    Seriously just fix fucking site already

    Wow, leave for a month and come back to this. About time... lol. WTB account approval, pst.
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    Would you hate your life, if you were this ugly, and your GF was this ugly and fat?

    godDAMN that timeline Phoenix drew up made this shit so much easier to understand, and HOLY SHIT THESE CLOWNS ARE FUCKED UP.
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    FOHSS consider following

    amazing
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    Green Monster Games - Curt Schilling

    In absolutely no way would this be more random. By doing a good job in the encounter, you eliminate the probability of getting shitty items and increase the odds of getting good items. Look at my example above, notice how in the extremely well performing instance I said that the "decent item""s...
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    Green Monster Games - Curt Schilling

    Yes, exactly like that, but I am suggesting you can do it without having to design 5 independent difficulty versions of the same content by having variables alter the reward probabilities based on how well the players do.
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    Green Monster Games - Curt Schilling

    Yes, but you need to make the "hard mode" more continuous and allow players the ability to control how difficult an encounter is (to a limit, of course)
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    Green Monster Games - Curt Schilling

    This is only true if you remove dungeon lock-outs, which you cannot do without shooting yourself in the foot. Why should a group that stumbles through an encounter get the same reward as a group that blows it to pieces? The reward for doing the encounter "poorly" will still be worthwhile to...
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    Green Monster Games - Curt Schilling

    Tweaking loot table probabilities based on group size, casualties and time (and any other factor you can think of that is skill-based) is a nice way of changing the focus of killing bosses from zerg to strategy. It also helps to defeat websites like wowhead which give precise drop chances of...
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    Green Monster Games - Curt Schilling

    Its more about the caliber of the item that is BOE/BOP than whether or not everything is. The real issue I (and others) have is when level-up gear is BOE/BOP--that is silly. Raid gear and epic quest rewards should either not be tradeable at all (except in the rarest of occasions) or be bound...
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    Green Monster Games - Curt Schilling

    With regard to "Why?" can"t it be an end-game activity? Because not enough players find crafting to be end-game amounts of fun. It may be true, or it may just be a social barrier, but in either case it must be overcome and to do so would require a hefty sum of money and production time for...
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    Green Monster Games - Curt Schilling

    I would say yes, at least initially, and due to the robustness of the skill selection list, that openness lasted a decent amount of time. Like any system with finite parts, eventually people will determine (most of) the best sets. The task is to make the system complicated/balanced enough...
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    Green Monster Games - Curt Schilling

    It really depends on the size of the game (how many players it attracts). Shadowbane, for instance, had huge class customizability and a majority of the players took their own creativity to meet their playstyle. On the other hand, WoW and AC had similar customizability yet most of the...
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    Green Monster Games - Curt Schilling

    For those of you in favor of tanking but not of healing, what is it about the whack-a-mole game of healing health bars that is so terrible compared to the build-up-threat game of watching threat meters? Not meant to be pedantic, just trying to instill creativity to theft from one and add to...
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    Green Monster Games - Curt Schilling

    It replaces the mindless DPS role with one that is more dynamic, relying on other players rather than strict gameplay mechanics which are predictable (which the DPS role does). Like was said, DPS would no longer be a role as it would be an aspect of all classes equally. No, not quite, at least...
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    Green Monster Games - Curt Schilling

    Could you elaborate a bit more, I don"t understand what you"re trying to get at with your question.
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    Green Monster Games - Curt Schilling

    You"re all looking at it in a very small way. CC is the main aspect of the role, but it can be expanded. Tank - take damage Healer - remove damage Utility - hinder damage (be it by stopping an enemy completely, disabling it in some way, weakening it, strengthening the group to minimize the...
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    Green Monster Games - Curt Schilling

    He"s saying you should make it into the third role, such that a group is made up of a Tank, a Healer, and the remaining slots go to Utility (CC and Debuff/etc). No DPS role, DPS is spread amongst the new trinity. Its no different a make-up than WoW"s Tank, Healer and rest DPS, except that the...
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    Green Monster Games - Curt Schilling

    Maybe it has, but in this case I too am at a loss for understanding of the argument. Could you at least point us to where the discussion took place or give a brief summary/keywords we could search for? I"m curious as well.
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    Green Monster Games - Curt Schilling

    Players merely need to be trained back into it. WoW has trained players to be reckless, there is no reason another game cannot train them to be more cautious. It is funny though, going from WoW to a more dangerous MMO and playing it similarly for the first few weeks. When I tried out Vanguard...
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    Green Monster Games - Curt Schilling

    I wasn"t saying anything about using /random to determine if I win an item, merely that I prefer to see a boss drop an item than drop some currency for an item. As someone brought up, I don"t see a reason why a medium couldn"t exist. The latter alone is just more boring. I see some of the...
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    Green Monster Games - Curt Schilling

    Funny, I absolutely abhor badges and think it removes a huge aspect of value that loot used to have from drops. The value of loot is proportional to how difficult it is to acquire.
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    Green Monster Games - Curt Schilling

    I like loot council systems more, but the real aspect of that system is that you enable hand-me-downs if the loot council is smart. These days that can"t exist because everything is bound to the player if they used it. That"s why I really hope they allow guilds some sort of guild-locked item...
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    Green Monster Games - Curt Schilling

    Hope nobody minds if I steer the conversation somewhere else. If you do, ignore my question completely. :P Just wondering what everyone"s thoughts are on an aspect of raiding. In EQ, raiding was very progressive and the level cap wasn"t increased very often (in terms of raid tiers)...
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    Green Monster Games - Curt Schilling

    Mhm, I mean, an MMO based on Fantastica from The Neverending Story would fall under a lot of the fantasy genre specifications, but the world is completely different.
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    Green Monster Games - Curt Schilling

    I don"t think this is necessarily true.
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    Green Monster Games - Curt Schilling

    Why, exactly? Can you explain what you want in a bard (or if you have already, point me to where)? Just curious...
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    Green Monster Games - Curt Schilling

    I concur. There is not a sufficient materials system in WoW for it to work, but something like it exists in Guild Wars (to a very simple degree), so that is an example of what I mean (in terms of deconstructing crap items) The main point I wanted to make was thathaving aclassof items solely...
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    Green Monster Games - Curt Schilling

    Again, what is it about the grey items that makes them coolbecause they"re grey? That is, why can"t you move those cool items (like The Stoppable Force) up to white, where they can be converted into tradeskill materials/used as a silly gimmick/etc?
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    Green Monster Games - Curt Schilling

    This really isn"t about grey items though, its about white items. White items are intended to be the mediator between Vendor Trash and Tradeskill items (Blizzard claims: "they have a use to other players"),they should be just that, except all Vendor Trash should be convertible to Tradeskill...
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    Green Monster Games - Curt Schilling

    Again though, most people don"t return to a hub just to sell greys, in fact that is rarely a factor in it at all as far as I am concerned. The reason I say that is because many people (I sincerely doubt I am the only one who does this...) will delete excess greys in order to make room for...
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    Green Monster Games - Curt Schilling

    Ehh, sort of. Sure, they do force you to go back, though that"s usually just to a local vendor and not a big city. Even then there is no guaranteed interaction as the entire dilemma can be dealt with exclusively by NPC vendors. I would agree with the point with regard tootherdrops, like...
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    Green Monster Games - Curt Schilling

    The point was more that that source of income isn"t necessary/worth the annoyance of having to sell the shit. Better alternatives exist (increasing humanoid coin, making animals drop tradeskill parts which are more rare/higher value) that avoid the bullshit of collecting grey loot and vendoring it.
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    Green Monster Games - Curt Schilling

    True, but currency value varies according to the community as well so the first is arguably community-dependent too (though this was pretty well controlled in early WoW). That said, you make a fair point, but I don"t see why that is necessarily a bad thing. You give the item a base vendor...
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    Green Monster Games - Curt Schilling

    Yes, but why not have those Perfect Arctic Furs be valuable because of their value to the tradeskill community, rather than some off-hand vendor trash? The same goes for non-animal grey drops, like Rusty Swords and shit.
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    Green Monster Games - Curt Schilling

    Sorry, I just don"t see it. Sure, if you are killing Shelob she can drop some super-sticky web rope or something, but the fact that spiders drop junk loot does not make the game more immersive for me. I mean, if anything it makes less sense. Why did it drop one crispy spider leg? Why not 8? Then...
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    Green Monster Games - Curt Schilling

    I think that"s what Grave was referring to with his "rant" about animals. I don"t think you need to get rid of animal slaying completely, it can be an enjoyable environment (Oasis in EQ with the crocs, for example), but there is a huge over abundance in WoW.
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    Green Monster Games - Curt Schilling

    Of which you"re undoubtedly killing for a collection quest--up the reward. That said, I think the point you"re making is sarcastic, and that the animals should just drop coin (or something), which I generally agree. Realism gets in the way of gameplay mechanics far too often.
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    Green Monster Games - Curt Schilling

    I don"t really get the point of Grey items in WoW. All items should have a use, be it for a quest, tradeskill, equipment or gimmick. Grey items serve to give the players money, and then they immediately put in systems to serve as money-sinks to counter-balance them. Makes no sense. If you...
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    Easy Way Steal Pizza

    free pizza on its way, thanks fellas!