Search results

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    I need your votes gutter onslaught NSFW

    Def voted. GL~
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    Girls who broke your heart thread

    319 wut? Not a greatest hits post =/
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    Green Monster Games - Curt Schilling

    I have to admit, other than his hatred of the Random Loot System, I"m a bit ignorant of Zhen"s overall gear acquirement scheme that is proclaimed "The Best." Is it simply a ticker that settles upon the best quest in the world (ie, Onyxia head quest that can only be completed once) upon so many...
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    Green Monster Games - Curt Schilling

    In WoW, specifically, random does not contribute to awesome. At all, period. With its focus on endgame raiding and the carrot of PVP, they have to put the brakes on abilities to an extent so that the random factor isn"t as random as ye olde Windfury bitching would have you believe. It is as much...
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    Green Monster Games - Curt Schilling

    Endgame focus can"t be ignored during the design process; I think we would agree completely on that fact. Having enough things to do when players hit max level is pretty key to keeping interest in any given game. But it is equally as important as to where you focus your efforts as to simply...
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    Green Monster Games - Curt Schilling

    Mippo is basically correct, in my opinion. And it was AoC/War and most likely Aion (though I have at least some hope for the game due to the rate at which they are patching fairly impressive changes in. We"ll see how that goes after the NA release, however) that have been the biggest offenders...
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    Green Monster Games - Curt Schilling

    You can do non-trainer based skill/spell accrual in many ways. Tie your increasing a spell"s power with usage, ala leveling up the spell when you have cast it x number of times vs. targets that grant xp. Have quests that directly result in new abilities or spells for the classes present when the...
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    Green Monster Games - Curt Schilling

    The defensive support class concept can be branched out to supplemental classes in general. One class isn"t a dedicated healer per say, but instead he has an aura akin to EQ bardsong that heals in a radius around him. Hell, just supplant the bard there. Now you have passive ae regeneration that...
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    Green Monster Games - Curt Schilling

    Advancement doesn"t have to come entirely from gear upgrades. If the quests and the lines they were involved with also bestowed statistic increases as well, it would give the player tangible power without requiring a leveling method. To give classes different perspectives so that playing through...
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    Green Monster Games - Curt Schilling

    In an attempt to rerail this thread as best as possible, I"ll list the important factors that make up a wow clone in the order in which they occur. You have to have an engaging PVE game. If it"s not nobody will play, not even the hardcore PVP players. You have to have some form of endgame...
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    Green Monster Games - Curt Schilling

    Woops, I was referring to UO. But I catch your drift.
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    Green Monster Games - Curt Schilling

    Question Max, does your heart race when you get ganked with zero chance of survivability? And by race, do you mean it"s exciting or frustrating? I"m interested on your actual stance on world pvp. That"s the thing I notice about everyone who misses "the good old days" in regards to mmos and...
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    Green Monster Games - Curt Schilling

    The vast majority of PVP servers filled up on release and post release because the general consensus amongst most hyped players before release lay in the concept that PVE servers only contained PVE, and that PVP servers contained both. So when half the servers are PVE, that is half the...
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    Green Monster Games - Curt Schilling

    I guess you forgot all the whining about dead PVP servers each time a new one opens up =/ WoW"s PVP is only nearly as "booming" as it is because it provides PVE enhancement for little to no risk or randomization to the player, and that"s it. The BGs were used less than half as often as they...
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    Green Monster Games - Curt Schilling

    An important thing to keep in mind is the way that WoW handles PVP. It is the only guaranteed way to get epic loot of high quality with zero risk to your bank account or the rng screwing you. It also has the absolute lowest time requirement for the most part. (especially arena. 50 minutes max a...
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    Green Monster Games - Curt Schilling

    Total aside, but I respect the rhyming of Dr. Seuss and Mother Goose. And yeah, Fantasy is where it"s at.
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    Green Monster Games - Curt Schilling

    Yeah MMOs are mainstream now. It was undergroundish with EQ and similar ilk, but with so many millions people playing it all over the place, it"s fairly well known now. It may not be as mainstream as say... professional football or something, but when you see commercials for it being referenced...
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    Green Monster Games - Curt Schilling

    I played a guardian to 26, and the delays between abilities being triggered and going off makes combat very... non-fluid. I press a button in wow, things happen. I press a button in lotro, and it happens later. I"m talking non-queued abilities here. At 40ish ping, there"s something wrong when...
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    Green Monster Games - Curt Schilling

    ^^ What this guy said. LotRO took good ideas, copied them poorly and somehow managed to remove the incentive for doing... anything, beyond story progression that we already know for the most part. The combat in LotRO is atrocious, I"m not sure who thought it would be good to put strange...
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    Green Monster Games - Curt Schilling

    Everyone knows why WoW is doing well. It"s the best game of the genre currently on the market with the largest amount of mass market appeal. You have inventive landscapes, color characters, plenty of casual and hardcore style progression and it caters to several different time availabilities...
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    Green Monster Games - Curt Schilling

    Regardless, and more recently on topic, PVP games with pve added in will always do better than pvp games without pve added in. The reverse is almost 100% true as well, though with a slight caveat. There has to be restrictions on the level of pvp allowed to affect the level of PVE, and...
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    Green Monster Games - Curt Schilling

    Regarding Maxxius oh, 20 posts ago or so: I never said that someone was trying to state that WoW was only PVE or only PVP or anything else along those lines. But the game was undeniably designed around a PVE mindset. How long was it before BGs entered the game? How long was it before Arenas...
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    Green Monster Games - Curt Schilling

    WoW is both a PVP and a PVE game, where the majority of developed content is designed for the PVE player. The only reason PVP twinking is an issue is because of the hybridization of the system combat system to fit both. Remove the capability for pve gear to have any impact in PVP and you...
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    Green Monster Games - Curt Schilling

    For what reason do they pvp though? Some of the furthest progressed raid guilds in the game are on PVP servers, would their focus be PVP or PVE? It comes down to a bit more than simply what label the server has. Also you have to figure into the equation the universal appeal of "the best" gear...
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    Green Monster Games - Curt Schilling

    Don"t get me wrong, I personally am all for one or the other, not both. Especially not when imbalances in one aspect of the game cause game changing nerfs in the unrelated portion. This does not pertain to games where the primary focus is one or the other and use different systems for both...
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    Green Monster Games - Curt Schilling

    And if you have both?
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    Green Monster Games - Curt Schilling

    I agree that grouping in WoW isn"t nearly as rewarding as it should be, especially in the xp department. Honestly, grouping should be the supreme form of xp imo, with soloing a definite second place. Reason? It takes more coordination and effort and in many cases "time" to group up and take on...
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    Green Monster Games - Curt Schilling

    Given the fact that many, many, -many- people have multiple alts due to boredom at max level, I"m gonna go ahead and say that the solo content is what contributes to the vast majority of the population in WoW. It wouldn"t have sold even 50% of it"s subs if it required more grouping, especially...
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    Green Monster Games - Curt Schilling

    Yeah, identity is a huge thing. Having to roll multiple characters goes against the concept of suspension of disbelief, and I personally am not a big proponent of alts. If you told a player they could maintain their online identity further through the class system, they would pretty much...
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    Green Monster Games - Curt Schilling

    I think it largely depends on the size of the questlines involved, the leveling rate and a slew of other factors. I agree that content creation speed is the issue, but I can"t really think of a game that"s stayed ahead of that curve without artificial cockblockery. The game could offer toned...
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    Green Monster Games - Curt Schilling

    I wonder if there"s a market for progressive unlocking of features/events in a game. Ie, you start the game with only a few quests, like some light delivery ones. Everyone has access to these same delivery ones, but nothing else. When a person completes a delivery to a certain npc, that npc now...
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    Green Monster Games - Curt Schilling

    Like I said, there are quests like that in WoW, just compared with the hundreds of task like deals, they are the exception, not the rule. edit: I hate to use WoW as a model, but it"s the current benchmark in mmos. Making the game "harder" at the top end when the majority of the focus of the...
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    Green Monster Games - Curt Schilling

    Twobit, from earlier - There are "some" of those types of quests in WoW. Being that I"ve played half a dozen characters to max level, I"m pretty familiar with wow"s quests. The -vast- majority of quests in WoW are 100% mindless kill quests with the sole intention of gaining xp and completely...
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    Green Monster Games - Curt Schilling

    I agree with Venjenz above for the most part. I dislike the concept of do 300 totally forgetable quests instead of grinding. I"d rather have a few super long "chain" type quests that constantly keep branching out but are still part of the same major storyline with that quest. But if you are...
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    Green Monster Games - Curt Schilling

    If there"s going to be a limit of any kind on quests, it should be only on the "epic" type quests. The random "collect 10 orc ear" grind-hiding quests should be limitless. But you shouldn"t have quests to Slay the dragon boss of 3 different dungeons from totally different people at once. That...
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    Green Monster Games - Curt Schilling

    I have never played AO /shrug. It sounds like a good system then!
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    Green Monster Games - Curt Schilling

    The act of immersion in a game world is the idea that the player is drawn into the world by being believable in terms of the world being presented and that the rules/mechanics and well, everything makes sense as far as that game world goes. The fact you can"t repair at every vendor in WoW has...
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    Green Monster Games - Curt Schilling

    Well, there"s that little RP in the mmorpg deal. And I wasn"t saying it had to be immersive, I was saying that since WoW has made the fast food mmo deal popular, there"s no point in pretending to be immersive with game mechanics rules. I was actually knocking on the attempts at immersion...
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    Green Monster Games - Curt Schilling

    Make all deaths auto rez at last bind, you die you port there, full gear. You get a 10 minute debuff that puts you at half fighting capacity, ie, the penalty for death. You can pay your level times some random number of currency that fits the economy and the game type to remove the debuff early...
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    Green Monster Games - Curt Schilling

    Death wasn"t a money sink at any point in time in EQ that I can remember. It is an avenue, but it"s one you don"t have to go down. EQ"s farmers were far less intrusive than the farmers of WoW, for a very special reason. Gold wasn"t only a means of advancement, it was used for maintaining as...