007 First Light

meStevo

I think your wife's a bigfoot gus.
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Guess I'll start a thread, I'm sure I'll play it a little more before gaming ADD hits and suddenly it's been a month since I fired it up.

I put in about 90 minutes last night (through 'basic training'), it's pretty impressive and well put together so far. Nice looking and well designed set pieces.

For better or worse, it's a big enough game that there will be news posted here about as good/bad for a while I expect so might as well have a thread instead of dumping it in General.

 
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Cybsled

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It definitely feels similar to Hitman gameplay wise, but they really did nail the Bond movie theme. I’ve seen some complaints like it being cheesy at times or over the top action pieces that are sometimes QTE, which tells me 1) they never watched a Bond movie or 2) They only watched Casino Royale with Craig

Game feels like a playable Bond movie much in the same way Indiana Jones felt like a playable lost film after Crusaders. Game is a Bond origin story (this Bond anyways), but they do get what makes Bond Bond I thought. Q was awesome also. As far as movie themed or adjacent games go, it was pretty entertaining

One thing that was clever is they do a training montage sequence at one point, but it’s the game tutorial at the same time
 
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Blitz

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The basic training sequence and montage were really well done. Holding out hope this game is something akin to Uncharted & Hitman with a minimal amount of "modern audience" gayness.
 

spronk

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is it like hitman where its intended you replay a level dozens of times to figure out all the kill styles, secrets, costumes, etc or is it more like uncharted/tomb raider
 

Caliane

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is it like hitman where its intended you replay a level dozens of times to figure out all the kill styles, secrets, costumes, etc or is it more like uncharted/tomb raider


completely on rails.

And yes,. all his bosses are ethnic women, along with 90% of the engineers of Q division.



Mauler is also streaming it if you want to see it in action.
 
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Cybsled

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is it like hitman where its intended you replay a level dozens of times to figure out all the kill styles, secrets, costumes, etc or is it more like uncharted/tomb raider

More like Uncharted/Tomb Raider. It does give you some flexibility in terms of stealth vs. going John Wick - you can be more action style, although some areas are a bit harder because you'll be facing like 5 goons at the same time instead of maybe 1-2 because you distracted / eliminated some before hand. There are some cool things you can do though, like do a fakeout surrender and then take the person out when they get close or grapple a guy and toss them towards another person to stun them, letting you attack a third guy. You can do stuff like slide across a table to kick a guy then grab their gun while they're winded or bash their heads against walls to stun them, things like that. Game doesn't have a traditional health system - it's more about how often you're hit in a short period of time or what you're hit by that determines if you get killed or not. So if you get in fights, taking actions that temporarily stop enemies from directly hitting you can help you regen a bit during the fight.

The top clip Calaine posted of that google eye fuck is just a rage bait example - it's just supposed to be a cinematic scene similar to a James Bond movie, thus the minimal controls. The game also uses scenes like that to act as cinematic loading screens while it loads up the next environment/level in the background - if you pay attention, you'll usually notice where you end up after the scene ends is a completely different environment than where you started.
 
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Blitz

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I have played and beat the game coming in at about 20 hours for my playthrough. This is an interesting game, and I'm a bit conflicted on it:
  • Outside of the casting for M (a nearly white, Indian lady) & Moneypenny (a young black, dorky chick - but luckily not preachy) the game rarely comes off as made for "mOdErn AuDieNcES".
  • Bond is handled relatively well here; he's brash, confident, smooth etc. It's an origin of Bond, so not a perfectly recognizable Bond, but I didn't hate it. The game very much follows the Bond lineage when it comes to his handling of women etc. The dialog is pretty good and some of his interactions and quips are great.
  • For the most part I thought this was a solid-to-good Bond story. The early parts of the story are very interesting, and there is some legitimate mystery there starting with the first chapter.
  • Some of the levels/chapters were pretty cool. You start on a crash retrieval mission in Iceland which is really cool and almost gives it a Splinter Cell sort of feel. Early on as Bond is brought into MI6 there is a training montage that is fantastic. Overall there are some pretty neat settings: a giant shipyard city, R&D facilities in the Antarctic etc.
  • Stealth gameplay is what you'd expect from Hitman. The melee scrums and ability to use the environment, such as throwing things to give you some crowd control was really great. The gunplay is shockingly good, I was a little surprised at how good it felt.
  • The gadgets are pretty neat. The ability to bluff your way out of situations and the conversations and scenarios that come from the bluffs at times are fantastic.
  • I played the game on whatever its normal setting was. I was going to play on the hardest difficulty but after the strongly worded suggestions from the game menus I opted for the recommended setting, and in hindsight I wish I didn't. The way the game is segmented, it just felt too easy.
  • The pacing isn't great. It really lags at times, especially early.
The whole is not as great as the sum of its parts. Unfortunately, the game lacks synergy at times. It bounces from a legitimate stealth game, to a true Hitman game with open level design, to extremely linear, impossible to lose cinematic moments, and then to "license to kill" moments where Bond is an absolute badass with the gun - very surprisingly, the gunplay moments are probably the best part of the game considering previous Hitman titles and their strengths, but they're not difficult and intricate enough. It's a mix of Hitman and Uncharted.

Overall, for the most part, this is a solid game - and at times a good game. It feels like an extremely high budget Xbox 360 era sort of game, for better or for worse. It gives me even more appreciation for how great the Uncharted games were.

Tl;dr
More often than not it's an enjoyable game with really high production values, that suffers from an identity crisis and not challenging enough. Wait for a sale or when more content releases.

Note: I haven't touched the TacSim missions yet, which I'm assuming will be where a lot of the replay value would come from, similar to Hitman's live content offerings.
 
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