Some of the Warmachine changes from the newest PP podcast.
i play about 5 of these factions and happy with all the changes.
Cygnar
- Trenchers get Tough
- Ironclad PC 12, Quake hammer does 4" KD AOE (excepting the Ironclad) *Attack but still a normal attack.
- Second Cygnaran civil war - new ruler in Cygnar
Trollbloods
- A lot of things that mitigate tough now
- Only utilize tough while standing, not when lying down
- All models will have specific roles
- Warders extremely durable, Champs extremely hard hitting
- Far Strike - made balancing things difficult because you had to assume Far Strike would be applied. Now just Range Self. Lower cost. Renaissance of Trollblood ranged weapons. WarWagon has Rng 12 on big gun now.
- Trollbloods moving to subcontinent south of Menoth. Not all trolls went along.
- Going to give the Northkin some attention
Protectorate
- Feora still trying to take over the protectorate
- Warjacks got a +1 Mat boost (Mat 6) because Hymn of Battle was skewing what could be done with Warjacks. Battle doesn't do +2 any more. Choir is about more Strength instead of more Accuracy.
- Exemplar units differentiated.
- Cavalry changed a lot. Every Cav Unit gets reposition(*) Vengers = 3"
Circle Ourborous
- Rebuilding, fighting with Cyriss over ley lines
- More mobility in the story terms due to ley lines
- All about manipulating the board. Maneuverability, strike and fade.
- Will loves the Tharn
- Ravager Chieftan gets Mass Carnage (Overtake for a turn) still have heart tokens. Also gives Vengance (seems the same as previous)
- Skinwalkers vs. Ravagers, a little Def vs. Off. Each has a clearer role.
- Little changes to points, abilities result in a big shift in how it plays
- Tharn got cheaper.
Khador
- Conquest got new rule High Explosive. Blast damage is pow 10, not halved. Still shoot twice.
- Retooling Man- O- Wars. First Heavy Infantry but learned how to do HI better later.
- How do you do Heavy Armour without bogging down the game
- Man- O- Wars are most durable infantry in the game. Almost all med- based infantry get 5 wounds, but MoW get 8.
- Shocktroopers get a command attachment "he is crazy". Immoveable wall. Can't be pushed or KD'd. MoW can be repaired now.
- Sorscha almost unchanged. Same feat - freezes everyone in LoS- same spell list.
- Most casters have stuck with their core theme. Refinement of the themes.
- Most fearsome person in Khador is the Khadoran Accountant. Thornwood was very expensive. Time off from invading everyone.
Skorne
- Lots of layers, like an onion.
- Will loves construct warriors. All Immortals have Soul Vessel - give souls on death.
- Cataphracts each have their own purpose
- All support pieces re- examined for their role in the army
- Skorne has specific themes, but can be brought in a wide expanse of choices
- Still going to be a problem in Ios
- Got hit hard by events at end of Mk2 storyline. Rebuilding
Cryx
- Toruk does appear in Wrath of the Dragonfather
- Toruk may have eaten another dragon, been wounded or destroyed; one or more of those
- Still have recursion mechanics
- Big change - Least amount of warjacks, mostly troops. Revision of point costing, Power Up rule, higher WJ points leads to more of a combined arms strategy. Viable warjack choices
Legion of Everblight
- Not wiped out by Krueger the Stormlord.
- Some close calls have Everblight a little skittish
- Twins entered into new phase of relationship with Everblight "It's Complicated"
- Legion was always about Warbeasts and they wanted to give other reasons to bring troops (Blighted Nyss, Ogrun) Points rebalancing. Overall, in hordes, Fury manipulation of running beasts hot but taking no risk. Legion best at doing this still, but not as good as they used to be.
- New Gross minis with matching abilities
Retribution of Scyrah
- They are included in Prime as a core faction now. Alien, unique compared to the rest of the IK factions.
- Myrmidons could regen power fields, but it's not worth it. Every Jack gets a free focus now, so regenning shield is viable now if there's nothing else going on.
- Units had roles redefined so they all fit well.
- Points rebalancing. First Mk2 faction, so being first is blessing and curse.
- Pending fiction will delve into Skorne/Ios war ending, after new edition release. Some tangible confirmation that their gods are still looking out for them. Perhaps costs associated.
- Retribution moving into the next phase of development; more houses joining. More accepted in Ios. Retribution is premiere military force. Defence of Ios is dependent on Retribution.
Convergence of Cyriss
- Not a core faction, but getting a Forces book
- Induction is defining faction feature. No Power Up. Induction is not limited. Spend it all and pass it all on.
- Still need to position your models well.
- Benefitted from retooling, reimagining models
- Convergence already benefitted from previous lessons because they came late in Mk2. Most unchanged of the factions.
- Corollary - still a nightmare. "It's a true battery now."
- Circle/Cyriss ley line wars
- CoC has had a number of successes in advancing their alignment and pushing Circle out. "Good couple of years"
Minions
- Pigs and Gators working together! Mass hysteria!
- Mercs, minions can mix and match units. There are still a few things that you can't mix (like Animosity). Cephalyx are questionable employers.
- Barnabus succeeded in becoming a god. Transcended into a new state of being; repurcussions incoming.
- Lot of Merc action in Blood of Kings
- Magnus has been seen in illustrations and on back of books. Lots of time in the limelight.
- Opening up contracts makes for interesting combos in fiction.