Yes think he Did.So did Ngruk follow us over?![]()
The IP has not been up for auction yet.Anyone know if they actually sold the intellectual property (or whatever you'd call the mmo they were working on) to anyone yet (you'd think the value just goes down as time passes)?
Built on a mountain of bargain-Tolkien clich?s, Amalur was a passion project for World Series pitcher Curt Schilling ? and the game's failure was so all-encompassing that it sank his videogame company. ?Darren Franich
I would say that author is an idiot.KoA makesEW's worst video game list:
The game was easily one of my top-5 last year. I ended up playing it more than I did Skyrim, for a while.I would say that author is an idiot.
As much as I have disliked Schilling over the years, KoA wasn't made by his video game company. It was a project that was mostly complete by the time it was brought in house from THQ. 38 had very little to do with this besides (from my understanding) use existing art assets and switch IP and some story processes to reflect that. The majority of the story was even written around the older game before BHG was purchased. I have still only played the demo, but I have heard that while some of the game can be mundane, some of it was also very well done.
With that said, from what I have played (Demo, admittedly) and from what I have read everyone saying about it over the year, it doesn't deserve that ranking. Saying it was a passion project for Schilling is off too, as stated, the game was fairly complete when it was Ascendant.
Yeah, that's another part of this puzzle that I don't get - I heard that the game did well across the board.It did sell a lot of copies too. Didn't it top 1 million sold?
The problem was one of cost. If the game did cost $50m+ as a lot of people have said, then 1m copies doesn't even recoup development/marketing cost - 1m copies is around $30m to the publisher/dev after console fees, distribution fees, etc. So it would need to sell closer to 2m copies to even make a profit. EA also decided not to fund/publish KOA2, which again points to how poorly managed 38S since a sequel is almost always profitable due to brand development etc.Yeah, that's another part of this puzzle that I don't get - I heard that the game did well across the board.