7 Days to Die

Gravel

Mr. Poopybutthole
43,281
151,809
When even the most dedicated stan your game has on the entire internet makes a video saying yall are fucking up it might be time to take a step back and reassess what direction you're going in. Not that a bunch of arrogant twats like the Fun Pimps would ever admit that something could be wrong with the Vision(tm).


You look at that video, and everyone basically says A15 to 16 was the peak of the game. It was where basically base building was up to the player's imagination, and they had the learn by doing system.

Everything they've done since then is turning a sandbox game into more and more of an on-rails experience, and no one likes it.
 
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Cybsled

Naxxramas 1.0 Raider
17,724
14,247
I do think sandbox games can benefit from some on-rails/guided content - they can get really boring otherwise
 

Lambourne

Bronze Baronet of the Realm
3,418
8,007
Like jawoodle said, they had some actual guiding mechanics in the game for a long time (hot/cold weather clothes, hypothermia effects, resources that could only be found in certain places etc) and removed all that to replace it with a UI task list. It's devolving to a lower state.

Nearly 1700 hours in this game and 2.0 is the first update I've actively avoided. Every single change is moving it away from survival/immersion.
 
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BrotherWu

MAGA
<Silver Donator>
3,537
7,799
I have not really played 2.x yet; just logged in for a few minutes to see how it looked and felt, so I may be a little behind but I still think it is a pretty fun game. You could always ignore the missions and do whatever and when you go through a POI, you don't have to go through the designed path. Just beat down doors or walls or whatever to make your own way.

I do think they have pretty bad project management manifesting as going back and forth on game vision and not listening to their fans. Learn by doing is a better system. Zombies clawing through concrete or steel doors is annoying. I think you should eventually be able to get to a base that is nearly impenetrable but they seem to be set on the idea that you will eventually lose or get tired of farming the ridiculous amount of shit required to keep going late game. I also think the new zombie variants and that new badge thing they added for progression is retarded.

This game reminds me a lot of Mount and Blade. Its basic concepts are really good, but are mostly poorly implemented by a slow, incompetent and arrogant staff, who at least had enough vision to allow it to be carried across the finish line by modders.

PS - Just watched that video. He is spot on. TFP need to be chained to a chair and forced to watch it.
 
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Onoes

Trakanon Raider
1,512
1,404
Yeah, I'm a huge fan of overhaul mods with this game. So many great ideas in those. I remember watching a video with the creators where someone asked about a feature or Darkness Falls or some other mod and they said "We never touch mods, don't even know what you are talking about. We don't care about what any of those things do, we're making the only real version of the game as far as we see it." or something to that effect. Just kind of baffled me. If I was making a game and some modpack for my game was getting mass downloads and fan praise, at the very least I would check out a youtube video or something and see what it was all about. I've also watched a couple of videos of them playing where they have made comments or done things that made me go "Do they even understand how their own game works?". Just really seems like the whole company is really mismanaged.
 
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Gavinmad

Mr. Poopybutthole
44,765
54,647
until they inevitably get nerfed the intellect mastery perks 'book worm' and 'photographic memory' do a pretty good job of making skill magazines drop so fast that they'll quickly become irrelevant and you'll be free to do whatever you want, at the cost of being an int primary build (int is the second best stat behind strength) but if you really dont want to be stuck in intellect just crank your xp modifier up a little bit so you can switch into the stat you do want as your primary without too much of a delay.
 

Gavinmad

Mr. Poopybutthole
44,765
54,647
ok i see what everyone has been bitching about, the biome gating system is fucking retarded. read a buried treasure map in the pine forest and it spawned just deep enough into the desert that its gonna be ages before i can actually dig it up.
 

Lambourne

Bronze Baronet of the Realm
3,418
8,007
Some comments from the devs in response to the wave of negative feedback. Also pretty good summary by Tem about how much stuff has been changed or removed throughout the years.

 

Gavinmad

Mr. Poopybutthole
44,765
54,647
Some comments from the devs in response to the wave of negative feedback

The townhall can be summed up with a gif

the simpsons adult GIF
 

Gavinmad

Mr. Poopybutthole
44,765
54,647
heh another thing the new biome progression mechanics do is make it very clear how little loot stage or loot in general matters. You can easily grind your way to end game gear without ever leaving the pine forest and im pretty sure it won't even be any slower than it was during 1.0