Anything good in that update, worth waiting for? I'm assuming it will fuck with the current Darkness Falls mod and we'd have to wait longer for the author to update it?
New Content & Features
Biome Progression with Elemental Survival
In 7 Days to Die Update 2.0, survivors must face more challenges than before, and they’re not only going to be the undead kind. Soon, you'll also face Mother Nature's wrath as you battle brutal elemental hazards like smoke, heat, cold, and radiation. Thankfully, this patch also introduces craftable items that'll temporarily increase resistance against the elements. Players can also conquer biome trials for permanent immunity against the harsh elements. A Dynamic Severe Storm mechanic will also be included in Version 2.0. This system forces players to take shelter. Failure to do so may induce certain consequences.
More Zombie Threats
Before, survivors had to deal with different
types of zombies, including the cumbersome Radiated Zombies. In Update 2.0, you'll come face to face with game-staged Charged Blue and Infernal Orange zombie archetypes, complete with new behaviors. Also, if you think you're safe in tight spaces, think again. Certain zombies can soon crawl through certain areas, even those with 1-meter openings. The new biomes will also include region-specific zombies with unique abilities. For instance, the desert biome has a Plague Spitter and the snow biome has the Frost Claw. Defeating these special zombies require more than just powerful weapons at your disposal.
Clothing and Cosmetics
Who says you can't be fashionable when you're blowing up hordes of undead? With the 7 Days to Die Update 2.0, players won't only be able to wear what they want for protection but also
equip clothing for cosmetic purposes. The developers also mentioned that more cosmetic DLCs and Twitch Drops will arrive at 2.0.
Quest Marker System
Say goodbye to roaming around the map aimlessly, searching for the next step in your current quest. Update 2.0 introduces a new quest marker system, wherein players can display custom quest flags per quest.
Spawn Near Friend
Don’t you hate it when you enter a 7 Days to Die server with a friend, only to find out that you’ve spawned in different places? This concern disappears with Update 2.0, as different users in the same server will be able to spawn near each other, promoting the ultimate teamwork!
Additional Audio
7 Days to Die 2.0 also adds extra audio files to the game, such as individual footsteps. These additional sound effects should make the world feel more alive and immersive than before.
New Points of Interest (POIs)
According to the developers, they’re aiming for 50 new POIs when Patch 2.0 launches. These new POIs will also have more variety than the previously added locations, along with extra remnants for peak performance. Speaking of performance, this update should also improve the performances of some existing POIs, which will include those sneaky zombies mentioned earlier.
Updates & Improvements
Perk Updates and Rebalance
Update 2.0 reimagines perk progression with the new General Perks tab. This added feature expands customization, providing players with more options on how to build their characters. This new tab boasts expanded perk trees, which include Mastery Perk Sets and multi-tiered upgrades. Players will soon have the option to tailor certain skills without restrictions via relocating general perks. There are also new books tailored for the new Sledgehammer weapon class. Read these publications to improve your skills and damage when using this new weapon.
Trees and Foliage Update
7 Days to Die 2.0 also brings updated visuals and performances to various florae. Many trees should optimally perform even when using certain tree shaders. Burnt and wasteland trees also have new looks to make them look more realistic than before.
Random Gen Improvements
Wilderness POIs will spawn at more random places than before, invoking exploration and immersion in what would otherwise be standard gameplay. Update 2.0 also brings various enhancements to wilderness road placements.