Abiotic Factor

Void

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By the way, maybe I'm the only one that does this, but I'm a huge fan of grabbing all of those wall lights off of the train and using them to light up my base. Just using those, the otherwise dark as shit Furniture Store is just as bright as anywhere else, even when the power is off. I have so many that my Torii house still has them all up too, and I never go there anymore. They look so much better than the ones you can make yourself.
 

Gravel

Mr. Poopybutthole
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We just wrapped this one up, apparently in 51 hours (3 of us). It felt like way more. And we certainly missed a ton of things.

It's probably the funnest crafting survival game we've played, although unlike a lot of them, I'm not sure I have a desire to replay this one anytime soon. Which is different from say, 7 Days to Die where I've got almost 800 hours in, or Terraria (not sure it counts) with over 1000.
 

Droigan

Blackwing Lair Raider
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I'm not sure I have a desire to replay this one anytime soon. Which is different from say, 7 Days to Die where I've got almost 800 hours in, or Terraria (not sure it counts) with over 1000.

Yeah, it's the same as Grounded and Enshrouded type of survival game. Valheim too. It's story progression game, with very little RNG to make new playthroughs different. It's why I waited until 1.0 to play this and waiting for Grounded 2, Enshrouded and Valheim to hit 1.0 before I do a full run. Like this game, doubt I would replay them once I finish.
 

Void

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Yeah, once I finished the first Early Access content a year ago, I quit playing so I could get the entire experience in 1.0.

51 hours seems really fucking fast, but maybe with a team it can go a lot faster. I just finished my second reactor last night, so probably a ways to go still. I definitely over-hoard so that's an issue as well.

I forgot to mention, by far my least favorite thing about the game was the Security Sector and that bullshit reaper mechanic. It's different at least, I'll give them that, but I got so sick and tired of running back there after dying (even when I didn't provoke it) or running to the exit in the Nightrealm. And nowhere to build a permanent bench just made it worse.
 

Gravel

Mr. Poopybutthole
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Honestly I think the best part of the game is how they mapped it out and made shortcuts all over the place. It gives a real sense of accomplishment. Like, it takes you 5-10 minutes to clear out a place, and you see a door at some point you unlock and suddenly it's a path that now lets you skip that whole area if you need to. And the game is absolutely filled with that.

Which is why I said the little spot right before you get into the Office sector with the first little energy cell you place is the best base location and it's not even close.

First, it's got the trams that go to Manufacturing (both the Smith and mines), Labs, Hydro, Reactors, and Residences, and then every single area opens up directly off Offices. The best being Labs and Security which are immediately right there. But then you eventually get the pipe directly behind it to go to Plants, which then lets you also use the pipe network basically from your base.
 
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Void

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You're not wrong, and they definitely did that on purpose with your starting location. I have an entire Runic Crate filled with teleporters though, and will be spilling over soon, so I'm obviously super lazy.

But yeah, the loopbacks are so amazing and abundant that I mention that all the time as a selling point to people when talking about it. Even in my original post. I'm constantly amazed by something connecting back that I had no idea was right next to shit I've already done.
 
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Pyros

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This game is fantastic. It's like a survival game set in a scientists first day of work in the Black Mesa labs mixed with some Control vibes with a level design that rivals Dark Souls. Shortcuts everywhere. Constant progression with interesting lore. Playing it solo.

I am now 70 hours into it, not sure how much is left but I think still alot. It just keeps expanding. I did also have 30 hours on gamepass, but there was something not right with that version for me, so I bought it on steam. So probably did those 30 hours of progress in 10 hours on the steam version, so realistically a first run so far would have put me closer to 90 hours with more to go.

A+ would highly recommend for anyone who likes the genre.

Edit: for my run, adjustments I made to the settings were
- Increased stack size by 4x
- Increased exp to 1.5
- Increased day/night cycle a little bit to make days longer.
- Made it so it takes a bit longer before enemies respawn.
- Set food not to spoil in refrigerators. This due to a "bug" (might have been fixed in latest patch) where if you found say a tomato as loot in a refrigerator as you were out exploring, then brought it back and it was at 30 % duration before it spoils. The refrigerator slows the decay, but doesn't stop it. Then you harvest 20 tomatoes you grow yourself and just stack in a refrigerator you brought to your base, the new fresh tomatoes you have will get the duration of the old one. I lost lots of food before I noticed that the stacking doesn't work right. Similarly if you have something about to spoil, but you drag it onto a fresh item, the old will get the "new" duration. There is something you get much later where you can build a freezer which stops spoilage, but there is no way that duration ting is ment to work that way. Too much micro management to keep remembering to put old stuff into the new and not just press Q to stack them, so turned that off.
Thanks for this post btw, been playing this for like a week because of it. When I initially checked the game out on Twitch quickly I assumed it was another horror game thing and quickly closed the stream and it's only when I saw the thread being bumped I figured I'd check what this thread was saying about it and found out it's a completely different genre, one I actually like. Bought the game a bit after cause I had nothing else to play and been going through it.

Definitely very cool game, the art is surprisingly good even with the artistic choice of using old school pixelated 3D stuff and I keep getting surprised by the variety of places you end up in and the mix of ideas they used in this. Love the narrative so far and actually spend time listening to the audio messages and reading the bits about each of the experiments. Combat is serviceable although I think it lacks a bit in weapon progression(keep the same weapon for too long in each category, I guess it's more meant to be played with multiple weapons but that comes with obvious inventory issues).