Clerics use to have way more efficient heals, and I think inner fire use to healI remember WoW nerfing things into oblivion but not EverQuest. What's a comparable analogy?
Jboots got nerfed almost every patchI remember WoW nerfing things into oblivion but not EverQuest. What's a comparable analogy?
How about entirely worthless specs after a nerf
If you like those you’ll definitely like this. It’s really good but in the current EA form they can do some big balance swings/changes still. If you don’t care about that it’s still very playable, polished and enjoyable.oh snap, this looks right up my Alley.
Monster Train is my current JAM when sick of Slay the Spire
Bleh spending like 30 mins per unlocked character getting their skill tree right. Old one worked fine this one kind of sucks.1.0 is out.
Anything else they fucked up? I didn’t like the sweeping card change a few months back so took a break til release. Sounds like it still needs some tweaking?Bleh spending like 30 mins per unlocked character getting their skill tree right. Old one worked fine this one kind of sucks.
Anything else they fucked up? I didn’t like the sweeping card change a few months back so took a break til release. Sounds like it still needs some tweaking?
How's the 4th character handled if you play with 3?
They added some triple choices but really wish it was all on one tab, especially since you need a set amount of points per tier. Just lots of tabbing back and forth unnecessarily.It's not fucked up - the new perk trees are much deeper and more varied, with better customization options. It's just grumbling because with the old one you just ticked all the ones that were pre-assigned to your 'class' and there was zero thought or choice required, now you actually have to come up with a class build.