Adrullan Online (Formerly Evercraft)

Groove

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Oh yeah!
 

Palum

what Suineg set it to
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Oh yeah!
Wake me up when the servers are online full time
 
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GuardianX

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Amod Amod Thread title change

The game got a rebrand to:

"Adrullan Online"

Still Minecraft and EQ inspired

---

Next test undecided but a stress test planned for..

May 2nd - 7pm EST

1742952279484.png
 
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BigDirty

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I highly recomend checking this out tonight , its much better then a lot of you probably assume it is



aoainvite.png
 
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Pharone

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Ok this actually looks interesting. I'd love to test this on one of my streams. Anybody know if any devs come here?
 
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GuardianX

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Ok this actually looks interesting. I'd love to test this on one of my streams. Anybody know if any devs come here?

I'm thinking so:
1750870723011.png


Discord is super active too, can always jump in there and ask your questions.
 

...

Goonsquad Officer
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yea adrulan looks really good. I want to play it for a long session, but they generally do the 'stress tests' when i can't really play so i have only gotten a half hour here or there in.

smooth game play and i presume it will be very easy to iterate/update because they won't need to employ a legion of graphics people to build models and leech resources being sack of shit on twitter.
 
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TJT

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Got to play their flash test yesterday which surprised me. As I am going on vacation so I'd miss the other one next week. But I thought it was pretty great. They've really leaned on the depth of Minecraft style crafting and there's tons of skills for them. Like TONS. I don't really understand much of that yet. Like I found a pickaxe and I found the mining, smelting, and blacksmithing (yeah three separate skills) trainers but all of their skills are beyond level 1. Once you do a tutorial quest there's some research element to unlock recipes... or something. You need various crafting items like pickaxe, butcher knife, bug net, bee hive thing, etc to do any of the crafting. Luckily there is a crafting equipment tool belt so they don't take up space.

I ran around on a Rogue and got to level 3. I never made enough gold to buy Stealth but in general the class felt good. Poisonbrewing is an ability but one of the first free abilities is "apply nightbrew poison" that you buy from the rogue merchant for 2 copper each. It's a 10 minute buff that lasts for ONE ATTACK. The rogue quests were clever enough and I am surprised they had the depth they did. Just in the first 2 levels they had me shaking down pub owners for protection money, poisoning drinks, stealing shit. It was great.

Like half the playerbase are goddamn bards. I just chose Rogue at random but its a fun enough class. If stealing stuff is viable it would be much more fun. Like going stealth into areas and stealing minecraft style mats. Rather than flavor quests or pocket money from Goblins.

It doesn't take too much to get past the Voxel graphics. At least for me. Gameplay is just a step between old fashioned EQ and WoW style. IMO. Deliberate old school midi inspired music was great.

Pro Tip: Do not sleep on the bone fragment repeatable quests at the class guildmaster. They give you a lot of XP and money for the early levels.
 
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Burns

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Got to play their flash test yesterday which surprised me. As I am going on vacation so I'd miss the other one next week. But I thought it was pretty great. They've really leaned on the depth of Minecraft style crafting and there's tons of skills for them. Like TONS. I don't really understand much of that yet. Like I found a pickaxe and I found the mining, smelting, and blacksmithing (yeah three separate skills) trainers but all of their skills are beyond level 1. Once you do a tutorial quest there's some research element to unlock recipes... or something. You need various crafting items like pickaxe, butcher knife, bug net, bee hive thing, etc to do any of the crafting. Luckily there is a crafting equipment tool belt so they don't take up space.

I ran around on a Rogue and got to level 3. I never made enough gold to buy Stealth but in general the class felt good. Poisonbrewing is an ability but one of the first free abilities is "apply nightbrew poison" that you buy from the rogue merchant for 2 copper each. It's a 10 minute buff that lasts for ONE ATTACK. The rogue quests were clever enough and I am surprised they had the depth they did. Just in the first 2 levels they had me shaking down pub owners for protection money, poisoning drinks, stealing shit. It was great.

Like half the playerbase are goddamn bards. I just chose Rogue at random but its a fun enough class. If stealing stuff is viable it would be much more fun. Like going stealth into areas and stealing minecraft style mats. Rather than flavor quests or pocket money from Goblins.

It doesn't take too much to get past the Voxel graphics. At least for me. Gameplay is just a step between old fashioned EQ and WoW style. IMO. Deliberate old school midi inspired music was great.

Pro Tip: Do not sleep on the bone fragment repeatable quests at the class guildmaster. They give you a lot of XP and money for the early levels.
I think bard may be the last class to be unlocked, so a lot of people probably mucking about with them.

Also, yeah, just like EQ there are a handful of noob quests that have repeatable turn-ins that you can do to boost XP; a few of them offer 1 or 2 copper more than they cost when buying them off a vendor (only when players have vendored the items). Enough people know about them now that it's not usually worth the time trying to run around vendor harvesting, but for the first alpha test I did, it was a pretty nice way to make enough coin for tradeskills.
 

Quaid

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I think bard may be the last class to be unlocked, so a lot of people probably mucking about with them.

Also, yeah, just like EQ there are a handful of noob quests that have repeatable turn-ins that you can do to boost XP; a few of them offer 1 or 2 copper more than they cost when buying them off a vendor (only when players have vendored the items). Enough people know about them now that it's not usually worth the time trying to run around vendor harvesting, but for the first alpha test I did, it was a pretty nice way to make enough coin for tradeskills.

how much of an emphasis is there on tradeskilling? Is it an essential thing for you to do?
 

Burns

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how much of an emphasis is there on tradeskilling? Is it an essential thing for you to do?
Not essential at all. It's like vanilla EQ, in that the game moves slow enough that tradeskills are a nice little boost for people that like tradeskills, but they are probably a net loss for XP/hour. I like doing it as something different than the mob grind, just like running back and forth doing quests, exploring more of the world, instead of sitting at the same spot for hours on end.

These alphas have only include the first 14 levels or so, spread out into 3 starting areas. Past that, if they follow the basic outline EQ laid out, tradeskill gear may become some of the best gear at certain level ranges and a useful way to make money selling to other players, but still be a net loss when looking at it from a pure powergamer xp/hour.
 
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...

Goonsquad Officer
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I played my chanter some. i only got to level 4.8 or so. soloed a bit of it, then i did some rabbit-holing on the tradeskil. it levels substantially faster than EQ style tradeskilling. essnetially if you know what things to collect while you're out (the hard part really) it leveled fast and basically gave me a newb set of armor from just gathering cotton.

Chanter was pretty fun so far, but i'm not high enough level to have what i would consider to be innovations on the class concept yet. i grouped with a summoner. that shit was wild. he was stomping on everything.
 

Burns

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I played my chanter some. i only got to level 4.8 or so. soloed a bit of it, then i did some rabbit-holing on the tradeskil. it levels substantially faster than EQ style tradeskilling. essnetially if you know what things to collect while you're out (the hard part really) it leveled fast and basically gave me a newb set of armor from just gathering cotton.

Chanter was pretty fun so far, but i'm not high enough level to have what i would consider to be innovations on the class concept yet. i grouped with a summoner. that shit was wild. he was stomping on everything.
Yeah, I think the game overall is faster than the vanilla EQ I remember, but that was a long time ago, I was a kid, and everything was new. So I was slower than most (probably).

In the last alpha I focused on cloth and it started to get slower once I got over 100 (or maybe 150?). I had to start making brewing items to make the monk stuff and was burning through mats fairly fast.

I thinking smithing is the most involved, as ore is heavy and you also need pottery to make molds, which means taking time to focus on collecting clay on the coast (which is also a bit heavy).
 

Quaid

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Not essential at all. It's like vanilla EQ, in that the game moves slow enough that tradeskills are a nice little boost for people that like tradeskills, but they are probably a net loss for XP/hour. I like doing it as something different than the mob grind, just like running back and forth doing quests, exploring more of the world, instead of sitting at the same spot for hours on end.

These alphas have only include the first 14 levels or so, spread out into 3 starting areas. Past that, if they follow the basic outline EQ laid out, tradeskill gear may become some of the best gear at certain level ranges and a useful way to make money selling to other players, but still be a net loss when looking at it from a pure powergamer xp/hour.

That’s good news