Thanks for the explanation. I think the part I’m struggling with is the classification logic.
Classic MMORPG character identity traditionally rests on three biological attributes: race, class, and sex. Adrullan still uses race as a biological category, but sex appears to have been replaced with “Body Type.” That creates a conceptual mismatch.
Part of the confusion is that “Body Type” already has a well-understood meaning in character design and biology. It normally refers to physique or build—things like frame, proportions, musculature, etc. It isn’t a recognized biological classification in the way sex is, so using it as a categorical identity field makes the system harder to interpret.
If the goal is to move away from biological categories, then logically race would also need to be abstracted, since race/species is just as biological as sex. At that point character creation would essentially become a customizable avatar system rather than the traditional race-based structure used in classic fantasy MMORPGs.
So I’m trying to understand the design reasoning. Is the intention that race remains a biological category while sex does not, or is “Body Type” meant to represent something different entirely?
I’m asking because the project presents itself as returning to classic MMORPG design, and I’m trying to understand how this change fits within that framework.