Gavinmad
Mr. Poopybutthole
Actual consequences for losses make wins a lot more meaningful. That's why people endure the toxic community and gameplay of games like Tarkov and Rust.It's the one thing I can see keeping people away from the game. Especially as there is continuous progression via gear, and upgrading workstations, chicken etc(unlike a typical fps shooter,including BRs). So if you go out, spend 15 minutes filling your backpack, then go to extract but get killed(and people love to camp those extraction bunkers) you basically lost all that time up to that point. God forbid you actually brought any upgraded gear or crafted stuff, you lose all that too. The Free loadout at least lets you go gather without losing anything but time if killed, but you can barely fight anything with that loadout, better to just use it as looting session and run from everything.
Also at least half the playerbase of Tarkov ends each wipe with their stash full of top tier loot they were so afraid of losing that they never used it once and I'm guessing Arc Raiders will be similar. Even if they don't have wipes people will lose interest and quit the game with stashes full of high end shit they never took into a run.

