Arc Raiders

Mao

Trakanon Raider
694
1,716
Yeap works well on blue sky, harder on built up maps. Just recently started hunting more in earnest.
If you need the surveyor vaults, I have 2 on hand I don't need and can just go into a raid with them in my prison pocket and swap them over to you.
 

Sludig

Potato del Grande
10,957
11,850
Utnayan Utnayan Lol, did buried city after you left, got you a medical scanner, and I killed a bombadier. 2 drivers, bettina print again, mag accell, exodus, lab chem, sealed case, some blue jewelry, and a pillow. And a few spotter relays. Thought needed, dont seem to be, and absurdly sell 5k each.k
 
  • 1Mother of God
Reactions: 1 user

Cybsled

Naxxramas 1.0 Raider
18,016
14,582
I do wonder what determines the amount of drivers that drop. I killed a bombadier in Blue Gate tonight and looted 5 drivers from the remains!
 

Droigan

Blackwing Lair Raider
2,711
1,439
There was a vocal minority on the Steam forums for the game that want a PVE mode. Tarkov did it so I'm not sure why they couldn't do it for this one. I personally believe there is ton of money to be made from a PVE extractor.

Wouldn't be surprised if the success Escape of Duckov has made other developers think the same. Make it a bit more serious add co-op. Formula works.

Reason many are still vocal about the PvE part of Arc is that the initial trailers/information about the game was that it was designed as a F2P PvE co-op game against the Arcs, but they changed it mid development because they concluded that their studio wasn't big enough to sustain it. Which I understand and think it was the right choice, would need much more content to make it like Destiny or The Division. Especially in the style they made the game. Smaller studios probably would have a much easier time building on the top down style of Duckov to make a PvE game
 

Mao

Trakanon Raider
694
1,716
Wouldn't be surprised if the success Escape of Duckov has made other developers think the same. Make it a bit more serious add co-op. Formula works.

Reason many are still vocal about the PvE part of Arc is that the initial trailers/information about the game was that it was designed as a F2P PvE co-op game against the Arcs, but they changed it mid development because they concluded that their studio wasn't big enough to sustain it. Which I understand and think it was the right choice, would need much more content to make it like Destiny or The Division. Especially in the style they made the game. Smaller studios probably would have a much easier time building on the top down style of Duckov to make a PvE game
I think the mixed hybrid of PvE with PvP extraction for cosmetics and other loot has a good future potential. Tarkov has added a pve mode, the Divisions PVE with the PVP extraction mode, and even the latest Mechabreak, a 'Overwatch' style mecha game that has an extraction mode for cosmetics and stuff. The game I mentioned earlier, Synduality, added a whole hard mode map with pvp turned off and put the boss there. They still have quests and battlepass missions that send you to the pvp zones, but even Bandai's retarded ass realized trying to do a big boss fight in a pvp zone wasn't going to work.

Also, the reason they dropped PvE wasn't cause they 'couldn't sustain it'. Least not according to interviews with the developers. In an interview with Edge magazine (I don't have the link since its paywalled, but do have Kotaku referencing it Arc Raiders' 2-Year Delay Explained: Game Was Boring) the developers said they had to finally admit the PvE game was just boring. So they added pvp to make it more exciting. While I've been enjoying the game I don't really think it has legs for a long run. I actually think the pivot to extraction shooter was a way to recoup dev time and investment in assets so that they got some kind of pay day out of their work instead of just scrapping the whole project together. However, that still leaves the underlying issue is that the pve is kinda boring and I don't know if the pvp aspects are enough to keep it afloat once the shine wears off.