Arc Raiders

Mao

Trakanon Raider
703
1,723
Yeap works well on blue sky, harder on built up maps. Just recently started hunting more in earnest.
If you need the surveyor vaults, I have 2 on hand I don't need and can just go into a raid with them in my prison pocket and swap them over to you.
 

Sludig

Potato del Grande
10,971
11,862
Utnayan Utnayan Lol, did buried city after you left, got you a medical scanner, and I killed a bombadier. 2 drivers, bettina print again, mag accell, exodus, lab chem, sealed case, some blue jewelry, and a pillow. And a few spotter relays. Thought needed, dont seem to be, and absurdly sell 5k each.k
 
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Cybsled

Naxxramas 1.0 Raider
18,027
14,592
I do wonder what determines the amount of drivers that drop. I killed a bombadier in Blue Gate tonight and looted 5 drivers from the remains!
 

Droigan

Blackwing Lair Raider
2,712
1,440
There was a vocal minority on the Steam forums for the game that want a PVE mode. Tarkov did it so I'm not sure why they couldn't do it for this one. I personally believe there is ton of money to be made from a PVE extractor.

Wouldn't be surprised if the success Escape of Duckov has made other developers think the same. Make it a bit more serious add co-op. Formula works.

Reason many are still vocal about the PvE part of Arc is that the initial trailers/information about the game was that it was designed as a F2P PvE co-op game against the Arcs, but they changed it mid development because they concluded that their studio wasn't big enough to sustain it. Which I understand and think it was the right choice, would need much more content to make it like Destiny or The Division. Especially in the style they made the game. Smaller studios probably would have a much easier time building on the top down style of Duckov to make a PvE game
 

Mao

Trakanon Raider
703
1,723
Wouldn't be surprised if the success Escape of Duckov has made other developers think the same. Make it a bit more serious add co-op. Formula works.

Reason many are still vocal about the PvE part of Arc is that the initial trailers/information about the game was that it was designed as a F2P PvE co-op game against the Arcs, but they changed it mid development because they concluded that their studio wasn't big enough to sustain it. Which I understand and think it was the right choice, would need much more content to make it like Destiny or The Division. Especially in the style they made the game. Smaller studios probably would have a much easier time building on the top down style of Duckov to make a PvE game
I think the mixed hybrid of PvE with PvP extraction for cosmetics and other loot has a good future potential. Tarkov has added a pve mode, the Divisions PVE with the PVP extraction mode, and even the latest Mechabreak, a 'Overwatch' style mecha game that has an extraction mode for cosmetics and stuff. The game I mentioned earlier, Synduality, added a whole hard mode map with pvp turned off and put the boss there. They still have quests and battlepass missions that send you to the pvp zones, but even Bandai's retarded ass realized trying to do a big boss fight in a pvp zone wasn't going to work.

Also, the reason they dropped PvE wasn't cause they 'couldn't sustain it'. Least not according to interviews with the developers. In an interview with Edge magazine (I don't have the link since its paywalled, but do have Kotaku referencing it Arc Raiders' 2-Year Delay Explained: Game Was Boring) the developers said they had to finally admit the PvE game was just boring. So they added pvp to make it more exciting. While I've been enjoying the game I don't really think it has legs for a long run. I actually think the pivot to extraction shooter was a way to recoup dev time and investment in assets so that they got some kind of pay day out of their work instead of just scrapping the whole project together. However, that still leaves the underlying issue is that the pve is kinda boring and I don't know if the pvp aspects are enough to keep it afloat once the shine wears off.
 

gauze

Molten Core Raider
1,150
416
Also, the reason they dropped PvE wasn't cause they 'couldn't sustain it'. Least not according to interviews with the developers. In an interview with Edge magazine (I don't have the link since its paywalled, but do have Kotaku referencing it Arc Raiders' 2-Year Delay Explained: Game Was Boring) the developers said they had to finally admit the PvE game was just boring. So they added pvp to make it more exciting. While I've been enjoying the game I don't really think it has legs for a long run. I actually think the pivot to extraction shooter was a way to recoup dev time and investment in assets so that they got some kind of pay day out of their work instead of just scrapping the whole project together. However, that still leaves the underlying issue is that the pve is kinda boring and I don't know if the pvp aspects are enough to keep it afloat once the shine wears off.

this.. they've talked about a 10 year plan and to have it just be a PvE looter shooter; it wasn't viable. This is Embark's baby, and they even got early access to UE5 to do it. Though I think BurntPeanut said it best, is the real test of this game is will it be a 500hr game, or a 5,000hr game.. will it have that hook that makes people put 5,000 to 10,000 hours like Tarkov.. it's fun, but how the content will shape the game will determine a lot.

I don't think PvE for the game is impossible though.. it just won't be PvE on Battleground Dam, Blue Gate, ect. I mean durhur datamine was talking the remanence of the PvE were found and includes code name bosses with multiple phases and tags for miniboss and raidboss.. while thats not exactly indicitive of a PvE mode, I really don't see why they wouldn't add something like that in the future. A sorta reverse Dark Zone(?) in The Division, or a Labs//Labyrinth kinda place but maybe more PvE oriented.

I don't think PvE is totally out of the picture essentially, just not important r/n.
 

Sludig

Potato del Grande
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11,862
Wouldn't be surprised if the success Escape of Duckov has made other developers think the same. Make it a bit more serious add co-op. Formula works.

Reason many are still vocal about the PvE part of Arc is that the initial trailers/information about the game was that it was designed as a F2P PvE co-op game against the Arcs, but they changed it mid development because they concluded that their studio wasn't big enough to sustain it. Which I understand and think it was the right choice, would need much more content to make it like Destiny or The Division. Especially in the style they made the game. Smaller studios probably would have a much easier time building on the top down style of Duckov to make a PvE game
I think any pve, especially relying on bots acting somewhat intelligent are all products doom to fizzle after a few months. The only games mostly that are games > 1 year active are multiplayer, or sorta edge cases like skyrim that while pve, are very deep/long/big and have rpg replayability elements that are quite heavy.

I dont think it has legs for 10 years, Tarkov was huge and is struggling around what year 5 mark since it kinda got popular? Basically dead on true 1.0 release just about I bet. But if they can kjeep up w/ their road map, I expect 6months to a year at least. Wonder their stats on people buying cosmetics. I dont think I"ve seen many with them.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
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I think any pve, especially relying on bots acting somewhat intelligent are all products doom to fizzle after a few months. The only games mostly that are games > 1 year active are multiplayer, or sorta edge cases like skyrim that while pve, are very deep/long/big and have rpg replayability elements that are quite heavy.

I dont think it has legs for 10 years, Tarkov was huge and is struggling around what year 5 mark since it kinda got popular? Basically dead on true 1.0 release just about I bet. But if they can kjeep up w/ their road map, I expect 6months to a year at least. Wonder their stats on people buying cosmetics. I dont think I"ve seen many with them.

Yep - and that ain't bad for $40.
 

Sludig

Potato del Grande
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11,862
Play with my euro friends who I'd missed out on, somehow lv 40, no lifers.... Go in raid. Holy fuck retarded. Always a shame seeing folks great at one game have zero sense in another. Struggle to kill hornet effectively with fero, shoot a fucking bastion when we had players kinda on us. Shoot the surveyor before I can soften it w/ a mine.
 
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Gavinmad

Mr. Poopybutthole
45,188
54,874
Tarkov was huge and is struggling around what year 5 mark since it kinda got popular? Basically dead on true 1.0 release just about I bet
45k concurrent users during mid-afternoon on a Sunday at the beginning of August is a pretty healthy player count, unless it has dropped off radically in the couple months since then, the official 1.0 release will also be when it comes out on Steam so it should see at least a temporary resurgence.

I feel like the biggest problem facing the longevity of Arc Raiders will be their fence sitting; trying to maintain the appeal for the traditionally hardcore players of this genre while not alienating more casual players.
 

Droigan

Blackwing Lair Raider
2,712
1,440
I think any pve, especially relying on bots acting somewhat intelligent are all products doom to fizzle after a few months.

Oh I wasn't thinking of a live service game. Agree with that. I was thinking single player like duckov, but perhaps with some coop abilities. Just a "game" with extraction mechanics.

It's why I also think making this PvP is the right choice, because without that added danger/difficulty and deaths, there isn't enough content. Equipped teams were taking out their highest PvE content like nothing within a few days. With no PvP, that would probably be within the first day.
 

Mao

Trakanon Raider
703
1,723
Third person with low tick rate servers is going to be extremely tough to keep the hard core pvp'rs long term and frankly that might be the best for Arc Raiders. If you have seen the video of Shroud killing a group of 3 from the perspective of Shroud and then the people he killed you can see a lot of the short comings of the code. He can peek shoot them using 3d person before the movement even registers on their end. I've actually experienced something similar to this in a fight where a guy would peak shoot me and I'd be hit before I saw him. Honestly, I thought I was just bad (cause I am) but seeing that video makes me curious.

Still, your hard core pure pvp murder hobo leaving back to Tarkov might be a blessing if the game can keep the more balanced player. As it is, the mechanics of the game are super exploitable. You can camp spawn points apparently, as people are logging in to getting shot. Camping extractions makes it extremely difficult to exfil without killing the camper, pressing the button locks you down and takes long enough that its rather easy to interrupt. Those things will end up choking the game if not dealt with. Add on trying to fight a boss in a pvp zone and people will quit in frustration.

Its good to hear they have a bunch of content being datamined and that its possibly available for release. A consistent release schedule for stuff to keep the game feeling fresh, ala Helldivers warbond/story arc bullshit will really help the game maintain a player base. So will adding a 'boss fight' pve area. I know the pvp'rs will weep and gnash their teeth about it but imo its the only viable way to do it. IF you want, you can make the zone outside of the boss fight a pvp buffer to the exfils, but fighting a boss with actual mechanics while being murdered is too much.

I saw their initial announcement trailer and a part of me wishes that had worked more to make the 'interesting pve' aspect of that game. The mobility of jumping around with some kind of limited jump pack combined with the use of grappling hooks to climb on and entangle the big ARCs ala Jack the Giant slayer looked interesting and would help define this game from 'just another extraction shooter'. I'd have been interested to see what their original build looked and played like and perhaps they can add aspects of that back in to help set this game apart.

 

Sludig

Potato del Grande
10,971
11,862
Third person with low tick rate servers is going to be extremely tough to keep the hard core pvp'rs long term and frankly that might be the best for Arc Raiders. If you have seen the video of Shroud killing a group of 3 from the perspective of Shroud and then the people he killed you can see a lot of the short comings of the code. He can peek shoot them using 3d person before the movement even registers on their end. I've actually experienced something similar to this in a fight where a guy would peak shoot me and I'd be hit before I saw him. Honestly, I thought I was just bad (cause I am) but seeing that video makes me curious.

Still, your hard core pure pvp murder hobo leaving back to Tarkov might be a blessing if the game can keep the more balanced player. As it is, the mechanics of the game are super exploitable. You can camp spawn points apparently, as people are logging in to getting shot. Camping extractions makes it extremely difficult to exfil without killing the camper, pressing the button locks you down and takes long enough that its rather easy to interrupt. Those things will end up choking the game if not dealt with. Add on trying to fight a boss in a pvp zone and people will quit in frustration.

Its good to hear they have a bunch of content being datamined and that its possibly available for release. A consistent release schedule for stuff to keep the game feeling fresh, ala Helldivers warbond/story arc bullshit will really help the game maintain a player base. So will adding a 'boss fight' pve area. I know the pvp'rs will weep and gnash their teeth about it but imo its the only viable way to do it. IF you want, you can make the zone outside of the boss fight a pvp buffer to the exfils, but fighting a boss with actual mechanics while being murdered is too much.

I saw their initial announcement trailer and a part of me wishes that had worked more to make the 'interesting pve' aspect of that game. The mobility of jumping around with some kind of limited jump pack combined with the use of grappling hooks to climb on and entangle the big ARCs ala Jack the Giant slayer looked interesting and would help define this game from 'just another extraction shooter'. I'd have been interested to see what their original build looked and played like and perhaps they can add aspects of that back in to help set this game apart.


Ya shits getting stupid, noticing more fights I get shot after I'ma behind wall etc.
 

Mao

Trakanon Raider
703
1,723
Ya shits getting stupid, noticing more fights I get shot after I'ma behind wall etc.
Yeah. I'm seeing constant 'network latency' warnings in the right side of my screen mid sortie now. It wasn't this bad before, but something is definitely going on making it even worse.

Also... Security Breach perk is broken in a good/dumb way. Once you have it, just speed run the security lockers as fast as you can. I usually get at least a blue gun. Good chance on purple. Pretty high chance for wolfpak grenades as well. Occasionally you get unlucky and get a dud green but even still. In a way, it makings crafting guns almost pointless. I did the '250k' worth of combat items for the expedition in an evening just running the lockers. Surprisingly, I'm not seeing the BP's I expected to from it, which has been disappointing. I am curious if some of the BPs for items are even in the game at this time.
 

Sludig

Potato del Grande
10,971
11,862
Yeah. I'm seeing constant 'network latency' warnings in the right side of my screen mid sortie now. It wasn't this bad before, but something is definitely going on making it even worse.

Also... Security Breach perk is broken in a good/dumb way. Once you have it, just speed run the security lockers as fast as you can. I usually get at least a blue gun. Good chance on purple. Pretty high chance for wolfpak grenades as well. Occasionally you get unlucky and get a dud green but even still. In a way, it makings crafting guns almost pointless. I did the '250k' worth of combat items for the expedition in an evening just running the lockers. Surprisingly, I'm not seeing the BP's I expected to from it, which has been disappointing. I am curious if some of the BPs for items are even in the game at this time.
Seems a little crazy to be locked so deep in a tree with no like more pricy in game option
 

gauze

Molten Core Raider
1,150
416
You take a lot of penalties to no stamina buff/benefits. It's tough in that regard, but I committed to it in the beginning and didn't know any better.. now that i'm getting some of the stamina regen and buffs, i'm able to be a lot more aggressive in fights without much worry.. The up and left tree feel like theyre frontloaded, while the survivability tree seems backloaded.

Definitely the strongest single point skill in the game imo.. esp if you are farm oriented.
 

Mao

Trakanon Raider
703
1,723
I have heard some discussion back and forth on other forums on if doing the Expedition gave in game advantages wrt to skills or not, can confirm you can get up to 5 bonus skill points depending on value of the loot you have at the start of the expedition. No idea what that number scale looks like though.
 

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rhinohelix

Dental Dammer
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This game sounds cool but I know how these PvEvP extraction shooter stories always seem to end. They start out OK but Boredom always turns into gear gapped enhanced cruelty and death before the Next Big Thing™ moves the It crowd along.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
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1762520550105.png


What you should keep, and what you can safely recycle cheat sheet.

(Actually in reviewing this some of this is dead wrong... )
 
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