Arc Raiders

Cybsled

Naxxramas 1.0 Raider
18,087
14,621
Is it going to be worth it to even do the expedition? You lose all your blue prints. Do they separate players after? Imagine folks who did not give up everything they had, against people starting over. How is that going to work? And after all this time I don’t even have 20% of the blueprints.

Depends. If you plan on playing heavily and keep doing expedition resets, then your wipe character does get bonus stash space and bonus talent points and XP boosts.

If you don't plan to play heavily, then I don't see much purpose in going through with expedition wipe. I'm doing the project, but mostly as busy work rather than a solid commitment to reset my character
 
  • 1Like
Reactions: 1 user

Mao

Trakanon Raider
719
1,746
The blueprints, so far for me anyway, aren't even really a thing. I have so much money its stupid and I have more fun using cheap shit than I do high end kit. I enjoy the 'zero to hero' gameplay of just finding whatever I can on map and limiting myself to that as I work my way up.

As far as weapons of choice, I'd mostly use greens unless I am trying to fight a boss. The purples don't really seem worth it unless I am going out specifically to pvp, and then it seems to matter more who gets the ambush off. Gear gives a small 'margin of error' advantage, but it doesn't /feel/ like there is that much a difference. Bigger shields might let you survive the initial hit of an ambush, but unless you can get to cover and reset the fight you're not really going to be able to win.

So I will prolly do the reset, just for something to do. The game is, at the end of the day, incredibly shallow and while I enjoy playing for the sneaking around and self challenge sorta of aspects of it there really isn't that much to do.

So doing the reset just to see what else it offers for new gameplay seems to be the way to go.

Note: I do not have the wolfpack blueprint, but if I did I might think at least twice before resetting. Wolfpacks have been easy enough to get from security lockers pre-nerf, but they are becoming less common and some bosses are just easier with them to a ridiculous level. But my stash is currently full of them and I don't need to kill any boss anymore except for the challenge of doing so. So, at the end of the day once you finish your upgrades they really aren't that needed either and can be substituted with stickies or the mines if your ballsy.
 

Sludig

Potato del Grande
11,029
11,932
I could agree, except for certain basic ones are kinda must haves. Being able to make weapon parts to even make/upgrade guns, having at least wolfpack or landmine, esp with nerfs to cracker. Was trying to look at vulcano vs toro and looks like toro is arguably better. (Think its 2 shot vs 3)

Had a few good youtube worthy wild moments with randoms still today. At one point 5 solos ended up in the rappel down hole extract on burried city and managed to get a leaper to fall down in there with us.
 

Sludig

Potato del Grande
11,029
11,932
They really need to get any kind of system in place to encourage a mix of friendly play and pvp, because today esp towards the evening, the 90% hostile is becoming rather apparent. And really stupid shit too, like suiciding to kill me with a minute left so we both dont get out.

Also dont get the fucking showstopper nades, throw it at a bastion, it's visibly all shocky start to run up for a mine.... cocksucker isn't hidered in any way. Edit: See a lot of bug reports but no embark acknowledgement of this for a few weeks
 
Last edited:

Adebisi

Clump of Cells
<Silver Donator>
28,189
31,119
I felt real shame for the first time in this game. I was farming this one spot to get my expedition parts. Extra annoying bc I kept getting spawned in late and the opposite side of the map. Finally got to the location as someone was leaving the area. Everything was thoroughly looted. Annoyed, I caught up to the player and killed them. They swore at me as I punched them out. When I looted them they had nothing at all on them cept free loadout trash.

Never again.
 
  • 1Solidarity
Reactions: 1 user

rhinohelix

Dental Dammer
<Gold Donor>
3,408
5,704
You can watch the pattern of every game like this happen in real time.

It's Shiny! Game is new, people are finding new things, working together toward the top.
It's great! Some people have finished progression but majority are still working up, most are cooperating; few wolves appear
It's a thing! Most people at mid point-ish or higher, many more finished, raids start completing regularly, top end gear more available; unspoken treaties end and age of mistrust begins.
It's been around! Most people begin to finish; boredom setting in for some; more wolves and hostiles as players turn on each other for sport.
It's a content shortage! People are starting to leave, waiting for new content. Predators now circle, either through disposition or boredom.
It's a wasteland! It's a fallout level apocalypse, with only those who started late because they heard the game was fun or those who enjoy pulling the legs of flies remaining.
 
  • 1Like
Reactions: 1 user

Sludig

Potato del Grande
11,029
11,932
You can watch the pattern of every game like this happen in real time.

It's Shiny! Game is new, people are finding new things, working together toward the top.
It's great! Some people have finished progression but majority are still working up, most are cooperating; few wolves appear
It's a thing! Most people at mid point-ish or higher, many more finished, raids start completing regularly, top end gear more available; unspoken treaties end and age of mistrust begins.
It's been around! Most people begin to finish; boredom setting in for some; more wolves and hostiles as players turn on each other for sport.
It's a content shortage! People are starting to leave, waiting for new content. Predators now circle, either through disposition or boredom.
It's a wasteland! It's a fallout level apocalypse, with only those who started late because they heard the game was fun or those who enjoy pulling the legs of flies remaining.
Kinda draws parallels to society as a whole too. Tragedy of the commons.
 
  • 2Like
Reactions: 1 users

rhinohelix

Dental Dammer
<Gold Donor>
3,408
5,704
Kinda draws parallels to society as a whole too. Tragedy of the commons.
This conversation threatens to exceed forum parameters but it seems like a standard PVP-centric game post-launch trajectory, which as much fun as this seemed and as much as I wanted to play with Ut, I refrained in this particular case. Extraction PvP(vE) shooters seem to have a predestined course. I would be happy if this one deviated from that path but it doesn't seem to have the mechanics necessary to do so.
 
  • 1Like
Reactions: 1 user

Mao

Trakanon Raider
719
1,746
This conversation threatens to exceed forum parameters but it seems like a standard PVP-centric game post-launch trajectory, which as much fun as this seemed and as much as I wanted to play with Ut, I refrained in this particular case. Extraction PvP(vE) shooters seem to have a predestined course. I would be happy if this one deviated from that path but it doesn't seem to have the mechanics necessary to do so.
Its like any cycle in nature and this game very clearly was on the same arc from the outset. You need a mix of wolves and sheep for pvp games w/ some sort of consequence to be sustainable. And to have sheep you have to have fields for them to graze on. Otherwise, they starve and leave and then your wolves starve cause there is no prey.

More simply, they admitted they couldn't make good pve content. So once that dries up all thats left is murder simulator and that only works for a little while till people get bored and leave. Killing people over and over for no real gain doesn't suit most people (thankfully, hate to see the world if it did) and other games like Battlefield do it much better and they actually manage to have rewards that people keep grinding for in the form of titles and weapon unlocks etc. Plus, there is no real loss in Battlefield so people don't feel like they are losing something, they area always progressing even if its a bad round. Combine this with no loss so people don't have the guilt for stabbing someone for their Nikes online.

So, as I said. Game of the year? Prolly not. Game of the last couple months, sure. I'll prolly hop on to see what the expedition reset and new content offers, but if the last map release was any indicator, expectations are low.
 
Last edited:
  • 1Like
Reactions: 1 user

Gavinmad

Mr. Poopybutthole
45,252
54,972
Funnily enough I think the more casual nature of the game is what's going to doom it the most long term, even if it allowed it to make a much bigger initial splash. Arena Breakout Infinite already exists for people who want a less hardcore game than Tarkov and despite being a f2p Tencent game its monetization is far less predatory than Tarkov. Arc Raiders just doesn't have enough to satisfy serious genre enthusiasts for long, but it's still firmly an extraction shooter which means many people just won't feel comfortable with it (dunno how serious Adebisi's post above was but a lot of people do really feel that way). Ultimately there's not much you can do to give a game in this genre widespread appeal because the central core of extraction shooters is having significant consequences for failing and the game industry has spent years moving away from that.
 

gauze

Molten Core Raider
1,155
418
Funnily enough I think the more casual nature of the game is what's going to doom it the most long term, even if it allowed it to make a much bigger initial splash. Arena Breakout Infinite already exists for people who want a less hardcore game than Tarkov and despite being a f2p Tencent game its monetization is far less predatory than Tarkov. Arc Raiders just doesn't have enough to satisfy serious genre enthusiasts for long, but it's still firmly an extraction shooter which means many people just won't feel comfortable with it (dunno how serious Adebisi's post above was but a lot of people do really feel that way). Ultimately there's not much you can do to give a game in this genre widespread appeal because the central core of extraction shooters is having significant consequences for failing and the game industry has spent years moving away from that.

I think it's sorta the opposite because the lack of punishment and the consistent of que and go the game offers with constant dopamine hit of reward/loot.. Tarkov is 1.0 and still 5-10minute ques. ABI had lukewarm hype, the hype mostly stemmed from a competitor to Tarkov because Tarkov is doing x thing wrong.. but after the initial plays, a lot of the flaws showed themselves in ABI almost immediately.. the ones I remember most is rentable($) secure containers and the dichotomy of gear tier. At least in Tarkov running a doodoo loadout or scav rng kit; you still have a potentional fight on your hands(which people do bitch about going in with a mil+ worth of loot and gear to be 1 tapped by a player scav).. ABI felt like someone in higher tier gear was a level 42 fighting a level 60.. whether that changed from the first few months of release; idk.. i've heard a couple times through other people "abi is good now" but i've heard that about a lot of games, like cod and battlefield too.

I think there is a lot ot be said about the sandbox nature of extraction shooters, and removing the sorta mega kick in the balls allows for more sandboxiness which is a lot of the short format content we're seeing.. but it'll definitely come down to a steady supply of developer content to keep it having a pulse and once the big streamers start migrating it'll take dents because everyone wants to snipe their favorite streamer and be the bananaman.

It's hard to play Tarkov like a BR; outside of maybe back to back scav running.. but free kitting in this game is fractionally as good as gearing up and going in; straight up dogging on people in purples and iv's.. made 1000 times better with the introduction of stella montis. The amount of high tier gear I get, I honestly don't think I would ever run a kit into Stella Montis.. most of it would just be gear I got from the previous raid.. or majority broken and not worth the repair. On top of the people who beg for their life, and/or talk all the shit in the world; it feels very cod lobby like which adds a whole other flame to the continuous play.

 
Last edited:

Gavinmad

Mr. Poopybutthole
45,252
54,972
I think it's sorta the opposite because the lack of punishment and the consistent of que and go the game offers.. Tarkov is 1.0 and still 5-10minute ques. ABI had lukewarm hype, the hype mostly stemmed from a competitor to Tarkov because Tarkov is doing x thing wrong.. but after the initial plays, a lot of the flaws showed themselves in ABI almost immediately.. the ones I remember most is rentable($) secure containers and the dichotomy of gear tier. At least in Tarkov running a doodoo loadout or scav rng kit; you still have a potentional fight on your hands(which people do bitch about going in with a mil+ worth of loot and gear to be 1 tapped by a player scav).. ABI felt like someone in higher tier gear was a level 42 fighting a level 60.. whether that changed from the first few months of release; idk.. i've heard a couple times through other people "abi is good now" but i've heard that about a lot of games, like cod and battlefield too.

I think there is a lot ot be said about the sandbox nature of extraction shooters, and removing the sorta mega kick in the balls allows for more sandboxiness which is a lot of the short format content we're seeing.. but it'll definitely come down to a steady supply of developer content to keep it having a pulse and once the big streamers start migrating it'll take dents because everyone wants to snipe their favorite streamer and be the bananaman.
oh no question that ABI is still hellaciously flawed, just flawed in different ways from Tarkov.

Different difficulties are gated by gear value in ABI (I assume this was added after release). Lowest difficulty is 0-450k, lockdown is 100k-1m, and forbidden is 600k+ iirc. It does make it so you can't just go to the normal zone with a full tier 6 loadout and stomp noobs but in turn they've created different problems that people hate. The single biggest selling point for ABI over Tarkov is that I never spent more than a minute and a half waiting to get put into a match in ABI, even if that means there will only be one other player on the map and the game will toss in a few NPC operators so the map isn't so barren. Tarkov's PVE aspects are far more robust and polished than ABI but those greedy fuckstains also want you to pay another 30 bucks on top of the base price for their PVE (yes SPT exists but you can't play coop and afaik the flea market doesnt work either, or at least doesn't work the same).

As far as rentable secure containers go, I got 40 free days of "basic elite" which upgrades my secure container from 1x2 to 2x2 but completing all the season missions gives you a 3x3 and you don't have to buy any level of battle pass to get that benefit, although I assume you'd go back to your basic bitch container at the start of a new season.
 

gauze

Molten Core Raider
1,155
418
oh no question that ABI is still hellaciously flawed, just flawed in different ways from Tarkov.

Different difficulties are gated by gear value in ABI (I assume this was added after release). Lowest difficulty is 0-450k, lockdown is 100k-1m, and forbidden is 600k+ iirc. It does make it so you can't just go to the normal zone with a full tier 6 loadout and stomp noobs but in turn they've created different problems that people hate. The single biggest selling point for ABI over Tarkov is that I never spent more than a minute and a half waiting to get put into a match in ABI, even if that means there will only be one other player on the map and the game will toss in a few NPC operators so the map isn't so barren. Tarkov's PVE aspects are far more robust and polished than ABI but those greedy fuckstains also want you to pay another 30 bucks on top of the base price for their PVE (yes SPT exists but you can't play coop and afaik the flea market doesnt work either, or at least doesn't work the same).

As far as rentable secure containers go, I got 40 free days of "basic elite" which upgrades my secure container from 1x2 to 2x2 but completing all the season missions gives you a 3x3 and you don't have to buy any level of battle pass to get that benefit, although I assume you'd go back to your basic bitch container at the start of a new season.
Wait, can you not buy the PvE version alacarte? I've had Edge of Darkness forever at this point, and it came with eventually.. and i've never actually touched it. Not saying BSG's method of payment is any better, but I came to a natural crossroads for EoD as a baseholder for my first like 1500hrs.. I got tired of upgrading my stash everytime, and fighting through Punisher just to get a 2x3 upgrade from 2x2.. but after almost 10k hours, i'm not even bothered. I just get to play the game, and I almost exclusively run a pistol and vpo-215; surprisingly do quite well.. though with this wipe, it might be the leveraction all day; if I ever play. I'd honestly go back to the 2x2 now that some meds can be in the special slots.

I think if Arc Raiders can continously expand their game creatively; even if it is catoring to the sorta emergent gameplay of people creating factions, or banding together for a common cause.. I personally don't think there needs to be a PvE version or map, but would be cool if you could enact bounties/revenge on people who killed you. I'd rather PvE be forced upon us because the Arc's are enmass attacking us where really the only option is to ally up and fight your way out; or kill and the risk stays the same.. After Stella Montis, all the other maps outside of events have felt like PvE simulators.. minimal fighting.. but when turned to Night/Storm, or Matriarch/Queen; it's hard to tell which direction it'll go because people turn on a dime for that loot.
 
Last edited:

Gavinmad

Mr. Poopybutthole
45,252
54,972
Wait, can you not buy the PvE version alacarte? I've had Edge of Darkness forever at this point, and it came with eventually.. and i've never actually touched it. Not saying BSG's method of payment is any better, but I came to a natural crossroads for EoD as a baseholder for my first like 1500hrs.. I got tired of upgrading my stash everytime, and fighting through Tarkov Shooter just to get a 2x3 upgrade from 2x2.. but after almost 10k hours, i'm not even bothered.
1764030496568.png
 
  • 1Barf
Reactions: 1 user

Sludig

Potato del Grande
11,029
11,932
December winter update is going to be snow maps with prints left in the snow etc, sparse details so far
 
  • 1Like
Reactions: 1 user

Sludig

Potato del Grande
11,029
11,932
Saw a long video going over blueprint finds put into a spread sheet. Looks like the find rate on electrical storms is actually pretty bad except the snap hook, night best and day arguably still ok as long as your hitting up a lot of containers, which arguably good since the lower kill on sight players.

Locked rooms blue plus seem maybe buffed to account for reduced open world case spawns. Pulled this plus a power rod night before in texting and se corner of Dam
1000007532.png
 
  • 1Like
Reactions: 1 user

Adebisi

Clump of Cells
<Silver Donator>
28,189
31,119
I wish there was a way you could meet and trade with people ... Like in the round you're in, not necessarily outside of it. Tho I do have pretty good success just asking people if they have something when I see them.
 

OU Ariakas

Diet Dr. Pepper Enjoyer
<Silver Donator>
8,325
25,905
Ok gents, I just upgraded my PC to something that can actually play new games.

What is the best extraction shooter on the market? I tend to play solo/pub.
 
  • 1Like
Reactions: 1 user