
I mean I at least get and understand I think the desire to make various grenade a more careful use rather than just coming in with 12 of whatever and clearing everything. Look at how confident and careless I could be when doing trials especially pre trail nerf. Hopefully the flamers flu low and the increased small arc damage makes them ideal for these new arc.
The goal I think is they want a little more drawn out gun play rather than anything bigger than a journey just getting quickly deleted. Though I'm a pvp lobby just makes the bigger arc even more risky to fuck with.
It kinda looks like their engine. Better than being a walker cell. I wish it was just a shredder piece. The other items all kinda make sense for what they are.Who knew there was a company that is worse at balancing a game than Blizzard. Embark has outdone themselves. Rocketeer driver to make a Wolfpack? How does that even make any sense.
You know what is even more hilarious? Reports Hurricane stashes are nothing more than Uncovered caches as far as loot pool.
Other than the explosives in pretty happy with the gun adjustments, maybe a little larger values of the Jupiter buff ideallyI guess they're going with insanely unfun "nerf don't buff" route.
One reason nerfs can be better is overall ttk. Not like the purple feel bad just that cheap was just as good. But them much more and they are instant deletes. Really only the Bettina to me actually felt bad.It's frustrating because I can make these fixes right now.
Revert Trailblazer to pre-nerf stats. Add Comet component for crafting as done.
Add Firefly component for wolfpack - not rocketeer component.
Add a choice between 1 Rocketeer driver/Leaper Pulse/Bastion cell/Bombardier cell Any of the 4, for Deadline
With the much added danger in Hurricane (Trust me - play through one and don't bring good gear) add Legendary guns and Queen/Matriarch parts to the ultra rare loot table of the caches.
Gun Balance:
Increase Non Headshot damage on Vulc, Bobcat, and Tempest with 35% decreased dispersion/bloom across the Tempest and Bobcat on level 4 upgrades with green and above mods. (Fully kitted gun gets the bonus dispersion bucket ticked - similar to an armor set bonus in an RPG)
Keep all Grey guns as they stand after today's patch.
Decrease damage on El Toro
Increase Dispersion/bloom on Appregio by 25%.
Venator, Renegade, Torrente, keep as is post patch.
Increase dispersion on Burletta - 20%. Decrease rate of fire by 5%.
Equalizer - Keep as is.
Jupiter/Aphelion - Increase DAMAGE (While leaving Arc Penetration the same) to non-arc by 30%. Keep other buffs post patch.
With this we have a reasonable gun level tier system, an actual REASON to use higher level tier guns, a workable gun leveling system, and reasonable crafting components for higher level (Based on tier and usefulness) balanced with challenge to get them on a graded scale.
But this is fucking common sense.
Dunno what you would expect, sample size of only 3 but they look bigger on average, like partway to a secure locker.
Think how many times we've been jumped and the first person rarely gets to do anything unless they just whiff.
Not everyone has breach, here's an alternative. For a semi common world spawn I don't really want to see 10 Wolfpack fall outWhere is the risk? If I can run breached lockers in a night raid which is far safer than hurricane and get the same loot - or the same loot table (For the most part) in uncovered caches? More caches? I mean playability is fun I am sure, but where is the carrot?