The sole content in this game is e-peen pvp flexing. The rest is sandbox to the exclusion of directed stuff to do.
Hey. I've logged an unhealthy amount playing it since just before xmas. Not sure where that info came from, but it's very fortunately not the case.
There are paths with a metric ton of directed content if one chooses to stay on it (both story and zone level), but I think the game really shines once you step
offthat path into the crafting, building, interdependencies, exploration, and the rest. And the scope of "the rest" is...large. Really looking forward to getting the test up at scale.
It's been going very well lately - XL's recently been able to swing their attention back toward ours, so the rate of change has picked up a lot over the past couple months.
I'm level 50 in my first set of classes, second set are ~L37, haven't even gotten into PvP yet, there's still static quest content I haven't touched, and I haven't seen about 1/3 of the world. Haven't fully mastered any craft skills, have been dabbling in about half of the 20. Have two boats, a house, a farm. Haven't played much of the economic game. Have played with the exploration (treasure maps, raising treasure chests from shipwrecks). Have been playing the trading game. Haven't composed music. Have only done a couple of the dungeons. Actually needed to do crazy things like "use CC." Really want to do more of those.
That's the 30 second version.
- Scott
Edit: A couple things some folks here might appreciate more than talking to press:
1) One of my first combos I tried included their Songweaver (Bard). I twisted three songs, old school style. Laughed when it worked.
2) A lot less BoE/BoP than I expected. Surprised me, they deal with item exits differently. Another system I'm looking forward to seeing at scale with a full economy.