Armored Core VI Fires of Rubicon (FromSoftware)

OhSeven

Mediocre Negro
<Prior Amod>
1,896
17,183
Got bored and a little drunk
image.png
 
  • 4Worf
  • 2Like
Reactions: 5 users

Hatorade

A nice asshole.
8,176
6,577
Jesus this patches...fucking game changers is an understatement. Gonna shelve this one for a few until they stop tweaking everything.
 

Kaige

ReRefugee
<WoW Guild Officer>
5,427
12,259
Regulation Update Notes 1.03.1

ARMORED CORE™ VI FIRES OF RUBICON™ update 1.03.1
is now available.

A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.


04af665533c804172d573bca182c241573bdef06.png


MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE


Balance Adjustments
Weapon Units

  • EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time
  • LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time
  • LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time
  • SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
  • SHOTGUN “SG-027 ZIMMERMAN” decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment
  • HANDGUN “HG-003 COQUILLETT”: increased Total Rounds
  • HANDGUN “HG-004 DUCKETT”: increased Total Rounds
  • BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds
  • NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds
  • BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time
  • BAZOOKA "MAJESTIC”: increased Projectile Speed, decreased Reload Time
  • BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time
  • DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time
  • GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time
  • SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
  • GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
  • LASER CANNON “VP-60LCS”: increased Total Rounds
  • DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
  • PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load
  • LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon
  • DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed
  • ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed
  • NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory
  • CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment
  • LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed
  • LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency

Frame Parts

  • HEAD “AH-J-124 BASHO”: increased System Recovery
  • HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery
  • HEAD “HD-033M VERRILL”: increased System Recovery
  • HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery
  • HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery
  • HEAD “VP-44S”: increased Attitude Stability/System Recovery
  • HEAD “VP-44D”: decreased Attitude Stability
  • HEAD “VE-44A”: increased Attitude Stability/System Recovery
  • HEAD “HC-2000 FINDER EYE”: increased System Recovery
  • HEAD “HC-2000/BC SHADE EYE”: increased System Recovery
  • HEAD “HC-3000 WRECKER”: increased System Recovery
  • HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery
  • HEAD “EL-TH-10 FIRMEZA”: increased System Recovery
  • HEAD “EL-PH-00 ALBA”: increased System Recovery
  • HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery
  • HEAD “20-082 MIND BETA”: decreased System Recovery
  • HEAD “IB-C03H: HAL 826”: increased Attitude Stability
  • CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.
  • CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
  • ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
  • ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
  • ARMS “AR-011 MELANDER”: increased Recoil Control
  • ARMS “AR-012 MELANDER C3”: increased Recoil Control
  • ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control
  • ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control
  • ARMS “VP-46S”: increased Recoil Control
  • ARMS “VP-46D”: increased Recoil Control
  • ARMS “NACHTREIHER/46E”: increased Recoil Control
  • ARMS “VE-46A”: increased Recoil Control
  • ARMS “AC-2000 TOOL ARM”: increased Recoil Control
  • ARMS “AS-5000 SALAD”: increased Recoil Control
  • ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control
  • ARMS “EL-PA-00 ALBA”: increased Recoil Control
  • ARMS “04-101 MIND ALPHA”: increased Recoil Control
  • ARMS “IA-C01A: EPHEMERA”: increased Recoil Control
  • ARMS “IB-C03A: HAL 826”: increased Recoil Control
  • BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance
  • BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance
  • BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance
  • BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance
  • BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance
  • BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance
  • BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc
  • BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance
  • BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance
  • BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance
  • BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance
  • BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance
  • REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability
  • REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability
  • REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability
  • TETRAPOD “LG-033M VERRILL”: decreased AP
  • TETRAPOD “VP-424”: decreased AP
  • TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

Inner Parts

  • BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust
  • BOOSTER “BST-G1/P10”: increased Upward Thrust
  • BOOSTER “BST-G2/P04”: increased Upward Thrust
  • BOOSTER “BST-G2/P06SPD”: increased Upward Thrust
  • BOOSTER “ALULA/21E”: increased Upward Thrust
  • BOOSTER “FLUEGEL/21Z”: increased Upward Thrust
  • BOOSTER “BC-0600 12345”: increased Upward Thrust
  • BOOSTER “BC-0400 MULE”: increased Upward Thrust
  • BOOSTER “IA-C01B: GILLS”: increased Upward Thrust
  • BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust
  • FCS “FCS-G2/P05”: decreased Close-Range Assist
  • FCS “FC-006 ABBOT”: decreased Close-Range Assist
  • FCS “FC-008 TALBOT”: decreased Close-Range Assist
  • GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
  • GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
  • GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec

Expansion

  • EXPANSION “PULSE PROTECTION”: increased Resilience
  • EXPANSION “TERMINAL ARMOR”: increased Duration
    ・Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
    ・Adjusted various Boost Speed rates according to Total Weight
    ・Decreased top speed during Assault Boost for heavier ACs
    ・Decreased Boost Kick attack range for Tetrapod legs
    ・Increased EN Consumption while hovering with Tetrapod legs
    ・Decreased Impact reduction effect during Assault Boost
    ・Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
    ・Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
    ・Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”

Bug fixes
  • Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
  • Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
  • Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
  • Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
  • Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
  • Other bug fixes

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 30
Regulation Ver. 1.03.1


Online play requires the player to apply this update.

We will continue to provide improvement updates in the future to allow players to further enjoy
ARMORED CORE™ VI FIRES OF RUBICON™
.
Thank you all for your support
.
 
  • 2Like
Reactions: 1 users

Pancreas

Vyemm Raider
1,124
3,818
My three primary weapons didn't get touched.

Laser Lance, Laser Dagger, Laser handgun.

I did use Zimmermans since they were awesome but I only really needed them to push something into a stagger if my melee combo came up short.

Songbirds being nerfed makes sense but is also sad.
 

Penance

Ahn'Qiraj Raider
5,032
4,733
So zimmerans still strong. Still usable. Just more balanced.

Duckets and Needle Gun are even better. I think they buffed the proj speed of a lot of the light armed kinetic weapons.

Mind alpha legs are amazing since they nerfed the fuck outa tetras.

Trying out all the non songbird launchers and bazookas eventually but i Just hit ng+ so I haven't unlocked everything yet
 

Rajaah

Honorable Member
<Gold Donor>
11,246
14,926
Nerf hit 2 of my 3 main weapons, Zimmermans and Songbirds. The gatling guns I used were totally left alone, which is kinda weird because I think in the endgame they were probably the most OP. Not sure though, Zimmermans really did obliterate things if I could get close. Hovering with quad legs indefinitely and just holding down fire with double gatlings is full-on ezmode.
 

Kajiimagi

<Gold Donor>
1,327
1,703
Ok I just started this game. The armored helicopter in the fucking training mission is taking ALL my lunch money. I only got close once. Is it supposed to be this hard? I know I got to get gud but damn
 
  • 2Like
  • 1Worf
Reactions: 2 users

Zaide

TLP Idealist
3,741
4,398
Ok I just started this game. The armored helicopter in the fucking training mission is taking ALL my lunch money. I only got close once. Is it supposed to be this hard? I know I got to get gud but damn
Dude that thing pushed my shit in at first and then later in the game you can come back with the same exact build and just annihilate it. It's just a learning thing.
 
  • 2Like
Reactions: 1 users

Hateyou

Not Great, Not Terrible
<Bronze Donator>
16,291
42,324
Dude that thing pushed my shit in at first and then later in the game you can come back with the same exact build and just annihilate it. It's just a learning thing.
This. It’s funny how easy that helicopter is, but everyone struggles with it. Fighting it after playing the game a while you’re just like wtf was my problem???
 
  • 2Like
Reactions: 1 users

Kajiimagi

<Gold Donor>
1,327
1,703
OK so it's just standard get gud fgt.

I'll take another run at it tonight. Thanks guys
 
  • 1Like
Reactions: 1 user

Leadsalad

Cis-XYite-Nationalist
5,965
11,929
"Get filtered".meme.

There is a gameplay mechanic they're trying to teach you with it, but it's a bit obtuse.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,907
4,483
I really wanted to love this when it came out but my git gud was broken or something. If I recall correctly, I got stuck on the mission where the stealth mechs start showing up. I’m gonna put it back in the “to play” queue and see if it clicks the second time around.
 
  • 1Like
Reactions: 1 user

Hatorade

A nice asshole.
8,176
6,577
I really wanted to love this when it came out but my git gud was broken or something. If I recall correctly, I got stuck on the mission where the stealth mechs start showing up. I’m gonna put it back in the “to play” queue and see if it clicks the second time around.
Good time to try a different build as well, the micro systems in this game add up to some really interesting levels of play styles. Max boost/evade pile bunker is still my favorite.
 
  • 1Like
Reactions: 1 user

Evernothing

Bronze Baronet of the Realm
4,664
8,451
Helicopter strats:
Get close to the wall / storage container thing at the begining so you are hidden as it comes on to the map. Fly up into the helicopters face and use your melee attack on him as much as possible.

Stealth guys strats:
Scan the area and when you see the invisible snipers in the walls hit them and they will fall and stay down. And the boss is even easier, hit him with a blade and when his posture is broken shoot him with everything you got bro has a little bit more health than your average grunt.
 

Kajiimagi

<Gold Donor>
1,327
1,703
Helicopter strats:
Get close to the wall / storage container thing at the begining so you are hidden as it comes on to the map. Fly up into the helicopters face and use your melee attack on him as much as possible.

Stealth guys strats:
Scan the area and when you see the invisible snipers in the walls hit them and they will fall and stay down. And the boss is even easier, hit him with a blade and when his posture is broken shoot him with everything you got bro has a little bit more health than your average grunt.
That's the strat I used to 'get close'. New controllers build quality was trash so I returned it. Didn't even try last night. Maybe tonight.
 

Kajiimagi

<Gold Donor>
1,327
1,703
Well beat the helicopter finally, did a few missions , and realized I cannot play this game. Too many meds/age/lack of twitch all I'm doing is getting my ass kicked as I cannot keep up with what is going on. Not a put down on the game, more on me. I knew I sucked at these type games, that's why I bought this on sale. On well. It sure looked amazing on my new gaming rig!
 
  • 1Like
Reactions: 1 user