Nope we need kernal level access to scan your asshole every boot up that does nothing to prevent cheaters.
Valorant arguably represents the most significant advancement in first-person shooters (FPS) in over a decade, largely due to its rigorous and deeply integrated anti-cheat system. The landscape of competitive gaming technology has evolved dramatically since the heyday of traditional FPS titles.
Riot's approach with Valorant demonstrates that maintaining competitive integrity in FPS games today requires an aggressive, kernel-level anti-cheat architecture that operates with elevated system privileges to detect and prevent sophisticated hacks in real time. And sure, this approach inevitably raises debates about privacy and system overhead, but it is currently one of the few viable strategies to substantially reduce cheating at scale.
The reality is that the FPS genre has become increasingly vulnerable to exploits and unauthorized modifications, undermining competitive fairness. Consequently, players and developers alike need to recognize that a truly "cheat-free" environment demands accepting the trade-offs of intrusive anti-cheat solutions. Without this acceptance, competitive FPS games will continue to be cheat-fests.
The notion of digital privacy in this country is largely a relic of the past. What little digital "privacy" you had has been bought and sold a loooooong time ago in this country, so it always makes me laugh when degenerate gamers think they're allowing game companies access to automate their entire lives because they allowed access to their "big GYATT bitches" folder, hidden away on their D: drive. In reality, the broader ecosystem of data collection and surveillance
far exceeds what game clients typically require, and users have already ceded significant control over their personal information through everyday interactions with major platforms and services anyways.