Palum
what Suineg set it to
No Mad Cat = no $$$
I believe they said clan mechs would be added. The game takes place before the inner sphere really starts coming into contact. I think it's like 20ish years before they would see a Timber Wolf.
No Mad Cat = no $$$
Thought same. Keep in mind though unlike MWO this is turn based.I'm so glad this doesn't have 3050+ stuff, succession wars > clan invasion.
Funny how most of those screenshots have the mechs in 'dead in 5 seconds' locations, but I probably just have MWO ptsd.
I'm so glad this doesn't have 3050+ stuff, succession wars > clan invasion.
Funny how most of those screenshots have the mechs in 'dead in 5 seconds' locations, but I probably just have MWO ptsd.
When I read about what happened to the clans in the later years of the Battletech setting, it really made me wonder how a group of inbred mongoloids managed a successful invasion of the Inner Sphere in the first place. I mean seriously, clan culture is about as backwards as Islam.
*edit*
Although now that I reread that crack about Islam at the end, I guess it really answers my question about how they successfully invaded the Inner Sphere.
Forgetting the fact that the Inner Sphere is a "free" society as well. You have elections, red tape and backlogs and the usual nonsense that humans do which makes shit stall. The Clans were a pure military culture. Everything revolves around being the greatest warrior and combat leader ever and from the lowest civilian castes to the highest echelons of Bloodnamed Councils, everyone supports that.The Clans technological advancement never stopped in their exile. They retained the knowledge lost when it came to mechs and the like, and no problems deciding to make soldiers out of the genomes of their most decorated warriors in vats
They explain a bit about keeping the Trueborn warriors pure from genetic aberration, so it's less inbred and more Gattaca.it really made me wonder how a group of inbred mongoloids managed a successful invasion of the Inner Sphere in the first place. .
It's called a Timber Wolf you fucking slag.NO MAD CAT NO $$$
It's called a Timber Wolf you fucking slag.
Shit sorry guys, I just confirmed I did back this a long time ago.
I only back failures, so this is never happening![]()
Well the people that actually made it (you know, a mech that is worth a damn instead of the IS trash you call mechs [seriously wtf is up with the Gurkha, No-Dachi and all the four legged frog looking mechs...might as well call the Inner Sphere Weeabo Central and spawn a new house just for Neckbeards]), call it a goddamn Timber Wolf.Those of us from the civilized part of space know it as a Mad Cat.
In Battletech Online (3025 or some thing? I don't remember was on old Gamestorm) I used to load up a Stalker with a full setup of Large Lasers (I think you could fit 8 out of the 10 slots with them). It got one shot off before overheating, but god damn was it glorious to one shot basically 80% of mechs, especially those faggot jumpjet mechs where you'd just wait until the apex of their jump while they spammed out worthless light weapons and one shot them midair lol.
When I read about what happened to the clans in the later years of the Battletech setting, it really made me wonder how a group of inbred mongoloids managed a successful invasion of the Inner Sphere in the first place. I mean seriously, clan culture is about as backwards as Islam.
*edit*
Although now that I reread that crack about Islam at the end, I guess it really answers my question about how they successfully invaded the Inner Sphere.
So beta is out.
The actual core engine/gameplay is solid - no issues at all. Controls are decent, though the UI is very nonspecific. For instance, you have a heat bar (of course) but the weapons show the hit %, damage.... but it's anyone's guess as to what total heat sink capacity is and how much each weapon adds if you fire it? OK, kind of critical.
There also seems to be literally only one tactic that works right now which is drive behind a mech and shoot it right in the ass. Everything else is futile. Long range weapons tickle and do nothing. Even an Atlas can do literally nothing unless up someones tailpipe and even then, in a hilarious display of puzzling gameplay decisions, nearly all your weapons will still miss A HEAVY MECH despite being literally next to it. I mean look, I get it's 'tacticool combat' and all that but still, that's kind of silly.
I also haven't quite figured out if PPCs even do anything yet, they just seem to always miss. Besides that, sometimes you randomly 'proc' placed shots and/or if they fall down - not really sure why or how, but other than that there appears to be no targetting of specific components (at any range), things just tend to hit the stuff you are closest to.
The balance and mechanics of the weapons and armor are very odd still, though because mech designer is not in and there's no way to tell what the relative skill of the crews are (only fixed mechs and crew available right now), it's kind of difficult to say beyond first impressions if there's just unfinished balance work to be done or if maybe the default shit is just terrible and not optimized.
I also don't like the randomized voiceovers, kind of because the UI is illustrative, but not actually informative. The mech pilots will say something like "I'm injured" to literally everything from two points of damage to 'left torso exploded, mech fell over and I'm about to get executed by a Catapult'. Similarly they say things like "severe armor damage" but it doesn't seem to correlate to anything specific damage points or part damage on the UI, but who knows.
So it needs work, at the least the engine and combat system FUNCTIONS fine. If they add real numbers in to all the UI components, fix the balance issues (why does an atlas not instantly vaporize a light mech if it hits with ac+4 med lasers +SRMs???) then I think it will be a fun game.