Bit heroes

Zog

Blackwing Lair Raider
1,726
2,244
Adventure's Beginnings
Bit Heroes is, put simply, a simple turn-based game where you explore dungeons searching for loot and monsters. Much of this game plays out like a single-player experience, but other players can have an impact on your game -- in-game friends can join your party when you take on the major dungeons this game has to offer, and the weekly PvP and PvE activities are ranked based on your performance compared to other players.

When you create a character, you'll be able to customize your appearance a little bit (mostly the face) and pick an in-game name. Once you proceed, you won't be able to change your character name, so pick something that you will want to be known by (NOTE: inappropriate names are usually changed to something else by the devs). Appearance can be changed but the price is pretty steep (1000 gems).

The game guides you through the first few battles. Some of the key points to take away from this:

  • Each character has three primary stats: Power, Stamina, and Agility.
    • Power improves the damage and healing of your character's abilities, as well as your equipped pet's ability.
    • Stamina grants the character 10 maximum health points for each point of Stamina.
    • Agility allows the character to take more turns in combat by filling your action bar faster. The rate at which you take turns is based on a formula I helped to come up with, but generally you can expect the turn rates to be proportional to how much Agility you have (a character with 20 Agility can take twice as many turns as a character with 10 Agility). I'll explain the formula a bit more in-depth in the Additional Tipssection.
  • You can recruit monster familiars for your own party -- on rare occasions when you defeat a monster you will get a capture chance (how often you get these can be improved with Capture Rate bonuses from daily bonuses (Monday/Thursday/Saturday) and minor runes). The game gives you a Batty and Booboo during the tutorial sequence through using gold to make persuasion attempts. Despite appearances of a 40% persuasion success rate you're guaranteed to get those two, but after that the RNG will not be so nice and there is no way to improve the persuasion success rate.
  • You can buy things from the shop in town, usually for the premium gems currency (some of the cheaper things can be bought with gold). The game makes you purchase an average item find scroll for 300 gems -- as annoying as it is, the game did give you those 300 gems for free from one stage reward. You'll be getting more gems later on and you can save the scroll for later, too.
  • Higher rarity weapons have more abilities in their skillset. All equipment (or lack thereof) provides a basic attack with no Skill Point cost. Common (green) equipment will have one skill in addition to this, while Rare (blue) equipment will have two skills and Epic (light red) equipment will have three skills. Later in the game there will be Legendary (yellow) and Set (cyan) equipment with four skills!
  • At some point you'll find you cannot proceed through a stage when it becomes too difficult. You can repeat major dungeons to work on improvements to your equipment or familiars.
  • You will get a Skeleton Key very early on. This can be used to unlock one red chest found rarely in dungeons, providing you with a guaranteed Epic equipment drop among other things. It is suggested to save this key for use later on, preferably somewhere in the third zone map of Lakehaven. It's also suggested not to buy more with gems, as they can be found from very rare drops or earned from the 5th day of the 10-day login reward cycle.
As an additional note, players often refer to stages on the zone maps with this notation:

Z_D_ - Zone #, (Major) Dungeon #
Z_F_ - Zone #, Flag # - refers to the smaller "flag" stages between the major dungeons

L7WDLgD.jpg


Occasionally a flag will become notorious enough to be referred to by its boss encounter. Here's the ones most often noted:

Z2F3 - Pengey / McGobblestein Alliance, more often called the penguin and chicken (even though it's really a turkey). Recommended strategy is to focus on backline damage, e.g. spear weaponry.
Z2F5 - Giant Sugg. This boss can catch players unaware with its vastly higher than expected Agility. Remember to keep your most fragile party member in the back as Sugg has a skill to hit the front 2 positions.
Z3F2 - King Dina. The gatekeeper for entry into zone 3's dungeons. This has a suggested stat total of 200 to get past; Dina only ever attacks the front, but he will hit fast and hard.
Z4F8 - Mega Zorg. The gatekeeper for entry into raid 2. Suggested stat total to take this on is around 550-600. Like Dina, Zorg will only attack your front position.

Details and Strategies
This section will contain some advice and info that I frequently see posted in chat. Among the most popular questions are those relating to your player character's stats and equipment, including the Pet and Accessory slots. It is, after all, a core part of your progression as a player.

Which stat is best? They're all useful, really -- but these builds emerge as the standard:

  • Damage Dealer build: Focusing on the stats of Power and Agility, this build seeks to do as much damage to enemies as possible. The faster you take enemies out, the less damage you'll sustain. It is suggested to balance the stats out, or to favor Agility; a heavy focus on Power without enough Agility to back it up usually leads to enemies getting hits in. Very useful for early game when your familiars are considerably below you in terms of stat total.
  • Off-Tank build: Focusing on roughly equal parts Power and Stamina, this build takes hits and dishes them out. Whenever you can mitigate an enemy's attack, it'll be easier to heal through. Relies on your familiars/friends to do damage, as well as having a good quality defensive Pet and Accessory to be able to react well to taking hits -- so it's usually put off for later in the game while you set these things up. Usually people wanting to go this route later on start by putting their level-up points into Power and using equipment upgrades to raise the stat they need at the time (Agility equipment upgrades early, Stamina upgrades later on when at raid dungeons).
  • Full Tank build: Going all the way on Stamina, this build is designed to stall out the enemy team from hitting your damage dealers. This is not recommended early on as it requires extensive setup to perform well (a good defense Accessory, familiars/friends to do damage, and the meta rune to redirect attacks), and only really performs its role admirably well in the second raid dungeon. Usually people wanting to go this route start out as a damage dealer and transition into this with a stat reset at the appropriate time.
Equipment makes up the bulk of your stats later on (for me it's about 80% right now). Always look for stuff from your highest available zone, and try to limit your upgrades of Epic-quality gear to no more than once until you start your first raids (after zone 3, the Lakehaven map). You'll be glad you have the epic materials then.

Regarding those Pet and Accessory slots, there are no dungeon loots for these things. You can only get them from three sources: the gem shop, the guild shop, and occasionally the PvP/PvE weekly season rank rewards. However, most people end up using the gem-purchased pets and accessories -- they're the easiest to find at rarities above Common and they're pretty well focused on their advertised roles to boot.

Usually people reccommend the (large) Defense Egg as a first gem shop purchase (not counting the forced tutorial of course). Defense pets will help you sustain your multiple-battle dungeon runs, which is what most of this game is about. Offense pets aren't bad by any means, but they trade off the long-term survivability you'd get with the Defense pets for burst damage (which might have its uses for PvP settings, or at boss fights). Follow this up with an Offense or Defense Accessory Box based on which of the two roles you think you'll want more at the late game.

Gems are also often used to bribe Legendary quality familiars. You'll need 1600 to guarantee success when a capture chance presents itself. People may recommend you buy one egg and box from the gem shop, then just save up for this and keep 1600 gems available at all times while buying more pets and accessories. Until you have that 1600 gem buffer, try to keep at least 8000 gold on hand just in case that chance comes earlier than you'd like - 10% is not a favorable success rate at all, but it's still better to be able to try for it as they can be significant game-changers.

Note that Pets and Familiars are two different things. Pets are equipped on your character to provide it with a special damage/heal ability, whereas Familiars are monsters you bring along as teammates.

What familiars you take with you in your party is in part decided by your luck with captures. Capture Rate bonuses exist to get you more chances at an offer, but there is no way to improve the persuasion success rate. Common tier familiars can mostly be ignored unless you want to complete your collection or need one for a fusion. Typical parties have some form of sustaining themselves, whether through direct healing or life draining attacks. Some of the most popular recommendations for familiars to get:

Early game familiars
Base familiars (you can just capture these):

  • Tubbo: A decent enough starter tank that can tide you over for a little while. Found in the very first major dungeon of zone 1, Grimz Crossing.
  • Bob: He's a solid damage dealer, and I'm not biased because of my name here. Found in the second major dungeon of zone 1, Dryad's Heart.
  • Shrump: Somewhat worse than Bob at doing effectively the same things but you'll want to have one later for a special fusion. Also found in the second major dungeon of zone 1, Dryad's Heart.
  • Mer'lan: A very capable yet fragile healer. Can also double as a damage dealer role when you're not using him to heal. Found in the third major dungeon of zone 1, Lord Cerulean's Tomb.
  • Grampz: A large blob of health is what this guy basically is, and he will hold your frontline for a long time. Found in the second zone, in the second major dungeon, Blubber's Gutter.
  • Sha'man: A decently sturdy damage dealer that you can use when the really fragile DPS familiars fail you. Found in the second zone, in the third major dungeon, Gemm's Cell.
Fusion familiars (you need both of the familiars listed, as well as looting a schematic from a dungeon where these familiars are found):

  • Bubbo: A fusion of Batty + Tubbo, this will be an improvement to your starter tank.
  • Bor'lan: A fusion of Bob + Mer'lan, this is a much better healer due to the reduced cost of his healing skill.
  • Shrampz: A fusion of Shrump + Grampz, this Full Tank familiar actually comes with a chance to Block incoming attacks (reducing damage received by half). This will make it easier for heals to keep up.
Mid/Late game
  • Squibbo: A fusion of Squib (raid 1) + Tubbo (z1d1), this healer will replace Bor'lan quite nicely. Albeit slower, the damage and heals are significantly better and this familiar is slightly less fragile.
  • Yobo: A fusion of Yeti (z2d1) + three sprocket materials, this tank has more block than Shrampz (albeit less health). Even though this familiar can be accessible early with enough luck, the difficulty to assemble and Shrampz's comparable tanking ability will likely put this off for a bit later.
  • Cuerade: A fusion of Lord Cerulean (z1d3) + Shade (raid 1), this familiar can do some decent damage to the backline. Often found in PvP at the mid-game.
  • Quirk: A fusion of Quirrel (z3d3) + Gak (z2d2), this familiar does pretty decent damage to whatever you choose to target. Often found in PvP at the mid and late-game.
  • Warffin: A fusion of Warty (z4d2) + Driffin (raid 2). Potential replacement for Squibbo in situations with high targeted damage. Trades off some healing ability for survivability.
  • Rolace: A fusion of Roy (z4d1) + Violace (raid 2). A useful tank for a PvP team, due to its Deflect passive and low cost targeted hits.
  • Pretty much any legendary familiar, but especially the legendary fusions. Some legendary fusions are obtained by fusing 1-2 legendary familiars, while others are fusions of 3 epic familiars (usually those epics are fusions themselves). Some people might argue against Mimzy (raid 2 greedy familiar) as it is very fragile, however.
Additional tips for players who want to get the most out of their game:

  • You can usually switch your party members' positions during battle (sometimes this is disabled in PvP weeklies, but not always). It's a free action so use it to spread incoming damage across your party members and prolong your runs through those difficult places.
  • Potions are limited to one per character, per dungeon. Save your major potions for the problematic flags noted earlier in this guide.
  • Interacting in friendly and positive ways with the community tends to get you some really nice friends in return. We're all people that want to have fun too.
  • There is a /help command in the in-game chat. This shows you a list of chat commands (at time of writing, there is only /view playername and /clear).
  • The shop is constantly running a flash sale, 25% off the usual price for a randomly picked item every 8 hours or so. Not all items in the shop can go on flash sale, notably you'll never see the eggs / boxes / chests there. However, this does include the minor boosts you can buy with gold, so stock up on some of these when you get a chance.
  • Speaking of boosts, if you know you're active enough to get 20k gold normally in a day (without gold boost bonuses) consider keeping the minor gold boost on all the time. You'll make enough extra gold to cover the cost of the boost. This may be doable when you unlock Trials/Gauntlet, but it becomes much easier once you can start doing raid dungeons too.
  • For those wanting the turn rate formula, where P is Power and A is Agility: [(P+A) / 2]^2 / (P). This formula seeks to correct the "DPS loss" caused by an imbalance in Power and Agility, ensuring all distributions for a given total of points in Power + Agility yield the same DPS over time for normal attacks.
 
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Zog

Blackwing Lair Raider
1,726
2,244
I fell in love with this game and enjoy it despite my loathing of energy based mobile games.

If there's enough interest we can make a forum guild and do some guild vs guild goodness.

Friend me in game to use my character against the major dungeons. IGN: Zognarok
 

Sinzar

Trakanon Raider
3,149
269
I've been playing this casually a few days since seeing this post. It's decent fun so far. I've spent almost the entire time just repeat farming the first two dungeons to get the guys to create Bubbo and Bor'lan, and finally got both finished up this morning (something like 40+ fails trying to capture a Tubbo, sigh). Looking forward to actually continuing advancing in the game again now that I have two decent teammates.

I prefer staff weapons the best so far, but I accidentally sold mine when I unequipped it to try a new epic bow I found, and I haven't found a blue+ replacement yet. Game needs a way to lock equipment!
 

Zog

Blackwing Lair Raider
1,726
2,244
I've been playing this casually a few days since seeing this post. It's decent fun so far. I've spent almost the entire time just repeat farming the first two dungeons to get the guys to create Bubbo and Bor'lan, and finally got both finished up this morning (something like 40+ fails trying to capture a Tubbo, sigh). Looking forward to actually continuing advancing in the game again now that I have two decent teammates.

I prefer staff weapons the best so far, but I accidentally sold mine when I unequipped it to try a new epic bow I found, and I haven't found a blue+ replacement yet. Game needs a way to lock equipment!

The game is really fun and I'm glad you're enjoying it.

I just unlocked raids yesterday and got extremely lucky with a legendary drop within 10 runs.

Still having fun and looking forward to the rest of the content the game has to offer.

Make sure you pickup some lvl 100+ friends, they make everything so much easier to grind heroics seeing as I'm not even 60 yet. Keep an eye on chat when you're in between runs, you'll find people offering friend requests to new players.
 

Zog

Blackwing Lair Raider
1,726
2,244
Funny thing about everyone grinding to max in FF6 is that the game is so easy you can actually beat it with everyone under level 20.

I managed to get 1 character to 99 solo but screw getting a full party to max.

Far too much OP stuff in ff6 to bother grinding.

This game has gear checks that lock content with everything starting at zone 3 requiring gear and strategy to get past, it definitely gives you the feeling of accomplishment though when you're finally able to beat a certain flag to progress. The last few flags in zone 3 were a bitch to beat but with some luck and that last level up was enough to barely squeak out the big W and get into raids.

Capturing epic familiars without gems was another fuck yeah moment for me.

I started getting bored of clash Royale and found this game through an ad on another game and it reminded me so much of the turn based rpgs of old and I had to try it out.

The game has zero storyline and it is simply a grind but there's just something about grinding for phat lewt that I enjoy. Every item having a visual on your character makes it even better, fuck the +1 gooder it looks better too!
 

Sinzar

Trakanon Raider
3,149
269
I ended up dropping the game, at least for now. I agree completely on the grind comment, and that's ultimately what made me lose interest. I got to the roadblock in Z3F2, and spent a bunch of time trying to kill Dina without success using Bor'lan and Shrampz. After spending like 3-5 days grinding previous dungeons for levelups and very small stat upgrades from gear drops, I eventually lucked into an RNG win against Dina when Shrampz blocked a bunch of attacks.

I then went into Z3F3 and promptly got assraped by the trash packs, barely able to kill 1.5 battles before wiping. Decided I wasn't up for another week of grinding lower level zones just go continue progressing and said enough is enough. Doesn't help that after a week or so of playing I finally grinded up 1000 gems for the pet box and got 4 greens and the worst blue out of it.

Game was fun early on, and has potential if the devs overhauled the progression curve, but in it's current state, it's not really for me.
 

Zog

Blackwing Lair Raider
1,726
2,244
Screenshot_20170803-233651.png
Currently lvl 92 doing raid 2 on hard, yobo and squibbo for familiars.

This whole week they have been giving out the eluria set cosmetics each day which are pretty cool.

Even after all this time I'm still enjoying grinding out shit and leveling. Slowly inching my way to raid 3 before I run out of content, which I'm sure it's being worked on because I've seen juppiomenz in game (dev).

I still have a ton of open friends slots so feel free to send an invite, my character pretty much one shots all of zone 1 so you can get started fairly quickly and get addicted ;)
 
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wanand

Bronze Knight of the Realm
281
28
Must say this is this first mobile game in a while that I have played for more then a day or two. Currently level 50 and just grinding Z3 to get more levels. Having higher level players on the friends list is a must even my level 150 people i added are stuggling to clear Z3D3 on heroic without using pots.
 

Kiki

Log Wizard
2,243
1,814
I just started playing, level 30 or something. Finally got a bunch of gold. Should I start buying runes and shit? I have none.
 

wanand

Bronze Knight of the Realm
281
28
Get in a guild and buy the cheap green accessory when you get enough contribuation points (it won't take long if you play quite regulary)

As for runes only way to get them is to craft or rank well in events(which you won't be doing anytime soon). So yea you should craft them as soon as you can even the basic green ones will help you out.

Key to the game is to get decent high level friends to assit with the gear farm, always run highest heroic you can in your current tier to until you have a full set of that tier gear. Then progress to the next zone/tier when your level/gear allow you to.

Once you hit Z4 you will need some very well geared firends to farm heroic dungeons if you don't have a tank friend don't be afraid to drop down and farm tier 3 or just farm for certain familirs once you reach Z4, and run raid 1 when you can for gear (raid 1 heroic is very easy and drops tier 4 and legendaires).

Also always run with at least +25% scrolls to item find and Exp bonus you can use the PVP loot items to craft them. If you play quite often through the day then you should also consider the 25% gold find as it will pay for itself if you play enough through the day and don't cap energy/raid tokens
 

Kiki

Log Wizard
2,243
1,814
Yeah, I can't farm z1d3 heroic yet since my friends aren't strong enough, but I'm leveling at a pretty good pace right now so hopefully I can't start carrying a bit better.
 

wanand

Bronze Knight of the Realm
281
28
my in game name is Grippey my charecter and clear z1 heroics solo so feel free to add me. Just let me know your in game name so I don't reject the request through the list of random invites i get everyday
 

Zog

Blackwing Lair Raider
1,726
2,244
Yeah whenever I get a legendary drop I get spammed with invites because on the PC kongregate client all high end drops are advertised at the top of the screen world wide.

Level 122 now. 2 r3 legendary pieces, rest epics. Can't do hard yet so I'm stuck with normal and the drop rates are abysmal.

My guild pretty much disappeared overnight after the last guild vs guild. Tried to get into a few high end guilds but they had ridiculous requirements for gear. Full r3 heroic set + unity set is basically best in slot. I need those people to carry me though lol
 

wanand

Bronze Knight of the Realm
281
28
Up to level 111 full tier 6 but without higher level firends it is almost impossible to farm more effectivley at R3 hard/heroic. The momey sink in the game are two things accessories only obtainable via gems chests (includes upgrades materials) and familiars.

I have been trying to capture Blubber for about 3 weeks now only got the chance to get him 4 times (I run the dungeons about 15 times a day) and on them 4 times you only have a 15% chance of capturing him or pay 800 gems and he is yours, now for a legengardy familair it is not uncommon to need 5-6 of the epic familiars like Blubber and soon all adds up to a lot of luck or money