Oh wasn't aware it was that bad, that's pretty terrible. I mean spawning mobs is something you'd pretty much never see in a western mmo, even other than wow(so less money to develop anti cheating stuff and what not). It's amazing you can somehow do that in a game.
Yeah, it's what happened on Aranzeb. Navarim defected from Wicked to Forestcrow right before live started because he thought that Forestcrow would have a better shot of being server dominant than Wicked. We're not exactly sure
whenhe started hacking (it's possible that he teleported guildies to Freedich island at the beginning of the game to get houses there in record time, but we don't have proof of that), but the big tip-off is when he spawned hundreds of level 55 Korean-named NPCs in Marianople that just went apeshit and started annihilating people just a week or two after launch. This was back when the level cap was still 50, and the mobs respawned faster than they could die. People on low-end machines were basically locked at single-digit FPS while people on higher-end machines were just fighting back in vain. The whole time Navarim just sat in the courthouse which was a no-PvP zone and spawned more mobs if the script broke or something. Trion later claimed that this incident was due to "an item not working as intended," but that was complete bullshit because we
knewabout the Russian hacking tool suite which included spawning any mobs you want, anywhere.
Later, they found out that due to the way boats interact with player models in the code, they could teleport an entire ship by teleporting someone standing on it... which would also teleport every other person on the ship. So once they had their spy in our ranks and their radar hooked up, they just started teleporting their entire ships onto us.
To this day Navarim is
stillplaying the game (he's in Sugoi now) and hasn't gotten banned. Other members of Forestcrow were using clientside hacks (see-through water, arena and marketplace from anywhere, detailed time on auctions, regrade RNG hacks, speed hacks) but only one ever got banned for speed hacking because we had indeniable on-video proof from three different sources. Everyone else got away with it and is probably still getting away with it to this day.
Wait, players could spawn mobs? How the fuck do you somehow let players even remotely have that ability?
Because XLGames doesn't have to spend money on developing in-house cheat protection when they can just outsource it to a third party. This is an extremely popular practice in Korea and thank goodness that Japan/the West have enough self-respect to not do it as well.