Heh, and I thought the DS games were atmospheric. This setting is fucking awesome. And the sound, hah. With headphones it sounds like there's a goddamn army of batshit crazy behind those walls. Loved the "tutorial" fight - perfect set up for a Souls game.
As I expected my slop shield style from DS is a no-go here. You can bait attacks like before and take advantage of the gun stagger, but it's like facing a baseball pitcher who can throw 100mph with a 60mph changeup. Like attacks with a long windup that you can't stagger, but a fast as fuck swing (probably meant to outright dodge these rather than parry - I think the goofy tracking from DS2 is toned down) For some reason, I'm reminded of fighting Super Macho Man with all the fake-out timing.
None of this is really a problem on weak guys that cancel whenever you hit them, but it's a whole different world against enemies like that (optional) fat fuck with 20 different moves (and I'm guessing on the low side, I swear) He reminds me of those "fuck it, I'll use magic" mace knights around the ancient dragon area with his horseshit move set. I stamina starve myself hopping around or shoot too early and its lights out. (will range consumable cheese him later)
Oh well, I managed to tear myself away after an hour and go the fuck to bed so I didn't even hit the first boss. I mostly goofed around trying to figure out parry timings. (tip #1: the pistol was probably a mistake, since the blunderbuss spread can stagger/cancel things you don't have focused)
So, uh, time to research SSD's for the PS4. Of all the places to cut corners, they used a 5400 RPM HD, are you fucking kidding me?
Also, you still can't compare items on vendor to what you're wearing? Grumble. No encumbrance seems to take a large factor away from the game, but I appreciate the reduced stats so you never seem to be throwing points away just to reach a breakpoint like +1 spell slots.