Borderlands 4

Zindan

Bronze Baronet of the Realm
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I've been playing with Hot Slugger and a bunch of +accuracy mods. I can out shoot a sniper rifle with this thing. I wonder if you add a bunch of +splash it would help since it's less of a shotgun and more of a single shot grenade launcher.
I tried the Hot Slugger for a bit and didn't care for it since the reload is faster if you do it manually and that just seemed like a pain in the ass to do overtime. So I went back to using Hellwalker.
 

Fucker

Log Wizard
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BHFJ3-WXHBB-W63JK-B33B3-5HX95 | Gold Key | 25 Sep 25


JSX3J-B6SBJ-CXTBC-B3T3B-BZZZT | Gold Key | 25 Sep 25


BHRBJ-ZWHT3-W6JBK-BT3BB-CW3ZK | Gold Key | 25 Sep 25
 

RobXIII

Urinal Cake Consumption King
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I keep thinking people are posting free BL4 game keys here lol. Come on Steam, take the code!!!11!11
 
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mkopec

<Gold Donor>
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Reset is today, right? Maybe a patch? I hear they are buffing all the bad shit and leaving the OP stuff alone. I guess this comes from BL3 where they nerfed and nerfed and nerfed som more and people got pissed. So they are trying a different method this time in BL4. director basically said if the shit is not causing game instability they are leaving it in for now.
 

mkopec

<Gold Donor>
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LOL, speaking of....


Borderlands 4 Update Notes - September 25,​


Change List:​

Weekly Activities:

  • Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
  • The Weekly Wildcard Mission has changed. These Missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
  • Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!

Stability & Performance

  • Improvements to stability and performance.
  • Addressed various instances of hitching, low FPS, and crashes.
  • We are continuing to investigate and will make further improvements to stability and performance.
  • Updated character animations for performance improvements.
  • Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
  • [Xbox] Corrected an issue where players would get a black screen after the Vault Symbol loading screen.
  • Addressed rare issues of infinite loading screens during crossplay.
  • Improved loading of characters in menus to reduce visible delays when entering character select.

Rewards & Progression

  • Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
  • Addressed an issue that could prevent Contract target enemies from consistently spawning.
  • Updated Repkit lifesteal challenge to track lifesteal from any source.
  • Prevented region discovery trophies/achievements from unlocking before discovering all areas.
  • Prevented instances of unowned DLC content appearing in chests or in menus.
  • Improved clarity of DLC-related warnings and reward availability.
  • Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards.
  • Rewards Center popup now correctly excludes already-claimed cosmetics.
  • Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
  • Updated the Break Free Pack reward bundle to redeem properly in all instances.


  • Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
    • When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.
  • Updated Class Mods to prevent them from dropping with incorrect skill points.

Vault Hunter Changes and Balance Adjustments

Harlowe the Gravitar​

  • Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
  • Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone.
  • Updated Gravitar Accretion passive to consistently grant Lifesteal to allies.
  • Addressed various reported issues with Gravitar Unstable Energy Pocket created from CHROMA AcceleratorAction Skill.
    • Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.

Amon the Forgeknight​

  • Forgeknight Primal Surge passive now properly restores Shield and Ammo.
  • Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.
  • Forgeknight Onslaughter Rocket Punch now connects more reliably with shielded enemies.
  • Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.

Vex the Siren​

  • Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active.
  • Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
  • Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.

Rafa the Exo-Soldier​

  • Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills.

Gameplay

  • Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
  • Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
  • Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.
  • Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
  • Prevented Forgeknight from sliding at the end of Molten Slam.
  • Addressed various reported instances of enemies getting stuck.
    • Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.
  • Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
  • Updated Zadra’s Lab Fast Travel unlock to after discovery.

Gear

  • Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
  • Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
  • Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
  • Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
Gear Balance Changes:

  • Hellwalker: now always spawns with Fire element.
  • Tediore weapons: +10% Damage and +10% magazine size.
  • Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
  • Order Sniper Rifle Fisheye: increased Damage.

UI & UX

  • Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
  • Updated various UI visuals for alignment, consistency, and clarity.
  • Adjusted inventory dropdown menus to prevent unintended selected changes.
  • Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
  • Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
  • Addressed compass occasionally displaying incorrect location name after teleporting.
  • Updated localization and various text descriptions across the game.
  • Added various improvements to compass, custom waypoint placement, and ECHO location.

Visuals

  • Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
  • Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire.
  • Updated NPC and enemy pathing.
  • Addressed VFX concerns with various weapons, vehicles, and elemental states.
  • Various animation updates.
  • Various visual updates and improvements.
  • Adjusted rift portal effect to corrected visuals.
  • Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping.
  • Ambient critters have a more natural spawn behavior.

Audio

  • DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts.
  • Adjusted radio music mix for improved audibility.
  • Added missing audio for multiple weapon types, customization, and menu navigation.
  • Reduced instances of voiceover cutting out during Missions.
  • Updated startup movies to have correct audio.

Settings & Accessibility

  • [Xbox/PlayStation] Enabled Field of View (FOV) slider on console.
    • Note: Increasing the FOV past the default could cause some dips in performance.
  • Vehicle Field of View settings will now be changed for both users when playing in splitscreen.

Misc

  • Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
  • Enabled Tab key in SHiFT UI.
  • Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
  • Updated Credits listing.
 
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Zindan

Bronze Baronet of the Realm
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I wish they would revert all the performance tweaks they did with that patch because the game runs like ass now.
 

mkopec

<Gold Donor>
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My shit runs better and better. First it was like 100fps, then 145fps and now my shit is pushing 170ish fps. Never had a crash either.
 

lost

<Bronze Donator>
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How is the game after the story? I feel like im almost done with it and im ony level 29. I see videos online of people just cheating to 50 and making their own modded weapons, but what is there to do after the story? just some sort of paragon type level system thats ranked so aka grind xp? maybe ill wait for the DLC. just find myself losing interest before i even finish the story which sux. ill prob slowly finish it but 30 hours in and im level 29. cant imagine normal leveling to 50. i havent been doing all the side quests though, just story.

first borderlands for me.
 

mkopec

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How is the game after the story? I feel like im almost done with it and im ony level 29. I see videos online of people just cheating to 50 and making their own modded weapons, but what is there to do after the story? just some sort of paragon type level system thats ranked so aka grind xp? maybe ill wait for the DLC. just find myself losing interest before i even finish the story which sux. ill prob slowly finish it but 30 hours in and im level 29. cant imagine normal leveling to 50. i havent been doing all the side quests though, just story.

first borderlands for me.
There is achievements to ladder up the ranks to UVH 5, which is finding and killing bosses and replaying the story boss missions. Its like 3 bosses then you get the mission, complete the mission and you rank up. Aside that you farm bosses for legos and loot to make your build come online. Once youre done with story with one character you get to roll another with story done at lv30 which is cool so you dont have to do the story shit again. I mean its not everyone's cup of tea if you dont like the guns and the gun play.

To level up after story you can do bounties which are like 4 per level, or quests which are more drawn out but tons of exp. Exp goes fast at UVH1 which you auto get into after finishing story. EXP is boosted at every tier of UVH. Also you get the specializations unlocked after the story which is more customization. Its like an alternate leveling system.
 
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Springbok

Karen
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Harlowe at 50 now, think she’s great and better than Rafa turret I had with less investment. Nicktew has some awesome builds. Probably just about done, though might level a vex this weekend. Super fun game, needing some more content for end game though!
 

mkopec

<Gold Donor>
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Harlowe at 50 now, think she’s great and better than Rafa turret I had with less investment. Nicktew has some awesome builds. Probably just about done, though might level a vex this weekend. Super fun game, needing some more content for end game though!
Im doing a vex now, shes like 45 as of yesterday. I wanted to try the bleed thing before it gets nerfed. I have like 3-4 crit knives in the bank...
 

Springbok

Karen
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Im doing a vex now, shes like 45 as of yesterday. I wanted to try the bleed thing before it gets nerfed. I have like 3-4 crit knives in the bank...
Through 105 hours I only have one crit knife but this Harlow build works without one. It’s gotta get nerfed eventually but yeah I want to abuse the green vex build for a bit before it gets gutted ha
 
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mkopec

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Through 105 hours I only have one crit knife but this Harlow build works without one. It’s gotta get nerfed eventually but yeah I want to abuse the green vex build for a bit before it gets gutted ha
There is also another cheese I saw a streamer I was watching find. He had a sticky AR/SMG with an underbarrel, I think it was the electric zap beam underbarrel? But I dont think it matters. So when youre fighting a boss empty your sticky clip 90% at the boss, of course. When gun is almost empty, then switch to underbarrrel and then switch back to sticky, you dont even need to fire the underbarrel, it deletes the boss. Like all 2-3 HP bars gone instantly. Something broken about those stickys and the interaction with an underbarrel. He literally stopped using it because he said it was too unethical, lol.

Ive been searching for one but cant find one yet. I dont think many people know about this one yet. So torque sticky as the main ammo, and any underbarrel like flamethrower or zap beam, maybe even zip rockets?
 
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Janx

<Gold Donor>
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There is also another cheese I saw a streamer I was watching find. He had a sticky AR/SMG with an underbarrel, I think it was the electric zap beam underbarrel? But I dont think it matters. So when youre fighting a boss empty your sticky clip 90% at the boss, of course. When gun is almost empty, then switch to underbarrrel and then switch back to sticky, you dont even need to fire the underbarrel, it deletes the boss. Like all 2-3 HP bars gone instantly. Something broken about those stickys and the interaction with an underbarrel. He literally stopped using it because he said it was too unethical, lol.

Ive been searching for one but cant find one yet. I dont think many people know about this one yet. So torque sticky as the main ammo, and any underbarrel like flamethrower or zap beam, maybe even zip rockets?
Flamethrower is the way
 

mkopec

<Gold Donor>
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Ahh the Birts bees, I think I have a couple of those in my bank. Too bad people are posting videos of this shit though.

Edit, have the one with the tazer...

1758992001138.png


Should work. Nice! I know I had a few more of these but I must have sold them.
 
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Fucker

Log Wizard
14,988
36,323
Through 105 hours I only have one crit knife but this Harlow build works without one. It’s gotta get nerfed eventually but yeah I want to abuse the green vex build for a bit before it gets gutted ha
Crit knife works at any level. I was using a L20 one, and just got a new one. I'm not running any broken builds, just a specter Vex gun DPS. Full auto shotgun + knife already deletes things pretty quickly.
 

Sabbat

Trakanon Raider
1,986
882
What's with the drop rates of legendaries from bosses? I've run Vile Lictor on UVH1 about 40 odd times and haven't seen a Eye yet. Only need 4 total legendaries as well.
 

mkopec

<Gold Donor>
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RNG is a bitch. I farmed Callous for that one shot shotty for like 50+ kills and it finally dropped. He kept dropping the other shot gun and the heavy weapon over and over. AI said the chances of that happening were like .8% but it happened lol.

Legendary Drop Chances in UVH1
According to the current endgame scaling tables:
• World Drop Legendaries (from any enemy, chest, or loot source):
~7.5% chance per eligible drop slot (up from ~3% in True Vault Hunter).
• Dedicated Boss Drops (specific Legendaries tied to bosses):
~15–20% chance per kill for the boss’s dedicated Legendary.
(Some bosses with multiple dedicated items split this chance across their loot pool.)
• Raid / Order Bunker Bosses (like Core Observer, Idolator Sol, Primordial Guardian):
~25% chance for at least one Legendary, with ~10–12% per item in their pool.
• Chests & Slot Machines:
• Red Chests: ~12% chance to contain a Legendary.
• Eridium Slot Machines: ~5% chance per spin.
• Black Market Vending Machine: ~20% chance per refresh.

UVH 2 is where it becomes way better though....

UVH2 is where farming efficiency really ramps up—dedicated drops become more reliable, and you start seeing gear that simply won’t appear in UVH1.
 
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Fucker

Log Wizard
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JH6BB-6RST3-5FB35-JT3BB-R3WCB | Gold Key | 28 Sep 25 IST


JZRTJ-SR9BB-W6T35-BJBTT-36FZR | Gold Key | 28 Sep 25 IST


BSFTB-TZ9BB-KRJBK-TTJB3-6S3KS | Gold Key | 28 Sep 25 IST
 
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Janx

<Gold Donor>
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RNG is a bitch. I farmed Callous for that one shot shotty for like 50+ kills and it finally dropped. He kept dropping the other shot gun and the heavy weapon over and over. AI said the chances of that happening were like .8% but it happened lol.

Legendary Drop Chances in UVH1
According to the current endgame scaling tables:
• World Drop Legendaries (from any enemy, chest, or loot source):
~7.5% chance per eligible drop slot (up from ~3% in True Vault Hunter).
• Dedicated Boss Drops (specific Legendaries tied to bosses):
~15–20% chance per kill for the boss’s dedicated Legendary.
(Some bosses with multiple dedicated items split this chance across their loot pool.)
• Raid / Order Bunker Bosses (like Core Observer, Idolator Sol, Primordial Guardian):
~25% chance for at least one Legendary, with ~10–12% per item in their pool.
• Chests & Slot Machines:
• Red Chests: ~12% chance to contain a Legendary.
• Eridium Slot Machines: ~5% chance per spin.
• Black Market Vending Machine: ~20% chance per refresh.

UVH 2 is where it becomes way better though....

UVH2 is where farming efficiency really ramps up—dedicated drops become more reliable, and you start seeing gear that simply won’t appear in UVH1.
Thought there were vids out debunking UVH levels increasing drops (including a post from Gearbox themselves). Unless its changed I think only the rate at which you get extra licences on the weapons changed with most people farming on easy and no UVH levels. Either that or even Gearbox doesnt know how the drop systems work which wouldn't be surprising.