I still play the original game from time to time still. I can't wait for this one!
Yeah the two big features I'd care about are difficulty modes and scalability. I've played a lot of Sim City but got bored mid-tier in Skylines because it was kinda easy and just felt like a city "painter" instead of a city builder.I really hope they add more of a compelling city management aspect to the game. The first game had a lot of systems and options but there wasn't really any difficulty or challenge.
Yeah played the shit out of this game for a month or so on launch, figured out how to make a city with no traffic because everyone walked to work and it was glorious. Checked back like 6 months later and they had like 200 bucks in DLC... Up to 331 now.It actually just broke down into a traffic simulator, the choke point of every system was ultimately traffic.
There were also just way too many mods and DLCs that felt mandatory, or DLCs that were pointless, and impossible to tell the difference just by looking at them.
The base game felt better than before they started adding DLCs.
I played it a bit when it first came out like that, then put it down. Then came back and started playing it a bit when I was trying out Nvidia's streaming service from where I worked at the time. Felt the exact same way - instead of fixing basic shit in the game, they just monetized the patches as DLC's. Or at least thats the vibe I got.Yeah played the shit out of this game for a month or so on launch, figured out how to make a city with no traffic because everyone walked to work and it was glorious. Checked back like 6 months later and they had like 200 bucks in DLC... Up to 331 now.
Yeah played the shit out of this game for a month or so on launch, figured out how to make a city with no traffic because everyone walked to work and it was glorious. Checked back like 6 months later and they had like 200 bucks in DLC... Up to 331 now.
Im sure it makes more money nickel and diming it over just releasing an expansion - but apparently Im not alone in that I would consider paying $40 for an expansion before I spend $40 in $2 increments. Especially when the DLC's are as hollow as "New Building with no features, just cosmetic for only $3.99!" coming out every month.Same thing with planet zoo and coaster (both great sims). The dlc got to be ridiculous in cost. There are super dedicated players who buy it all though and play these games as their only gaming outlets
Doesnt gamepass do this with some of their games? I havent paid for it in a while.They've kept the dlc model throughout their games but put in passes where you can basically lease all the dlc and play that way. If you're someone who tends to pick up a game, splurge, and then put it down for a while, just paying for a monthly dlc pass when you do play can work.
Doesnt gamepass do this with some of their games? I havent paid for it in a while.
15 minute walking city DLC coming soonFucking rad, the first game is definitely the best city sim I've ever played. Definitely looking forward to this, and bonus is this sort of game is really hard to wokeify!
Think that was Sim City 4 iirc. Funny how its predecessor had the buildings listed below. If they were a reality, lord knows how much pollution one would put out. But all would be forgiven with the ones that have the Park on top. Can see the lighter ones being ESG kings, but a literal hive of communism. Where as the black ones would only give you the illusion you have a choice. You know, uniparty things.I remember one simcity. If you built a coal plant it would alert you that polar bears are actively dying because of your specific coal plant and that wind or solar would fix this.
Sim City 2000 already had them.15 minute walking city DLC coming soon