Cities Skylines II

Seananigans

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Fuck yeah baby, low rent housing and welfare offices. Joggerville dystopia OTW!
 
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Aaron

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They just need homeless shelters and drug use facilities and you can remake a modern leftist shithole city!
 
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Daidraco

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After that trailer, I wont even be the least bit surprised if the game puts far more emphasis on appeasing low income areas. I understand its inclusion, but I have almost zero trust in game developers to look at a low income neighborhood from a fun, possibly GTA kind of view. But instead, know that they'll look at a low income neighborhood as something that needs to be "fixed" with every single service that is available in the game needing to be within walking distance of it. Never mind the gentrification that would happen if that situation were to take place in the real world.
 
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Tuco

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After that trailer, I wont even be the least bit surprised if the game puts far more emphasis on appeasing low income areas. I understand its inclusion, but I have almost zero trust in game developers to look at a low income neighborhood from a fun, possibly GTA kind of view. But instead, know that they'll look at a low income neighborhood as something that needs to be "fixed" with every single service that is available in the game needing to be within walking distance of it. Never mind the gentrification that would happen if that situation were to take place in the real world.
I think the challenging problems related to low income areas goes back to the concept of rezoning / construction costs.

but seriously I would be more likely to get City Skylines if there was a "tedious mode" where all actions came with some kind of cost. Traffic was slowed down by construction / upkeep, citizens were frustrated by rezoning, building took significant time, rebuilding took even more, etc.

I recently went to downtown Detroit to an art event at Manistique Community Treehouse Center and was thinking about this thread while driving through a bunch of Detroit neighborhoods. Detroit is going through a fairly painful consolidation and restructuring and is coming out nicely in some areas, but it's a sloooow process hampered by a bunch of real-world problems that a city painter like City Skylines doesn't attempt to simulate. If mayors IRL were Gods that could rezone/destroy with zero cost or unrest the challenges of dilapidated low-income areas would easily vanish overnight. You could just totally demolish any abandonedish building, coerce any tenets in the wrong place to move into new housing and if people can't afford new housing they just "vanish".

Adding zoning unrest, construction costs etc, unhoused vagrants and then putting the player into scenarios with a dysfunctional city would be interesting and probably unpopular.


Low income areas that are transitional periods to medium income areas in a newly developed city are kind of different and will probably be present in the same way they are in all of these games. You either want to move them up to middle class by offering more services/jobs, or you want to keep them low intentionally and don't need/want to offer more services. If they do what you say and require better services to stay stable, it'll be goofy like you say.
 
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Caliane

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yeah. these games don't really touch real world issues of demographics, drug use, graphitti, gangs, etc. *might touch on homelessness*, however, its all 100% going to be through the lens of perfect socialism. 100% top down, more police, more welfare, more buses, etc. partially due to just the nature of the games as you are that god/socialist engineer, as I stated. they never really model elections or capitalism. and, that they are a Euro dev might be a factor as well.
 
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Kirun

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Fuck that. Imma let my ghettos burn. All my FDs and PDs will be in the suburbs. The ghettos can Thunderdome it for all I care.
 
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Aaron

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yeah. these games don't really touch real world issues of demographics, drug use, graphitti, gangs, etc. *might touch on homelessness*, however, its all 100% going to be through the lens of perfect socialism. 100% top down, more police, more welfare, more buses, etc. partially due to just the nature of the games as you are that god/socialist engineer, as I stated. they never really model elections or capitalism. and, that they are a Euro dev might be a factor as well.
True, but on the flip side, I would never play a city builder like that. In a way, few games are actually realistic. Strategy games like Civ and such, you still play a god. I have sometimes wondered how it would be to play a game like HoI, but have the entire political/economy/factory set to automatic. You're just the top general and have to try and take objectives (set by politicians) with the shit they give you. It would be interesting for a while, but few would play it for long that way. Gamers want to be gods.
 
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Games like anno model various wants of social class fairly well. You have yo keep lower class poors around on purpose, so as the game goes you end up situating them on podunk islands. If conditions for class ascension exist, it's better to do so tho.
 

Mist

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True, but on the flip side, I would never play a city builder like that. In a way, few games are actually realistic. Strategy games like Civ and such, you still play a god. I have sometimes wondered how it would be to play a game like HoI, but have the entire political/economy/factory set to automatic. You're just the top general and have to try and take objectives (set by politicians) with the shit they give you. It would be interesting for a while, but few would play it for long that way. Gamers want to be gods.
I once read an editorial in PC Gamer or something back in the 90s where an actual general described all the ways that RT and TB strategy games are not realistic. The best one was 'if this was real war your helicopters would just randomly fall out of the sky all the time even when nowhere near combat.'
 

Seananigans

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I once read an editorial in PC Gamer or something back in the 90s where an actual general described all the ways that RT and TB strategy games are not realistic. The best one was 'if this was real war your helicopters would just randomly fall out of the sky all the time even when nowhere near combat.'

Was it a North Korean general or something? Wtf. 90’s US military wasn’t that retarded yet.
 

Bandwagon

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Hmm. "immigrant no-go zone" sounds like a defacto ban on drag queen story hour and pride parades. I might pay $4.99 for that DLC.
 

Kaines

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One of the biggest breaks from reality for these types of city builders is the education systems in them. 100% of all kids that attend school become "educated". And 100% of adults that attend university become viable candidates for high dollar jobs in commerce/industry.
 

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One of the biggest breaks from reality for these types of city builders is the education systems in them. 100% of all kids that attend school become "educated". And 100% of adults that attend university become viable candidates for high dollar jobs in commerce/industry.
yea for sure. there's no variance. the game is unwilling to sort of brand a certain percentage of people as just shitty good for nothings. which....the older i get, the more i realize a startling amount of society is made of them.

wouldn't that be a game. if cultural influince. mass media. local conditions etc would slowly shape people into life long educated productives....or....the oposite. and suddenly have a large segment of society to satiate with shitty pass times, quietly hoping they all die out and you get more good citizens for your civilization (spoilers, they reproduce real fast). how do you handle it? to the propaganda! maybe flood them with fentenol! oh shit, a rich guys kid died of it. fuck! better drug war!