Clair Obscur: Expedition 33

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Goonsquad Officer
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Cool. that makes sense. Yea some things don't seem to quite do what they say, and some times things reflect in the party screen, some times they don't.
 

Qhue

Tranny Chaser
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Plot / setting spoiler
Do they ever elaborate as to the conflict between the Writers and the Painters in 'real-world' Lumiere? I thought there would be some elaboration as to that and how that led to the fire...unless I just missed it.

Given that Verso doesn't like being a Painter I also wondered about Musicians, would they be a third artist group?

(The getting lost in worlds you create that are better than real life is a serious deep cut at the whole gaming industry)
 

Zindan

Bronze Baronet of the Realm
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Plot / setting spoiler
Do they ever elaborate as to the conflict between the Writers and the Painters in 'real-world' Lumiere? I thought there would be some elaboration as to that and how that led to the fire...unless I just missed it.

Given that Verso doesn't like being a Painter I also wondered about Musicians, would they be a third artist group?

(The getting lost in worlds you create that are better than real life is a serious deep cut at the whole gaming industry)
Nothing beyond what Clea mentions during Act2 epilogue
 
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spronk

FPS noob
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the most important thing to know before going in too deep is that you can only fuck 0 or 1 chick, you cannot do 2 chicks at the same time

finished the game today, a bit over 45 hours to 100% the entire game in a single playthrough. amazing game, should be sweeping up GOTY awards especially music ones. There are two endings (epilogues) but you can easily see both reloading an older save, the game keeps the last 10 saves for you automatically.

gonna read through spoilers and stuff now, tbh i am a bit lost on the ending / story but I think i got the general vibe and its an absolutely brilliant setup and story.

i wish this was real, died so many times trying to parry instead of just a final attack

pwmh0dcp1dze1.png


re: spoiler above

yeah there isn't much more about clea, painters and writers except a brief mention about how Clea believes the writers are the ones who started the fire that killed Verso and maimed Alicia. Probably setting up a future DLC/sequel, its interesting to think about how Painters can create living world canvases which would imply writers can also do that with books. Makes you REALLY wonder what the real world is like in this game universe if such crazy stuff is possible.
 
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Zindan

Bronze Baronet of the Realm
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Nerf incoming tomorrow or later today. A certain skill is way to strong apparently.
 

Hatorade

A nice asshole.
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Nerf incoming tomorrow or later today. A certain skill is way to strong apparently.
This one and who cares…single hits are all kinda meh anyway. Why hit once for couple million when you can hit 3+ times for a triple the damage.
 

Zindan

Bronze Baronet of the Realm
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This one and who cares…single hits are all kinda meh anyway. Why hit once for couple million when you can hit 3+ times for a triple the damage.
Pretty sure Stendahl is the highest dmg skill overall, atm. It is why it is getting nerfed. If there is/are skill(s) that can do triple the damage of Stendahl as you mention, then those would need to be nerfed as well. There reasoning for nerfing Stendahl is that it was an underwhelming skill during development, so they buffed it prior to launch, and now the see it was buffed a bit too much. Its the only skill that I've seen a screenshot of that hits for more than 1 billion dmg, there could be others, but if so their logic for nerfing Stendahl is wrong.
 

Needless

Toe Sucker
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The only ability that hits harder is:

maelle's lvl 3 Grommage, which is how people hit 3 billion

Even if they nerf it, she's still going to 1 shot everything, just not dozens of times over lol
 

Zindan

Bronze Baronet of the Realm
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The only ability that hits harder is:

maelle's lvl 3 Grommage, which is how people hit 3 billion

Even if they nerf it, she's still going to 1 shot everything, just not dozens of times over lol
The requires lvl3 Gradient charge vs. 9AP, so it isn't an instant death nuke at the start of combat. Its damage still breaks their logic, but it is more difficult to pull off.
 

Needless

Toe Sucker
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I share the same opinion you have as i posted about it on the last page, it's pointless because strendahl is so absurdly strong and nerfing it alone won't fix maelle's damage without also nerfing virtuous stance and the amount of damage she can stack through lumina

Even if they nerf Strendahl by 75% and you optimize your pictos for damage you're still gonna 1 shot everything in the game as im almost certain nothing has more than 50m health (not sure about Simon on NG+ though), but even then i doubt he has more than 250m when you get the positive roulette roll

But at the end of the day you should know you're going to 1 shot everything by then and that's just on the player at that point lol
 

Kirun

Buzzfeed Editor
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I mean it's no different than hitching Mime to Knights of the Round in FF7. JRPGs always have broken shit at the end game.

So sick of this culture of homogenization and everything having to exist in this stupid state of "perfect balance" amongst gamers. Let the player decide.
 
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Sludig

Potato del Grande
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I mean it's no different than hitching Mime to Knights of the Round in FF7. JRPGs always have broken shit at the end game.

So sick of this culture of homogenization and everything having to exist in this stupid state of "perfect balance" amongst gamers. Let the player decide.
That level of balance only should matter in pvp/ multiplayer. My wife being clueless on a build isn't being hurt by someone's 1 billion dmg mael.
 
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spronk

FPS noob
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its also not that tough getting to level 3 gradiant with some weird ass fucking builds involving the pictos that kills two of your party at the start of a battle (auto rez pictos too) and other pictos that add to gradiant, break, burn, etc.

i did it once for shits and giggles but its a super weird way to fight, but i did have a level 3 gradiant charged before the enemy even attacked.
 

Caeden

Golden Baronet of the Realm
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Managed to secure the last physical copy in my area. I wish I didn’t enjoy physical copies so much. It’s probably just a fucking code.
 
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Razzes

Trakanon Raider
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The amateur mistake is having the dmg modifier stack multiplicatively. There are so many of them it s ridiculous and redundant. Stendhal was kind of a problem because single hit abilities should be weaker than multiple hits abilities because they fully benefit from mark debuff and other buff like first offensive that only work for the first hit.

Like most jrpg the endgame gets a bit ridiculous.
 

Caliane

Naxxramas 1.0 Raider
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That level of balance only should matter in pvp/ multiplayer. My wife being clueless on a build isn't being hurt by someone's 1 billion dmg mael.
I don't really agree with that line of thinking. the problem with "first order strategy's" is twofold; they generally take away options. if 1 strat/character etc is just so much better than the rest, then the others may as well not exist. the game loses strategy, and tactics. and thats part of the fun. coming up with new builds, theorycrafting etc. but if the answer is always the same, that sucks. yes, you can obviously, force/challenge yourself to not use the OP stuff. but that is inherently contradictory. the point of strategy/tactics is to find the strong/op stuff..

And then the second problem is, these OP abilities can often make the content trivial. again, removing strategy and tactics.

Roguetrader has this problem for example. its so easy to become busted OP, that all the interesting game design, around movement, cover systems, armor, dodge, damage types, etc can be completely ignored. who gives a shit about any of that when you can deal 10000 a hit, 50 times a round, with 700% chance to hit, on the first turn, before any enemy can act? enemies having 30% dr from armor, and 500 hp, and 10% avoidance..

this problem can also make bosses forgettable. again, if you never have to adjust tactics. and kill bosses in one round every time... they lose impact. again RT really has this problem. "oh, that was supposed to be a boss?"


presumably you are playing a turn based game, because you want to make actual turn based choices for strategy and tactics.. sure, there is an argument to be made that the tactics and strategy is in the character building/loadouts.. but, games need to be designed around that, if that is the case. these rarely are. and again, then the game should be action based, not turn based. also, that is then often trivialized by build guides. Starsector is a good of example of that working. 90% of your game can be in setting up your fleet, and ship loadouts. action combat then, where you pilot 1 ship. Additionally, since its effectively a roguelike, and you are limited on what weapons/hulls you may have at any given time, build guides don't instantly solve your fleet/party loadout. because there is never 1 correct way to build, it also has tons of replay. (obviously starsector is not a turn based or even action rpg. think big picture here, not 1:1)
 

Needless

Toe Sucker
<Silver Donator>
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Her math was fundamentally broken with her virtuous stance weapon, the lvl 20 perk was bugged.
  • Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
  • Stendhal: Reduced damage by 40%.
Neither of these nerfs will matter if you farm a lot of lumina anyway, but like i said a week ago the only thing you do by 1 shotting optional and late game or major story bosses is ruin the game for yourself, which is what i did with Simon and Clea
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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I don't really agree with that line of thinking. the problem with "first order strategy's" is twofold; they generally take away options. if 1 strat/character etc is just so much better than the rest, then the others may as well not exist. the game loses strategy, and tactics. and thats part of the fun. coming up with new builds, theorycrafting etc. but if the answer is always the same, that sucks. yes, you can obviously, force/challenge yourself to not use the OP stuff. but that is inherently contradictory. the point of strategy/tactics is to find the strong/op stuff..

And then the second problem is, these OP abilities can often make the content trivial. again, removing strategy and tactics.

Roguetrader has this problem for example. its so easy to become busted OP, that all the interesting game design, around movement, cover systems, armor, dodge, damage types, etc can be completely ignored. who gives a shit about any of that when you can deal 10000 a hit, 50 times a round, with 700% chance to hit, on the first turn, before any enemy can act? enemies having 30% dr from armor, and 500 hp, and 10% avoidance..

this problem can also make bosses forgettable. again, if you never have to adjust tactics. and kill bosses in one round every time... they lose impact. again RT really has this problem. "oh, that was supposed to be a boss?"


presumably you are playing a turn based game, because you want to make actual turn based choices for strategy and tactics.. sure, there is an argument to be made that the tactics and strategy is in the character building/loadouts.. but, games need to be designed around that, if that is the case. these rarely are. and again, then the game should be action based, not turn based. also, that is then often trivialized by build guides. Starsector is a good of example of that working. 90% of your game can be in setting up your fleet, and ship loadouts. action combat then, where you pilot 1 ship. Additionally, since its effectively a roguelike, and you are limited on what weapons/hulls you may have at any given time, build guides don't instantly solve your fleet/party loadout. because there is never 1 correct way to build, it also has tons of replay. (obviously starsector is not a turn based or even action rpg. think big picture here, not 1:1)

Can confirm, I got bored and quit rogue trader like 2/3rds of the way through because the combat lost all meaning. Even on max difficulty you would easily wipe an entire encounter in 1-2 actions and it was rare an enemy ever got to do anything outside the scripted boss events that would 'cheat' the turn and make the boss take an action. It's like they knew their system didn't work at all and instead of trying to balance it they just hard coded in a bunch of sequence breaks on some bosses to try and make them feel like a real fight.

Absolutely ruined what was otherwise a pretty enjoyable game.
 
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