
I'd say 25 hours to finish is more or less correct. I can never tell b/c of my habit of walking away from a game and leaving it idle for conference calls. A lot of the reviews had people complaining about getting hung up on the Cathedral level. My experience there was that it was my favorite level b/c it was more reminiscent of a Souls stage. And it was also easy to get through and manage b/c of the built-in learning from previous games.
The other levels range from dystopian cities, various caves, and a snow level... mostly.
The game is interesting from the "recover memories" and start building the backstory and figure out what is going on in the world and how your characters fit in to that fabric. The unlocking of memories and experiencing the flashback stuff was cool from a story perspective but it also directly takes you out of direct gameplay. And there's a lot of it if you want to unlock all your companion's memories. Doing so unlocks abilities for your "equipment." So it isn't just a waste of time.
Gameplay just mostly fell flat to me. Could have been because I used Polearm the whole game, I don't know. Juggling multiple codes, weapons, Gifts (magic) and everything just seemed cumbersome and unnecessary since most of the bosses were easy and not interesting. Pretty sure I 1-2 shot most everything except one of the side dungeons.
For $15 and 25-30 hours it was fine. Just wasn't a great as it could have been or I wanted it to be. So maybe that is a problem with expectations.
- 1