Cyberpunk 2077

Vorph

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I'm talking about this:

Cyberpunk 2077-2023_09_29-15-19-52.png

Cyberpunk 2077-2023_09_29-15-20-29.png


It's not just the Prime weapon either, Yinglong does the same thing. Also not a display bug, I spent the 200 mats and the finished weapon was unchanged just like the preview.
 
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Cinge

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Hmm swore my yinglong went up by 1 dmg or so when I went from 5+ to 5++(~25 to ~26 iirc). I didn't really pay that much attention though, was in the middle of ugprading almost all my things and had banked around 700 of the orange mats. So upgraded a lot that session.
 

Cybsled

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Hmm that is odd to be sure. I’ve run into a few bugs in the dlc, so hopefully the first bug patch comes out soon
 

Vorph

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You need to look very carefully at any upgrade - some only do slight buffs and some outright nerf some stats or don’t change then at all
Most of these are display bugs, especially if you're talking about cyberware.

Example:
Upgrading Bionic Joints to T5+ shows armor drop from 120 to 90, but if you actually do the upgrade the item in your inventory is 125 armor.

There are some cases where it actually doesn't change them at all though. Like Titanium Bones, the upgrade shows armor increases slightly but carrying capacity drops to 62%. If you actually craft it, you don't lose any capacity and it just stays at 66%, and all you get is the small armor bump. Generally not worth it except to change the set of bonus rolls to quickhack dmg/bonus dmg on full health/weapon handling using the Chipware Connoisseur perk.

Edit: Just tested the T5++ upgrade for Titanium Bones and it doesn't increase anything. No armor, no capacity, not even a tiny increase to the 3 extra stats.
 
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Vorph

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Also did some accidental testing of how Chipware Connoisseur works. The two sets of bonuses you have to choose from are the same for every piece of cyberware until you upgrade something, then it rolls a new pair to choose from the next time. I say "rolls" but it's actually not random. You can game the system by upgrading shitty low level cyberware to eat up the 'bad' rolls until your legendary stuff gets the bonus to quickhacks or whatever else you want, so it might be a good idea to not sell off your low level stuff for a tiny bit of eddies.

Whether or not this is actually worth doing is questionable, considering pretty much any decent L40+ build will still completely trivialize the game on very hard without any extra effort.

Something else I checked -- don't ever spec out of Driver Update. It only removes the third bonus stat from some cyberware, but on the ones it does it's gone permanently and spec'ing back into the perk doesn't add it on again.
 
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Harshaw

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Just wanted to add that the RGB with Cyberpunk and my Razer Black WIdow keyboard is pretty cool looking. I didn't have this one before when I played the first time.
 
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Chris

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Wow that second DLC mission escalated quickly. That boss is NOT fun with a Katana cyberpsycho build on hard mode.
 

Vorph

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Wow that second DLC mission escalated quickly. That boss is NOT fun with a Katana cyberpsycho build on hard mode.
If you think that's bad, try it as a full netrunner sometime....
 
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Mist

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At what level do you actually start needing your build to be good? I have just thrown points in random shit.

I DID NOT STUDY FOR THIS.
 
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Vepil

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Well that DLC was short. Enjoyed it but left wanting much much more.
 
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Chris

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This DLC is incredible, at the party at Black Sapphire, they really captured the atmosphere of a nightclub and the plot is on par with a great TV show.

I feel like finally something is pushing how a game can be superior to TV/Movies, every dialogue choice makes me feel like I have agency within the story - and at times you actually do.

EDIT: Holy shit it keeps getting better, this is some Casino Royale shit.
 
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Harshaw

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Apparently at the food vendors they sell permanent buffs. Just a heads up.
 
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Cybsled

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Some of the Brain Dance vendors also sell shards that give you skill points or XP
 
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Vorph

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So I guess the T5++ bug for weapons is just a console thing. On PC this is what I get when I upgrade my Chesapeake:

t5plusplus.png


On Xbox, even when the final upgrade does work it says T5+ > T5+. Still some obnoxious bugs with T5++ cyberware upgrades on PC too though, like this:
downgrade.png

I'll have to double check, but on Xbox I think that upgrade does work right. Or at least the stats don't go down, they just stay the same (which imo is a bug too, just not as bad). Edit: Nope, I remembered wrong. It's busted the same way on Series X too.
 
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Vorph

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Sigh, I suppose I shouldn't be surprised at this, but if you send an Xbox save to PC, upgrade a weapon to T5++, then send it back it crashes the game instantly on Xbox when you try to load the save. So now I either finish this playthrough on PC exclusively or I wait for 2.0.1 and hope it fixes the bug on Series X.
 

Chris

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Was the spaceport zone in the game before the DLC?

I didn't do the space ending in the original and trying to figure out if I should expect more DLC quests since I think I've finished the Dogtown stuff.