Vinyard_sl
shitlord
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and so far it is much easier than bloodborne.
That would be why. It's equivalent to using Ludwig's Holy Blade in Bloodborne.I'm running a str build with drangleic shit for the most part
Not sure what game you're talking about, so I'll list the three that I know how they work for:How does invading work? I tend to leave games idle at times.
Tuco_sl said:I couldn't get through DS2 because I was so disappointed in the game environments. What made DS1 so enjoyable was getting through tough content and being rewarded with an amazing new world to explore. In DS2 I got to the spider queen and can't remember a single environment I thought was that cool. Actually I take that back, the 'home base' you have is a cool zone because of the outstretched water.
I'll probably replay it after a few times, but with low hopes. I also didn't like any of the builds, but I'm sure there's some that are powerful and fun I didn't play yet.
I really enjoyed DS1 because of some of the game environments were amazing, but having gone through DS2 I can't think of a single one I really liked. Ash Lake is one of my favorite levels in any game ever, and nothing in DS2 even attempts to reach it.Tuco_sl said:Finally beat DS2. I really didn't like DS2 as much as DS1 and I guess I'm not sure why. I think it's a combination of not liking the levels or the encounters as much as well as being exhausted from Dark Souls gameplay. Maybe it's just using the controller but I never really felt like I got good at the game. All I did was memorize the enemy's animations, then hit a few buttons with the right timing and the game's aimbot did the rest. When I watch videos playing it just looks stilted and awkward compared to other games.
It also seemed like each zone was just irritating. If I go down the list of:http://darksouls2.wiki.fextralife.com/LocationsWhen I look at most of the zones I just remember dumb elements in it to make the game annoying.
Ex: Shrine of Amana combined so many annoying gameplay elements into one of the few beautiful zones: "Let's make the entire zone covered in shallow water so the player moves super slow in it. And let's make it so that the player isn't sure if they're walking off a cliff unless they point the camera downward! (Note: I found if I disabled pretty water I found I could see through the water more effectively....) Let's throw a bunch of really easy enemies in there that snipe at you from long range! It won't be difficult, just annoying!".
Black Gulch was another one. The cave was beautiful and interesting, the two monster types in it were cool (but way too easy), but having poison spitting vases everywhere ruined it. I just wanted to get the hell out of the zone asap and didn't even bother exploring.
I also didn't like the hallowing mechanic, but I guess I kind of avoided it. I used the ring of binding, ignored the hallowing effect and ended the game with some 50 human effigies.
Around the time I killed the smelter demon I wanted to stop and just kept going to finish the damn game. I bought one of the DLC and can't imagine wanting to play it. I don't think I'll even bother playing DS3.
I mean I'm not abusing anything. Using probably the most common build (mix of melee stats) with gear that you get very early on in the game.That would be why. It's equivalent to using Ludwig's Holy Blade in Bloodborne.
I think Dark Souls 2 is overall easier than Dark Souls 1, though. Dark Souls 1 has a lot of bosses and areas that are just ridiculously unfair unless you're playing "the right" build.
Not sure what game you're talking about, so I'll list the three that I know how they work for:
- Dark Souls 1: You can be invaded in any area if you aren't fighting a boss where you haven't killed the boss yet, with a few exceptions (such as Firelink Shrine and the Ceaseless Discharge area of Demon Ruins). A player has to be within your level range in order to invade you.
- Dark Souls 2: You can be invaded in any area if you aren't fighting a boss (with one exception that I won't spoil), even if you've already killed the boss there (after 30 minutes have passed), with a few exceptions (such as Majula and Rat King Covenant). A player has to be within your level rangeandsoul memory range in order to invade you. Also, you can burn a Human Effigy in a bonfire to turn off invasions and co-op in an area for 30 minutes.
- Bloodborne: If you ring the Resonant Bell to summon aid, someone who has rung the Sinister Bell will invade you. Not sure how it works with level matching, though.
I don't know how invading works in Demon's Souls. I haven't played it.
Not relying on blocks definitely change your perspective about the game. Also makes it easy as fuck when you replay it with basically any other class, cause once you learn how to dodge shit instead of just blocking through it, it means you basically know all the patterns and don't get hit by anything, more or less.I recently picked up Scholar(PS4) for about $30 and started a duel wield character instead of the usual sword/board and damn it is fun as hell. It's like a new game to me.
Nito*I didn't even notice the Scholar DLC changes a lot of the original game mobs.. it's kind of refreshing to see all these new changes since i bought it on the PS4 while it was on sale.
Neato!
Can't remember what the early game good items are though lol