My weapons are fine, just my mitigation isn't once he gets to second phase - I'm fat rolling with the gear I need for first phase, and then second phase it's irrelevant since it's unblockable and almost all fire/dark damage.When you finally beat him everything will go perfectly and your weapons will be irrelevant.
welllll shit LOL. I wouldn't want to fight the Fume Knight on ng+.Yea, debating V helm. Gotta get well into NG+ for it though. Murdered the vendor.
Yea, that's the rub, hah - debating a reroll for the spell trophies, done everything else. (and I got the bug where rezzing him on his stone he won't upgrade the store to get the drops)welllll shit LOL. I wouldn't want to fight the Fume Knight on ng+.
Attention: Dark Souls II players!
We will be pushing a version and calibrations update in the coming weeks to address a few gameplay enhancements. Please see below for a list of changes:
On Xbox One, PlayStation 4, Steam (DirectX 9), Steam (DirectX 11):
--Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
--Fixed issue whereby actions requiring both button and stick controller input (Jump Attack, Guard Break) were not properly registering in-game.
On Xbox One, PlayStation 4, Steam (DirectX 11):
--Fixed issue whereby summoning sign was displayed in Drangleic Castle and Throne of Want even though the player had defeated all bosses in the area.
--Fixed issue whereby the moment of death replay for some blood stains weren't being displayed online.
--Fixed issue whereby client side may hang during the event movie for Laddersmith Gilligan in Earthen Peak.
--Fixed issue whereby the Host may not be able to load their save data after stopping the game while waiting for matching to complete in online mode.
On Xbox One:
--Fixed issue whereby game may quit suddenly if player pauses the system during online multiplayer.
--Fixed issue whereby game may leave online multiplayer if the user pauses the system during online play then starts the game again.
--Fixes issue whereby the game may hang if the user goes back and forth between different maps over and over again.
--Fixed issue whereby the host may not return to normal offline play as intended when their network connection is cut off during online multiplayer.
On Steam (DirectX 9):
--Fixed issue whereby, when playing online, it may appear that the player is sliding forward because the walking motion animation is not being displayed properly.
We'll update everyone as soon as we know the exact date and time that the version and calibrations changes will occur. Thank you for your feedback and patience!
IndeedFor the record, I wasn't meaning to imply it was fine - just that it could be managed.
I even use some of the susceptible weapons as a swap-weapon. I have less breaks than you even (I've had two breaks - 1 on the dagger just before I got to the shortsword in Fallen Giants - and Fire Longsword getting distracted and swinging away too hard in The Gutter - otherwise I burn Repair Dusts that I've picked up [never bought any] or weapon-swap when X weapon gets worn down) though.Indeed
When you get to level 133+ and the total number of weapon breaks is below 5 in 35+ hours after clearing 20+ bosses, it certainly can't be called game breaking. I'd rather boil it down to "stop swinging like a maniac" or "don't use the weapons you know are especially susceptible to it".
In no way shape or form has the durability bug played a part on lowering my enjoyment of the game on the PS4, and I'd still argue that newcomers to the title, not having heard of it, would not notice it either unless they stumbled upon the previously mentioned weapons like washing board / richards rapier.
As to it being a "feature" I ment it felt more like one. On the PS3 version, in 100 hours, I don't think I ever used a repair dust and not sure if I ever experienced a broken weapon outside of corrosion traps or PvP corrosion bottle spam. Durability certainly was never an issue I regarded as a feature tied to normal play, on the PS4 it was until I got the zweihander which has yet to break between bonfires.
I actually said in the case of the newbie weapons it was game-breaking as an absolute (since it can easily cause breaks for some classes before you unlock the smith for repair or get a swap weapon you can use on some classes) - but that it could be worked around and be manageable.I'm confused. Weren't you arguing that it wasn't in fact game-breaking at times? Because I'd consider pigeon-holing you into only a few weapon choices because of a bug fairly game-breaking in a game which has weapon variety as one of its main draws.
Again, it was only at certain times/places, and most of the time the bug wasmanageable. But in places, it was game-breaking.