Have a question about a Dark Souls SL1 run (well, SL4 run since I already did a full SL1 Pyromancer, it was easy, and I want to actually do a base level run all the way through as a meleer at some point, irritating that it has to be SL4).
Also, correction, my SL1 Pyromancer run actually took 18 hours, not 8. I don't know why I thought it was 8 before. Just loaded the game up last night and took a look. Hard to believe that Deprived doesn't start at SL1, and yeah I'm irritated about it. I guess pick a Pyromancer and just don't use Pyro? Would much rather pick a different class.
Anyway, the question is: On an SL1 run am I better off having the Reinforced Club at Raw +5 or Regular +10? Seems like Raw is just flat-out better for this weapon since the only special effect it has is Bleed (which it has either way) and it'll do more damage at low levels with Raw (since you have no real Str to scale from). However later on, Regular +15 would be better than Raw +5, but I guess you could just switch it back to Regular +5 and go from there by then?
I'm thinking of Pre-O&S, since O&S was the wall when I tried a base level meleer in the past. The options at that point are Raw +5 and Regular +10.
Other things that'd help a base level run defeat O&S: Balder's Shield +10 (can farm it in Parish early, or just buy it in Sen's Fortress later) for the Stability, and the lightning resistance ring*
Because of the Bleed procs, Reinforced Club is the best SL1 weapon from what I can tell (though Blacksmith Giant Hammer does more damage and is better for pros, it has to be two-handed and is super weak against O&S, while the RC is good throughout and can be used with a shield). Plus you don't have to kill the Giant Blacksmith, which makes the game significantly more annoying (have to trek up to Sen's Fortress near the top to buy Large Shards).
Another question: Best class for a base level run? Bandit is the one I'd go with since it has 14 in both End and Str and 12 in Vit, which is probably the best any class gets for the primary melee stats at base level if using the RC as a weapon. The 14 End is enough to use the RC and Balder's Shield together without losing fast rolling (might have to take off your helm, but whatever).
* - What two rings would be good for this? Ring of Favor and Protection (the HP/Sta/Load "breaks if removed" ring) and the Ring of Steel Protection (+Defense) are the two I generally go with heading into Anor Londo. However for O&S I'm thinking the lightning resistance ring instead ROFAP and the Havel's Ring + some good armor instead of the ROSP? The base level weight load is pathetic and you can't go beyond your starting armor, generally, without turning into slow rolls (from the perspective of a Bandit here, which is I think the best class for a base level melee run).
Not going to try this for a while, don't have time (because I know I'll be sucked into the series again) but it's fun to wargame it out for when I do.