Yes vestals seem rare and occultists not a lot more common. One thing to note single target occultists seem to have the biggest single target heal although it does have a bleed chance so they are not a bad option. But yes it seems worth the money to keep your best vestal as insanity free as possible. This is where a jester can come in handy too by keeping the vestals sanity under control as its easy to swap everybody else in but it sucks if all your healers are out of commission.I got into this recently. Not knowing much early on, I dismissed a few high stress or badly rolled vestals trying for some good ones. Now that I realize how important real healers are, I haven't seen a vestal in my 6 slot stagecoach in something like 12+ missions. I'm managing with shitty occultist healing, or just running suicidal squads that barely finish missions with no healer.
Enjoying the game in spite of the difficulty. I think graverobber so far is my favorite unit. Very hard hitting melee attack with huge range, a stacking superstrong dot from any rank, and a hard hitting attack against marked targets for when the other units in the squad happen to use that. They're decent at trap disarming too!
Yeah getting pretty rough at 3 is an understatement. I tried my first veteran dungeon the other day with my best fully upgraded team of level threes. First foray was into the Weald. Some asshole wielding a tree crit me for 42 damage. I manage to survive that, walk down the next hall and WHAM, a portal to the far realms opens up and this big purple pile of shit that looked like an octopus fucking a frog shows up and starts to ruin my day. I instantly started running away but only got away after one guy died, taking his trinkets with him.Game feels really damn good right now in terms of difficulty. The very begging is a bit rough but smooths out quick once you have a few guys out of level 0. Then it gets pretty rough again as you start trying to do level 3 missions, then another big jump at level 5s.
Selected or not they will still randomly steal shit, unused provisions are sold back at a loss, obsession with paranormal usually mean that have to loot scrolls and books(never loot scrolls and books!)Saw this game on Kickstarter ages ago and couldn't wait for it to release. Got it today. I am not googling anything because I want to discover everything and learn from experience like the good old days. But I do have a question since I can't seem to find it out on my own through gameplay. One of the tips mentioned that eventually negative quirks will become extreme and become more serious. Is that represented by a skull next to a negative trait? My Houndsmaster is obsessed with the paranormal and that has a skull. Haha I wonder what that means. How can an extreme obsession with the paranormal lead to bad things? I guess he might run off thinking he saw a ghost and he wants to see it in person?
Loving the game so far. Oh and do you lose all your provisions after each quest? I bought a shit ton in the beginning thinking I'd obviously need lots of food and torches, and then on my next mission they were gone? Oh and sheesh I learned really quick and really hard to not have your kleptomaniacs selected when walking through rooms... Actually had 5,000 gold stolen on my first mission. Wtf? Seemed like it was scripted for having so much gold haha. I had 2 kleptos in the party and didn't realize they were selected as I was walking thru a corridor. Love that kind of shit though!
Total noob question...Is there a way to progress the clock without going into a dungeon? Like a wait a week button or something?Also pretty important to watch who you are recruiting early on. No reason to hire dudes off the coach that already are stacked up with terrible negative quirks when you can just wait a week and see new faces.
One thing to keep in mind for those getting towards the end game: dudes that are underleveled for a dungeon (so like, a level 0 guy in a level 3 mission) get a pretty huge XP bonus for completing it. Can be really useful to replenish ranks to run a single level 0 or 1 guy in a level 3 team just to powerlevel a bit rather than try and recruit an entire new team of 0s to start grinding up with.